Damn, I was thinking I might drop Haggar until I saw this video. Tooooo godlike.
Which piledriver was used in the first bit of that video? If that is heavy piledriver, then the range has been buffed. But looking at the damage, it probably is the light one
Just a heads up cat you can follow up after shopping cart after a dhc rapid fire fist if your not in the corner. You can relaunch with s. Did you see haggard and hawk eye intro seems haggar hates projectiles too
Something very cool that I noticed in that instant kill combo against Thor was that it actually built more meter than it spent (this is with both assists of course so in Ultimate despite the 10% nerf to meter building for all moves Haggar will likely end up as a very good battery character in Ultimate.
This is especially true when you consider how much damage Haggar is capable of dealing with his combos without even using hypers and even if he does use one at the end chances are the combo you used will end up building more meter than it spends.
The fact that he can actually do damage off resets now is a big help too considering one combo into reset will probably equal death.
Haggar still has no tools at all to get in on anyone with half decent zoning so dont get too excited. One touch=death is gonna be a good skill to have in ultimate though.
I feel right now that Sentinel’s drones and Frank’s shopping cart assist are going to turn out to be very valuable as assists for Haggar because of their ability to help Haggar to get in on his opponents.
Shopping cart is amazing for Haggar yeah. Also if you like Wright Press the Witness is a great assist for extending Haggar’s OTG combos because of the Wallbounce.
First thing to do after I get my copy:
Perform all those combos. Good shit.
Gotta get to turnabout first though o_O
I’m pretty sure it causes wall bounce even if Wright isn’t in Turnabout, Turnabout just makes it almost invincible.
magneto 0-10 match up…litterally nothing you can do about repulsion unless you use an assist
Wave dash? :’(
Here are some hour 1 combos inspired by catbond, but after seeing Sprint I really need to step it up! Crazy stuff and thanks for the inspiration.
This one uses Doom’s hidden missiles and Chris’s THC, the timing for various parts of the combo are pretty strict and can drop in a bunch of places especially on smaller characters, so I want to modify it to be standard/effective on everyone in the cast (hopefully). Upon further review I think I can pipe during Chris’s loading grenade and then maybe hard knockdown with Lariat then OTG with cr.H for a bit more damage.
[media=youtube]CUMuU5RE3Zc[/media]
c.:l: :f:+:h: :qcf:+:m: :dp:+:l: sj.:h::d:+:h: :a2::dp::l: sj.:h::d:+:h: wavedash (missiles OTG) s.:s: sj.:h::u:+:h::s: land c.:h: :f:+:h: empty cancel :a1:+:a2: j.:d:+:h: c.:h:
No wall bounce outside of turnabout :’(
Yeah, I tested that right after I posted.
Also, you can mash 360’s to get more hits for Haggar Level 3 right? I can’t seem to get any more damage at all.
I think the mashing for his level 3 was a lie
you have to do 360 motions when hes doing it…the most i ever got was like 467k
The Lariat assist is still extreme bullshit. The initial vulnerability frames almost seem nonexistent. Haggar is mostly just buffed.
Guys let’s get some resets going.
I’ll make a Vid
Air Pipe of Justice, Violent Axe M, Hoodlum H
Air Pipe of Justice, M xx Violent Axe M, Hoodlum H 285,100 damage + 140,000
Air Pipe of Justice, L M Violent Axe M, Hoodlum Launcher H
Violent Axe H, Violent Axe M, Hoodlum Launcher H
Opponent Conditions:
If the opponent recovers normally give them time to recover so you can reset.
if the opponent recovers backwards you must input it faster and then they will be reset.
if the recover forward the Hoodlum H will whiff. possible punish? But Haggar is behind them.
Air Pipe, Violent L, Hoodlum H . will reset forward recovery, normal or back recovery will escape, likely punish as Haggar is in front
Followups after reset:
Note doing two M will make second M whiff!!
M, H, Air Pipe (ground bounce), what ever.
Sky High Back Drop Setup
get a ground bounce while they’re cornered, M, Violent Axe L, jump sky high back drop.