How would you guys feel if the next Metroid was Prime 4? I don’t want to sound ungrateful, but I’d prefer a 2D Metroid and see how Nintendo can innovate on the stablished formula with all that they’ve learned since Super Metroid’s launch.
To clarify I wouldn’t poo poo Prime 4, my hype meter would be at like a 6 or 7 compared to it being at a 9 if a 2D Metroid was announced, and a 2D Metroid for N3DS or NX (assuming it’s a handheld I can fit in my pocket)? Well I’d jump out of my skin lol I really can’t go back to playing 2D games on PC/console after enjoying them so much on N3DS/PSV. Playing Super Metroid on N3DS has made me realize that while we have many quality metroidvanias to choose from that channel some of the greatness of SM while bringing their own unique spin on the formula, none of them quite quench the thirst for a true actual 2D Metroid.
That being said this is the official Metroid thread and given how influential the franchise is especially today, I’d like to open the thread up for discussion of metroidvanias in general unless you guys have a problem with that. So who else is looking forward to Ghost Song? It’s shaping up to be THE ultimate metroidvania to rule them all it oozes the same isolation, sci fi, and ominous atmosphere the way Super Metroid did when it first released, dare I say even more so, if there’s one indie metroidvania that Metroid fans should have their eye on it’s this one.
25 minutes of game play with annotation commentary on the level design and mechanics by the developer can you believe one guy is making this!
So many cool things going on in that video, I love how carrying a charge required to open the doors will wake up those tall enemies that’s some clever design.
Its not mario so thr returns wont be there. Maybe they will do something cute like screen transfering, but a full fledged 2.5d metroid thats massive enough to warrant a console release? Im not seeing it
No it just assumes both series contributed to the mechanics and design methodology that defines that style of action platformer. Metroid did it first, Symphony of the Night evolved the design.
SOTN didn’t evolve anything except the CV brand, if anything it’s an example of excessive and thoughtless design with little pourpose. So much useless stuff in that game, the exact opposite of Metroid.
Isn’t it significantly more likely that the wiimote had nothing to do with it, and the “streamlining” was a reaction to people complaining about the back tracking in echoes?
I think I’ll be working on my 100% completion play through in Echoes tonight. Only done it in Prime 1 and Zero Mission, which were cake compared to Echoes. I still think Echoes is probably the most challenging Metroid, without being OVERLY difficult and cumbersome.
Worst part is just gonna be getting dem missle upgrades and Luminoth transcripts in Dark Aether, but I guess that can wait until I get the light suit.
Playing the Gamecube version, so…not too excited about pre-nerf Boost Guardian.
The Prime games in general really seem to be the biggest offenders in that regard. Going back for the 12 Chozo Artefacts in 1, the Dark Temple Keys in 2, and 3 had you up and leaving planets mid-momentum of the story to go back and get items you NEEDED to progress.
Echoes probably seemed worse because of the constant need to go back and forth between two diemensions.
Well, they did come at the same time. Symphony of the Night may have popularized Castlevania’s association with the genre, but it was doing exploration-based platforming back with Vampire Killer, which was released just two months after Metroid. Simon’s Quest the next year delved into it a bit further.