Opponents who are knocked down won’t bounce back up again even if you hit them, but you can still hit them unless they recover.
Can recover upon landing after air counter, but can’t recover while you’re in the air.
Took out the shield counter system
Dodge with down+A+B
Able to grab canceling C in the air.
Circuit Spark: While you are getting combo’d, if you have a MAX guage, you can press A+B+C to get out of the combo by using all the circuit guage.
When you hit your opponent with a Last Arc, the opponent loses all of their circuit guage.
When you force heat activation, the time stops while you get your life back.
You can’t air dash too low.
When you get time over in the air… the character does her/his victory pose in the air. (T_T)
Shrine rooftop (Red) stage has no air blowing, easier to see.
(just translaing what seems intersting)
Kouma Kishima
Arcdrive: Kind of like Akiha’s. If up close, he grabs, if far away, he socks.
Last Arc: He jumps back to a corner, and kicks across the screen causing an explosion. It’s so fast that once you get it out, you’ll hit almost 100%.
Aoko
Still got the double air dash, triple jump
Arc Drive: Severe Break (same as Re-ACT)
LastArc: Creates a sphere around the opponent and make it explode. (look at screen cap, UNFINISHED BLUE!?)
(skipping the character details, too much!)
(Screen cap page)
Aoko & Kouma intro
Kouma: …No, if one such as me can find it, then the law of nature must be corrupted.
Aoko: That’s not true~ Just because you have mixed blood, there’s no state that can’t be reached, Mr. monk.
(wow sounds so Type-Moon)
Neko Arc
Even with production cost 5000 yen, becoming #1 in the USA isn’t just a dream?
(huh?)
Ciel
Excuse me! Two more Beef Curry please!
(wait? she’s wearing her battle outfit at a restaurant?)
Sion
Yes, deliver it to Osiris instead of Isis.
(Hm? looks like Sion, but seems older… Could it be her ancestor? The real problem is though, I see a typo! Kinoko has done it again!)
Aoko
Although I don’t really feel like it, it’s true I’m low on cash. I guess I’ll take this big job.
(Aoko dressed in RED!)
Melty Blood’s animation has always been top-notch. It’s the main reason why the game got an arcade port even though it started as an amateur fan work.
The gameplay, on the other hand, still remains to be seen. Happy to hear they removed the shield counter system and implemented a more SF3/KoF94-esque approach, at least. Maybe this will mean more actual poking/footsie games.
i have seen some ppl’s life regenerating and i thought it was coz their bar was maxed… other times when it reaches 300 life doesnt regenerate. any other ways to regen life?
It’s the same difference as in MBR, VMan. We went over this multiple times. The only difference is now you don’t automatically enter Heat, you automatically enter Max and have to activate to enter Heat.