Mayflash Max Shooter (PS2 to Xbox 360) Reviewed

If someone reputable like MarkMan wants to put this through the ringer he’s welcome to contact me. I could set up a test like that video where the PCBs are wired, but I don’t have a spare first-party controller I’m willing to butcher. I’m not trying to convince myself that this thing works as this point.

Instead of using a regular xbox 360 wired controller, would you by able to use a wired guitar hero guitar to bypass the MS security on the controllers?

Because i don’t want to have to buy a wired controller just to use the converter…

That’s an interesting idea, and I have a 360 guitar controller, so I’ll try it out and report back.

If you have it plugged in as first player can you navigate the Xbox dashboard? If so then I bet it’s good enough.

has anyone had a chance to test these with a sfac stick or a happ p360?

Hey Jester buddy. It may work depending on the PCB you have inside your SFAC.

Crack open your case to check. The 3.5V definitely works. The 8V does not. I have a 7.5V on the way probably later next week that I’ll test with then.

test with a mouse, go! eventually i’m guessing mine will arrive.

Haha, I’ll hook up my USB trackball and pwn some scrubs.

I played for at least 2 hours and I can confirm that the Converter w/HRAP2 has dropped inputs. Try executing moves and combos in training mode with Ryu for more than 5 minutes and you’ll notice something isn’t working right.

Yes you can use the d-pad on the guitar hero controller to move, but i remember someone saying that there was something special in the controller that says it is a guitar hero controller, and I am worried that that mess it up

I’m thinking about using this with a HRAP1. Has anyone tested this in particular in depth?

I went back and played some matches with the adapter and didn’t have any problems. I was playing for 20 minutes or so.

Also, I think that guy was asking if you could use the guitar controller simply for the security chip, not to try to play with it. I still haven’t tested that out yet, but I’ll give it a go.

Mine came in today, was using it with my two customs, one an official sony, and the other I don’t know what. Both seemed to work alright, but they both had a problem dropping the right+whatever ends up being mapped to the xbox b button, right plus every other button seemed to work fine, except for that button, which would ignore the input randomly, and if it did somehow manage to take the input it would end up sticking the right input… blagh.

^ Are you talking about medium kick? Please hook up a normal PS2 controller and see if you get the same behavior. I just tested this and didn’t encounter it.

Yeah MK, using an official xbox controller as well.

I just tried again with my 2 customs, a normal dualshock, and just a normal official controller.

The official controller seems to be working without a hitch, but the dualshock still has the same problem, occasionally dropping right + mk, and sometimes sticking right after a forward mk. I opened up my official custom which I had always thought was a normal but the giant DS on the back of the board seemed to indicate otherwise, :looney:.

I tried turning off analog on my normal dual shock and that still didn’t take, right + mk still experienced the same random problems, but it did seem to happen less. I also tried starting off with the normal one and swapping it to one of the others after, but that still ran in to the same problems. I actually ran in to more problems if I started off with a dual shock and went back to the normal one, where the right + mk started to mess up even with the normal one after.

Also it’s only when I try to press them together at the same time, holding right then pressing mk is not a problem, and holding mk + pressing right after isn’t either.

So long story short I seem to have issues with the dualshock. I might just go pick up an old ps controller tommorow and swap out the guts on one of my sticks.

I was also going to check to see if maybe I had a different version of the max shooter, but the badboys got nothing on it so far as identification.

http://smg.photobucket.com/albums/v107/surrealmonkey/?action=view&current=100_0277.jpg The adapter
http://smg.photobucket.com/albums/v107/surrealmonkey/?action=view&current=100_0278.jpg The pads I tried

Edit : also the dualshock analog sticks work fine as well, just the dpad right + mk messing up on me.
Edit2 : after getting some more games in, left + light punch seems to have the same issues as right + mk on my dualshock pads.

Seems this is having similar issues as the XFPS version…if it werent for my Sniper Plus working pretty damn good with mouse and keyboard I’d toss it in the garbage :annoy:

I recently got a Max Shooter, i haven’t done any real tests but it doesn’t seem to have any noticeable lag.

I was also able to bypass the security by using rock band drums so any controller should work.

Can somone test this out and see if it works? Mayflash maxshooter convert, and the mayflash ps2/usb fightstick? If somone has it, can you test it out? Thanks!

oh man so you guys are saying their are problems with the PS2 dualshock? dang it, I’m about to just throw in the towel and ps3 for my fighting game future releases.

Resurrecting this thread because I just discovered a major flaw with these adapters. The a, b, x, and y buttons when released at the same time as their respective directions on the dpad hang. So if you’re holding Y and Up and release them both at the exact same time, they will both hang for at least a second. X with the left direction, a with down, and b with right.

This flaw is extremely easy to reproduce, and it does it on both of my mayflash adapters.

Such a shame. This is really ruining my Deathsmiles experience. I didn’t notice it at first while using Windia, but when I tried switching to Casper or Rosa, it’s much more apparent.