I was trudging through the old MM threads and came across something I posted awhile ago that may help answer any MM players questions, a basic rundown, Not that this board seems very lively lately, but Im trying to spark some intrest.
Best Partners: Doom Variety/AAA, Sent Ground, BH AAA,
Bread and Butter:
- S.FK, SJ.LP,SJ.LK XX Hyper Mega Man
- C.LK, C.MK, C.FP XX Tornado Hold/ Charged Buster
Resets
1.( Corner): S.FK, SJ.LP, SJ.LK, SJ.MP, SJ.MK, throw, SJ.FK, S.FK, SJ.LP, SJ.LK, SJ.MP, throw…etc - S.FK, SJ.LP, SJ.LK,throw,SJ.LP(on the way down), Jump, Throw, C.LK (To OTG), S.FK…etc
Infinite(In Corner): [J.LP, J.MP, J.FP]
Notes:
Wall Jump
Slides foward with C.LK
Hops UP when dashing foward
Can throw from normal jump height and otg into AC ala cammy
Stratagies:
Against Rushdown and Other traps
Rockball Trap:
1.Call Rockball (QCF.K)
2.Call Assist(Doom Varitey, Sent Ground, BH AAA)
3.Drop Rockball (QCF.P)
4.Kick Rockball (C.K)
5.Fire 2 M.Buster Shots(J.FP,S.FP)
6.Repeat 2-5
Against Cable,Sent,BH,Doom:
1.SWITCH
if you can’t switch(THESE ARE UP-HILL BATTLES:
Against Cable:
1.Turtle while charging M.Buster, using it to safley chip
2.Using B&B’s when getting the chance
3.Tornado Hold and Beat Plane are un-AHVBable
Against Sent:
1.Wall Jump out of corners to avoid Stomp Chip
2.Nail in flight Sent’s with M.Buster (Remember, Sent can only fly on the same screen as you, where you go can help direct him into the buster)Ex: Sent cant fly at SJ.Height while your at Ground level, Sent cant be at Ground Level while your SJ.ing
Note: Sent Flight is FASTER then Beat Plane, do not try to punish a Flying Sent with Beat Plane
Against BH and Doom:
1.Shoot M.Buster while their in the air
2.Wave dash on grounded Opponents
3.If on ground when Opponent in air, Wave Dash[PP,D]repeat
4.Use Wall Jump and Mega Upper to gain height and kill time
Watch For Dooms Cross-up Launcher and BH’s Inferno XX HoD