Mayflash Max Shooter (PS2 to Xbox 360) Reviewed

Yeah I’m hoping mine will arrive this weekend. I’m being very critical because I don’t want to get my hopes up and then find the lag is too awful to use this for the Cave ports. I plan on using this primarily for shmups and yeah, one frame of lag is enough to make or break a game when there are hundreds of bullets on screen.

The things I saw on the XIM website were just from users on their forums. Maybe they want the Mayflash to not be as good so they are justified in going with XIM, but they’re not XIM shills or anything.

I need a Japanese 360. :sad: I’m going to be an extremely sad panda when Mushihime-sama Futari is out and I can’t play it because of the damn region locking.

And yeah, I haven’t done any FPS testing with a keyboard/mouse. It doesn’t really interest me enough to try. Maybe if TimeSplitters would have ever been upgrade for backwards compatibility…

I don’t believe I mentioned that there is toggleable rapid-fire as well. I was using this on Ikaruga which is about 1/12th as fun as a Cave shooter.

lol why didn’t they put the 2 players side-by-side and see if the attack trades or if one wins. That would be a much better test than just looking at the animations by eye. Did you test by trading attacks? I’m thinking of getting one of these for kof12 since I usually play it on ps2 pad.

My Mayflash Converter came in. I feel slight lag and I get dropped inputs using it. I wasn’t abel to do c.lp c.lp s.hp with Chun using this converter but when I switched over to do the combo on my brother’s TE stick it was easy. I was hoping it would be a GREAT converter because Kyle is a reliable source but it seems its no good with HRAP2 at least.

noo :frowning: i was hoping it to be good with the hrap2, i was nearly gonna order it as well. much thanks for the info though

Still waiting for mine to come in so I’ll verify that the HRAP2 doesn’t work well with it.

Okay, so I just hooked the Mayflash up to the computer along with a wired controller with the lag tester linked in the op. Everything I tested (PS2 USB adapter, USB keyboard, 360 controller, HRAP2 through Max Shooter) came up with about 16ms of lag. I don’t know if this is a problem with my monitor (22" LCD running at 60Hz) or because everything is connected to USB or what. But, the good news is that the HRAP2 came up with that same ~16ms of lag going through the Mayflash Max Shooter as a wired 360 controller did.

BUT, when I tried my wireless 360 stick against the HRAP2 w/ Max Shooter in a ken vs ken mirror match, while attacks looked to be timed the same, the wireless arcade stick almost always won out on the same attacks with a counter hit. BUT, I wasn’t activating these by closing the circuits at the exact same time, and I was using Seimitsu buttons on the wireless stick and stock hori buttons on the HRAP2, so this might have affected the timing.

Then there is some more good news: I did not have any problem executing SRKs, low forward into tatsu, ultras or supers. I didn’t play for more than a minute or two, but I didn’t immediately notice any inputs dropping.

SO, if anyone could tell me how to get this lag tester properly configured, I could definitively tell you that this adapter is lagless, or if I got motivated enough to open up these controllers I could try completing the circuits at the exact same time, but I’d rather just test it out on the computer.

So my preliminary report is very hopeful. I need to test this out with my padhacks, but that will take a bit of working around because those are in my cabs which is in a separate room from the 360 for now. In the meantime, someone help me out with getting this lag tester properly configured please. :slight_smile:

Kyle, have you had a chance to test with a PSOne DS controller? It’s probably fine, but I’d love to know for sure since I have two PS1 DS and a PSOne DS for my padhacks (which I can’t test atm).

Glad to read a positive review. I thought I was losing it after that last one. The lag tester app was dismissed by the super nerds as unreliable. What you described above (controller vs controller) is apparently the test they prefer. When I used a wired MS 360 controller versus a wired PS2 controller my moves were matched.

Yeah, I tested with a PS1 digital (no analog sticks), PS1 Dual Shock, and PS2 Dual Shock. All three worked fine. When converters don’t like one of the these they will usually go nuts spamming buttons and random directions. I didn’t experience anything like that.

I tried MS with Hrap1 and it worked fine but with My Hrap 2 sa…

not so much :<

Okay, I’m going to have to open up the controllers to actually close the connections at the same time and see how it goes.

I don’t suppose you have a PSOne dual shock handy to test with the adapter as well?

edit: Also, my HRAP2 is the standard edition.

I’ll do the same testing with a PS1 dual shock. It may have been what I used before. That would be wild if a HRAP2 and HRAP2 SA used different PCBS.

I wired up a Tekken5 PCB that came in yesterday and did not have any problems with it either. It seemed to work just as well as the Sony controllers did.

Here’s a still from that video that you posted on the last page:

Don’t trust your eyes without slowing it down.

Haha, is player 1 the 360 pad or the Crossfire? Maybe the converter is faster than the real thing. :razz: /sarcasm

Nah, the video info says that P1 is indeed the 360 controller.

And just for those who can’t tell from the still, Ryu’s leg is coming down in that picture, so it does mean that the adapter is lagging. At first I thought it was the kick coming up.

not saying it doesn’t lag but that image doesn’t reflect the other moves making it hard to tell. all but one kick looks like this when paused:

http://zeet.es/wheaties/misc/xcm_lag.png

the one that is delayed could have been from more pressure being applied to one side of the micro switches than the other. would have made more sense to solder the connections together with one button.

The animation could simply be the same or very similar for those two frames that you caught there (especially since you caught it with the kick fully extended, which is more likely to stay in one position for several frames). The point is that he should have had them hitting each other to see who connects first or the test is mostly worthless. His setup seemed to leave little room for discrepancy between the timing of the switches, and it’s possible, but I’d be more likely to suspect 16ms of lag.

Do they have converters the other way around? This one seems nice.

Did you guys really try to test this by literally, pressing two different buttons at the same time? I don’t see frame data, numbers, statistics, units or any form of either accurately pressing both buttons mechanically or using macros/turbos. Until then, the tests are invalid.