I was surprised to see that there was no video thread for Polymar, so we might as well start here. If you’re a mod feel free to edit this thread as you see fit. Everyone else, please post Polymar match and combo vids here!
Oh god that was the worst thing I have ever…ever…ever…ever…
…ever…
seen.
Back on topic, that one combo video with Roll and Polymar is terrible, he’s doing prorated combos and some of the stuff doesn’t even work, lol. Atleast the last combo was pretty bad ass.
hmmm maybe, but as you saw there, after the 2nd rep the opp is too high for another one, maybe on chars with bigger hitboxes (Tekkaman) you could add an extra rep beofre going into the air combo --> shinku reset
^^^Wow, and no Baroque either. I wish I could do that many up-canceled j.C’s with that much ease. I’ve been messing with some Tekkaman assist combos after Polymar 6C and 623C,C,214C.
(anywhere except in corner) Any combo with charge back, forward+A, Polymar Drill with Yatterman Team Hyper Combo = 30,000-40,000 damage, hits from the supers OTG!
I was experimenting with air dashes earlier and it turns out that some characters’ jumping attacks have hitboxes on their backs. The back of Polymar’s j.C will (strangely enough) hit if you aerial back dash, but it has an easier time hitting taller characters. This means crossup set ups.
yeah I think yatterman and chun li are the best examples of this, their Jump C have ridiculous hitboxes, the other day I got hit by chun jump C C and she was facing the other way