Mayoral Moustaches and Violent Hugs - The Ultimate Haggar thread

Matchups, Page 4

Hsien-ko (Opponent)

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Hulk (Opponent)

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Iron Fist (Opponent)

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Iron Man (Opponent)

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Jill Valentine (Opponent)

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M.O.D.O.K. (Opponent)

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Magneto (Opponent)

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Morrigan (Opponent)

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Matchups, Page 5

Nemesis (Opponent)

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Nova (Opponent)

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Phoenix (Opponent)

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Phoenix Wright (Opponent)

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Rocket Raccoon (Opponent)

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Ryu (Opponent)

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Sentinel (Opponent)

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She-Hulk (Opponent)

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Matchups, Page 6

Shuma-Gorath (Opponent)

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Spencer (Opponent)

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Spider-man (Opponent)

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Storm (Opponent)

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Strider Hiryu (Opponent)

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Super-Skrull (Opponent)

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Taskmaster (Opponent)

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Thor (Opponent)

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Matchups, Page 7

Trish (Opponent)

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Tron Bonne (Opponent)

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Vergil (Opponent)

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Viewtiful Joe (Opponent)

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Wesker (Opponent)

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Wolverine (Opponent)

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X-23 (Opponent)

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Zero (Opponent)

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Gameplay and Combos

A Word:
Combos are separated by category; the order of categories is as follows: Basic, Position-Based,X-Factor-Based, Assist-Based. Combos are not cross-listed; the tier of features by which a combo is categories is Assist-Based, X-Factor-Based, Position-Based, and then Basic. The idea is for each combo to be placed according to the degree of circumstance required for that combo to be utilized; so, while an Assist-Based combo may utilize X-Factor, it would be burdensome for an individual looking through X-Factor combos to navigate through the various assists not utilized by that individual, etc.

Generally, combos are listed within their categories based on damage dealt. However, for the Assist-Based section, combos are first organized alphabetically by the name of the character(s) whose assist is used. If two assists are used, the combo is placed by the name of the assist character whose name occurs first alphabetically.

Notation: I will always list, when relevant, any assist required, level of X-Factor used, number of bars of meter consumed, and whether a reset is involved, in parenthesis, after the combo’s damage is stated, in that order.

Please feel welcome to submit content.

Tutorials:
Moves Like Haggar

UMvC3 Gameplay:

Combo Videos:
Haggar BnBs Day -2 by catbond
Haggar hits HARD by Sprint

Gameplay and Combos, Page 2

Basic Combos:

601,500 Damage - 140% Meter Gain
:d: + :l: , :d: + :m: , :f: + :h: xx :qcf: + :m: , :m: xx :dp: + :l: , Super Jump Up , Air :m: , :m: , :h: , :d: + :h: , Land , :dp: + :l: , Super Jump Up , Air :h: , :u: + :h: xx :qcf: + :s: , Land , :d: + :h: , Whiff :f: + :h: , Kara Cancel Whiff :dp: + :l:

637,700 Damage - 164% Meter Gain
:d: + :l: , :d: + :m: , :s: , Delayed Super Jump Forward , Air :m: , :h: , :u: + :h: , :l: , :u: + :h: , Land , :m: xx :dp: + :l: , Super Jump Up , Air :m: , :m: , :h: , :d: + :h: , Land , :dp: + :l: , Super Jump Up , Air :h: , :u: + :h: xx :qcf: + :s: , Land , :d: + :h: , Whiff :f: + :h: , Kara Cancel Whiff :dp: + :l:

551,500 Damage - 113% Meter Gain
Air :d: + :h: , Land , Dash Forward , Jump Forward , Air :l: , :m: , Delayed :u: :+: :h: , Land , Jump Forward , Air :l: , :m: , Delayed :u: + :h: , Land , :m: xx :dp: + :l: , Super Jump Up , Air :h: , :u: + :h: xx :qcf: + :s: , Land , :d: + :h: , Whiff :f: + :h: , Kara Cancel Whiff :dp: + :l:

635,200 Damage - 138% Meter Gain
Air :d: + :h: , Land , :s: , Delayed Super Jump Forward , Air :m: , :h: , :u: + :h: , :l: , :u: + :h: , Land , Jump Forward , Air :m: , :m: , Delayed :u: + :h: , Land , :m: xx :dp: + :l: , Super Jump Up , Air :h: , :u: + :h: xx :qcf: + :s: , Land , :d: + :h: , Whiff :f: + :h: , Kara Cancel Whiff :dp: + :l:

673,800 Damage - 6% Meter Loss
:d: + :l: , :d: + :m: , :f: + :h: xx :qcf: + :m: , :m: xx :dp: + :l: , Super Jump Up , Air :m: , :m: , :h: , :d: + :h: , Land , :dp: + :l: , :dp::f::uf: + :atk::atk:

692,500 Damage - 18% Meter Gain
:d: + :l: , :d: + :m: , :s: , Delayed Super Jump Forward , Air :m: , :h: , :u: + :h: , :l: , :u: + :h: , Land , :m: xx :dp: + :l: , Super Jump Up , Air :m: , :m: , :h: , :d: + :h: , Land , :dp: + :l: , :dp::f::uf: + :atk::atk:

639,500 Damage - 33% Meter Loss
Air :d: + :h: , Land , Dash Forward , Jump Forward , Air :l: , :m: , Delayed :u: :+: :h: , Land , Jump Forward , Air :l: , :m: , Delayed :u: + :h: , Land , :m: xx :dp: + :l: , :dp::f::uf: + :atk::atk:

713,500 Damage - 8% Meter Loss
Air :d: + :h: , Land , :s: , Delayed Super Jump Forward , Air :m: , :h: , :u: + :h: , :l: , :u: + :h: , Land , Jump Forward , Air :m: , :m: , Delayed :u: + :h: , Land , :m: xx :dp: + :l: , :dp::f::uf: + :atk::atk:

492,100 Damage - 31% Meter Loss
(Note: To get exactly 18 hits from Rapid Fire Fist, wait until after the first punch to start mashing)
:atk: + :s: xx :qcf: + :atk::atk: (Mash Max 18 Hits) , :dp: + :l: , Super Jump Up , Air :h: , :u: + :h: xx :qcf: + :s: , Land , :d: + :h: , Whiff :f: + :h: xx Kara Cancel Whiff :dp: + :l:

Position-Based Combos:

X-Factor-Based Combos:

709,300/814,200/919,100 Damage - 181%/210%/239% Meter Gain
Throw (Mash) , :d: + :h: , XFC , :m: xx :dp: + :l: , Super Jump Up , Air :m: , :m: , :h: , :d: + :h: , Land , Dash Forward , :m: , :dp: + :l: , Super Jump Up , Air :h: , :u: + :h: xx :qcf: + :s: , Land , :d: + :h: , Whiff :f: + :h: xx Kara Cancel Whiff :dp: + :l:

726,700/834,800/943,000 Damage - 179%/208%/237% Meter Gain
Air Throw , Land , Dash Forward , :d: + :h: , XFC , :m: xx :dp: + :l: , Super Jump Up , Air :m: , :m: , :h: , :d: + :h: , Land , Dash Forward , :m: , :dp: + :l: , Super Jump Up , Air :h: , :u: + :h: xx :qcf: + :s: , Land , :d: + :h: , Whiff :f: + :h: xx Kara Cancel Whiff :dp: + :l:

932,400/1,049,200/1,166,200 Damage - 193%/222%/251% Meter gain
:hcb: + :h: , :d: + :h: , XFC , :m: xx :dp: + :l: , Super Jump Up , Air :m: , :m: , :h: , :d: + :h: , Land , Dash Forward , :m: , :dp: + :l: , Super Jump Up , Air :h: , :u: + :h: xx :qcf: + :s: , Land , :d: + :h: , Whiff :f: + :h: xx Kara Cancel Whiff :dp: + :l:

1,123,300/1,274,000/1,425,300 Damage - 182%/209%/237% Meter Gain
:hcb: + :h: , :d: + :h: , XFC , :s: , Delayed Super Jump Forward , Air :m: , :h: , :u: + :h: , :l: , :u: + :h: , Land , :m: xx :dp: + :l: , Super Jump Up , Air :h: , :u: + :h: , :qcf: + :s: , Land , :d: + :h: , Whiff :f: + :h: xx Kara Cancel Whiff :dp: + :l:

932,400/1,049,200/1,166,200 Damage - 193%/222%/251% Meter Gain
Air :hcb: + :h: , Land , Dash Forward , :d: + :h: , XFC , :m: xx :dp: + :l: , Super Jump Up , Air :m: , :m: , :h: , :d: + :h: , Land , Dash Forward , :m: , :dp: + :l: , Super Jump Up , Air :h: , :u: + :h: xx :qcf: + :s: , Land , :d: + :h: , Whiff :f: + :h: xx Kara Cancel Whiff :dp: + :l:

1,123,300/1,274,000/1,425,300 Damage - 182%/209%/237% Meter Gain
Air :hcb: + :h: , Land , Dash Forward , :d: + :h: , XFC , :s: , Delayed Super Jump Forward , Air :m: , :h: , :u: + :h: , :l: , :u: + :h: , Land , :m: xx :dp: + :l: , Super Jump Up , Air :h: , :u: + :h: , :qcf: + :s: , Land , :d: + :h: , Whiff :f: + :h: xx Kara Cancel Whiff :dp: + :l:

811,900/937,600/1,063,300 Damage - 181%/210%/239% Meter Gain
:atk: + :s: , XFC , :m: xx :dp: + :l: , Super Jump Up , Air :m: , :m: , :h: , :d: + :h: , Land , Dash Forward , :m: , :dp: + :l: , Super Jump Up , Air :h: , :u: + :h: xx :qcf: + :s: , Land , :d: + :h: , Whiff :f: + :h: xx Kara Cancel Whiff :dp: + :l:

Gameplay and Combos, Page 3

Assist-Based Combos:

Frank West - α; Ghost Rider - α | ~1,000,000 Damage - X Meter Gain
(Note: More than half-stage away from corner)
:d: + :l: , :d: + :m: , :f: + :h: xx :qcf: + :m: , :m: xx :dp: + :l: , Super Jump Up , Air :m: , :m: , :h: , Delayed :d: + :h: , Land , Dash Forward , :s: , Super Jump Forward , Air :m: , :m: , :h: , :d: + :h: xx :qcf: + :s: , Land , :a2: , :d: + :h: , Whiff :f: + :h: , Kara Cancel Whiff :dp: + :l: , Dash Forward , :s: , :qcf::uf: + :s: , Land , :d: + :h: , Whiff :f: + :h: , Kara Cancel THC :a1: + :a2: , Mash

Frank West - α; Ghost Rider - α | ~1,150,000 Damage - X Meter Gain
(Note: Less than half-stage away from corner)
:d: + :l: , :d: + :m: , :f: + :h: xx :qcf: + :m: , :m: xx :dp: + :l: , Super Jump Up , Air :m: , :m: , :h: , Delayed :d: + :h: , Land , Dash Forward , :s: , Super Jump Forward , Air :m: , :m: , :h: , :d: + :h: xx :qcf: + :s: , Land , :d: + :h: , :a1: , :f: + :h: xx :dp: + :l: , Super Jump Up , Air :h: , :u: + :h: , :s: , Land , :a2: , :d: + :h: , Whiff :f: + :h: , :atk: + :s: xx :qcf: + :atk: :atk: , Mash xx DHC :qcf: + :atk: :atk: , Mash xx DHC :qcf: + :atk: :atk:

Frank West - α; Ghost Rider - α | ~1,000,000 Damage - X Meter Gain
(Note: When less than half-stage away from corner, omit the final “:dp: + :l: , Forward Dash”)
:hcb: + :h: , :d: + :h: , :a1: , :f: + :h: xx :dp: + :l: , Super Jump Up , Air :m: , :m: , :h: , Delayed :d: + :h: , Land , Dash Forward , :s: , Super Jump Forward , Air :m: , :h: , :u: + :h: xx :qcf: + :s: , Land , :a2: , :d: + :h: , Whiff :f: + :h: , Kara Cancel Whiff :dp: + :l: , Dash Forward , :atk: + :s: xx :qcf: + :atk: :atk: , Mash xx DHC :qcf: + :atk: :atk: , Mash xx DHC :qcf: + :atk: :atk: , Mash

Ryu - γ; Doctor Doom - α | X Damage - X Meter Gain
:d: + :l: , :d: + :m: , :f: + :h: xx :qcf: + :m: , :m: xx :dp: + :l: , Super Jump Up, Air :m: , :m: , :h: , Delayed :d: + :h: , Land , Dash Forward , :m: , :s: , Super Jump Forward , Air :h: , :u: + :h: xx :qcf: + :s: , Land , :a1: , :d: + :h: , :f: + :h: xx :dp: + :l: , Super Jump Up , Air :qcf: + :s: , Land , :a2: , :d: + :h: , Whiff :f: + :h: , Kara Cancel :dp: + :l: , Super Jump Up , Air :qcf: + :s: , Land , :d: + :h:

Ryu - γ; Doctor Doom - α | X Damage - X Meter Gain
Air :d: + :h: , Forward Dash , Jump Forward , Air :l: , :m: , Delayed :u: + :h: , Land , Jump Forward , Air :l: , :m: , Delayed :u: + :h: , Land , :m: , :s: , Super Jump Forward , Air :h: , :u: + :h: xx :qcf: + :h: , Land , :a1: , :d: + :h: , :f: + :h: xx :dp: + :l: , Super Jump Up , Air :qcf: + :s: , Land , :a2: , :d: + :h: , Whiff :f: + :h: , Kara Cancel :dp: + :l: , Super Jump Up , Air :qcf: + :s: , Land , :d: + :h:

Ryu - γ; Doctor Doom - α | X Damage - X Meter Gain
:hcb: + :h: , :a1: , :d: + :h: , :f: + :h: xx :dp: + :l: , Super Jump Up , Air :m: , :m: , :h: , Delayed :d: + :h: , Land , Forward Dash , :m: , :s: , Super Jump Forward , Air :h: , :u: + :h: xx :qcf: + :s: , Land , :a2: , :d: + :h: , :f: + :h: , :dp: + :l: , Super Jump Up , Air :qcf: + :s: , Land , :d: + :h:

Special Thanks

A Word:
The road to discovering Haggar technology is a thankless one, and in the new environment of buffed zoning that we call Ultimate Marvel vs. Capcom 3, the job is only going to become more arduous. This post is dedicated to the brave men and women that are going to contribute their thumbs, sweat, and tears to this thread in the months to come as we do our best to ensure that the Mayor of Earth doesn’t get overshadowed by lawyers and tentacle monsters. If you feel left out, let me know in a PM and I will gladly add you.

The List:
Densuo
M.D.
metrokard
Sprint

reserved 29

reserved 30

Whoa, do you really need 30 reserve posts?

I’ll fill the rest out today.

Haggar’s stache needs that many.

And well, that shoulder belt needs all the space it can get.

Ah wow, you have filled them out rather nicely. Seeing it now, it makes sense to have that many reserves. I probably should have checked out the linked thread used as a template before my first comment.

Well, making Haggar’s shiny new OTG uncancelable in kind of shit. We basically get to tack on an extra piddling amount of damage then put ourselves in hard knock-down. As an added bonus any time we accidentally throw out a :d: + :h: we have no way out of it other than to eat a fat combo.

At least they gave Hulk and Thor massive buffs for getting in eh?

What buffs did he get for getting in besides startup invincible Rapid Fire Fist?

Lol none, I meant to type Hulk and Thor but it’s 3:30AM and I’m really tired.

Lol, I use a Thor, Hulk, Haggar team as well. Team of the Big, Healthy, Manly, Heavy hitters, albeit short but damaging combos. I don’t plan to change that and it disappoints me that none of them may have an assist long enough to carry a combo after cr.h otg. It makes me even sadder that Capcom knowing that most of the teams that has Haggar only uses him for his lariat and probably don’t know how to do shit with him when he is left alone didn’t give him something that allows him to get in. There are several ways that Haggar can get in without assist, but they are usually applicable at very close range, slow, easy to avoid, zonable, stuffable, requires 3 meters and advancing guard would more or less stop him in his tracks. The mayor has handled Metro City crime alone before without the help of Cody and Guy. He needs to show that when everyone on his team is down and unavailable, he can steal clean up the mess of scum in front of him without them turtling, projectile spamming or teleporting. Not saying that he should be able to kill the entire team himself but at least something that prevents him from being almost helpless alone, especially since his lariat got nerfed.

hes going to be a number 1 or 2 member on the team now…you cant run him last if you want to use the otg unless you probably xfactor. once i get my hands on the game personally ill decide if hes still going to be worth using on my team…but from what i gather hes going to do more damage his pile driver wild swing will have a use thanks to otg and if rapid fire fist has enough invicibility to get me in then ill be happy with what he got. Also i really hope im not wrong and you can still pipe after otg becuase you still needed an assist to get the pipe to hit anyways. but intil then im going to assume the build i played at comic con is pretty much what were getting when the game comes out