She squatted before a super, so that’s a double circular motion on the super.
I get strong sf4 Juri vibes from her. Mid-range projectile pressure+combos requiring a bit of setup, a teleport-counter, no wake-up…
If she sends out the orb just behind Guile, then counter-teleports behind him, does the orb move as well or stay planted? Can it attack while she recovers from the teleport?
Sigh… hope her drill is plus on block. I miss Rose close st.mk, avoid lows, grabs, combos on counter hit and safe on block.
She definitely won’t be a fast pace character, but reflect, drill and orbs will give us alot of pressure…
They usually don’t give characters with far range game as good as Menat 4 frame buttons. The closest things mid range/zoners in this game like Urien, Nash, Guile, Sim and Birdie all have 4 frame buttons. She has too much ranged options for them to give her a 3 frame. Especially with the anime trap stuff that forces people to play defensively even when she’s close to them. You can’t projectile invincible attack through a fireball that hits you in the back. That’s part of why Morrigan is so ridiculous in Marvel 3.
I see her ending up like Guile or Urien with 4 frame lights and a good EX reversal (Guile) or a slow/riskier EX reversal (Urien). Not sure if she has the mix up and movement to warrant going full Nash/Sim on her defensive options (4 frames with nothing full invincible outside super).