Hmmmm, some vids I see it appears to be a reset and other I see its a full fledged combo. If its not airtight then we probably can jump it. It’d be awesome to neutral jump his Ultra setup and backthrow to our own Ultra setup lol…or like you said, just throw him out of it. I need to test
Ahh, back in the day before AE, where EX Tatsu was not armour breaking
I had just mastered the ol’ cr.LK > EX Tatsu aswell ^-^
If you anticipate an ex dash just backthrow :3
Once u get vortex going and make them ache for wakeup ex and reg headbutts slip in an empty jump>cl st lk to stuff ex hedbutt on his wakey … You’ll love it
Vs Balrog.
I won, but I saw that as mere luck.
When I started zoning properly all of a sudden the game went on my favor.
Guess this is the same issue I had with Juri.
i think you understand now that you have to throw more fireballs. react accordingly if he gets through (palm, u1) and win. Contest his wakeup, focus a bit them footsies.
my favorite thing about this fight is that ex fireball can land 4 times in the corner, after backthrow or after ex palm.
you can land huge freaking combos on balrog.
Hello!
Just a quick update.
I followed all the advices I could, still sucking at wake up pressures (safe jumps and whatnot) but my gameplay improved greatly. I kinda had… lamed it out, blocking a LOT more, risking less and throwing much more fireballs.
So thank you all.
I’m still training hard to get some things done like those safe jumps.
One of my favs is punishing lp rush punch on hit with our super <3 (leaves em slackjawed)
Going by the video you posted a month ago, I was going to say to work on that offense. You get the jump in but then it stops right after. If they’re dumb enough to do dash punches from a distance you can react to, you can use cr lk xx ex tatsu to really scare them when you don’t have ultra on hand. I’m not sure if his fist will reach you first but I think if your limb is already out, he’ll run into it before his arm extends out enough. using EX tatsu will likely guarantee that you’ll beat an EX dash punch, and using EX means it’ll be okay with you hit him max range on the cr lk (I think).
so i decided to show my gouken’s fellows friend why i struggle so much in this match up, i have one of my closest friends whom i almost learned everything about ssf4 up to date, game, patience, lame, a lot of stuff, but… buuuuuuuuutttt when it’s ssf4, gouken against balrog, he very much wipe his ass with my gouken and some time it seems like pointless, i know some guys here have face him, but man, there’s no poke that i can do like sky and his stand hp or something else. he very much jump in really easily because every time i try to AA with the cr.hp either trade or he hit me on counter hit and i’m like wtf!!! apparently he knows something that i don’t i guess, and if i try to AA with the ex tatsu i wont come out (i know that’s me and my new stick) and there’s something about his jump arc that is really weird, it’s like blanka i think, so here it goes…
there’s something like interesting in the minute 0.55 see if you guys like it
against this one i played waayyyy better but i drop the combo at the end and that cost the match
and this guy was yesterday i was so frustating after playing my friend that i probably took it against him
Its just matchup knowledge bro. That first fight…I know its hard but you gotta pick up on patterns. He would jab, jab, focus to catch you pushing buttons. Jab, hard punch, focus. You should dedicate some time to endless and fight people and concentrate on picking up on there patterns and habits. Dedicate about a week or two of strictly that and it will start to come. That second fight you had it but like you said, you dropped it. But you didnt need to do ex hado there. He had like 10% hp, you shouldve just did raw ultra.
Just take some time and work on meta game stuff, spacing and such and some matchup knowledge. You shouldn’t ever block low vs Rog. The most he can get you with is a sweep or rush punch low. So sweep or rush punch overhead into headbutt then ultra? You should also stand 2/3 screen to full screen and just chuck plasma…theres nothing he can do about it. He has to ex through which you will see coming or he has to turn punch through which you can see coming though. His jump ark is pretty weird so either kongo or ex tatsu. His jumping hard punch has a crazy hit box so normals don’t work all that well sometimes.
I can’t really say you did bad. You did very well…it just looks like you don’t know the matchup all that well. I wish I played Rog so I could help you out lol.
i know buddy, i’m just trying to do that since the last time you said it and i’m more aware but sometimes i get tired because i’m thinking too much (for eg. if he does this or that or should i wait for this or that, it’s like trying to read everything he does) and patterns wise in working on that too…you know that we actually switch characters and i felt like WTF!!! lolololol
Balrog’s dj. HK’s a bitch to deal with, I would just hp kongo those.
Also, I’d be careful about dashing in after fireballing from full screen. You could be eating a TAP or ex dash punch if you’re not careful. Instead, anticipate those and ultra that.
I’m also not sure what you’re trying to accomplish with the mid-screen palms. Easily blocked and punishable
I’m not one to tell you to not use focus even though it can stop dash punches, but there are a bunch of other dash punches he has that break armor so I would use that sparingly. He catches you with the overhead because of that.
OMG what are you doing in that 2nd video?! You’re backing off when he’s that low on health?
This is what I would’ve done when you missed the ex fireball. Jump in on his wakeup with lk (don’t do it too early), cl.mp, cr.hp xx lp hadoken, and ultra right after. Why go do so much? You lock him down this way. Balrog can’t do shit when you jump in on him. A blocked cl.mp is +4 while the startup of cr.hp is 6 frames so there’s a frame trap to be had if he tries to jab. A blocked hadoken does chip and is +2 on block and ultra 1 has startup invincibility and I’m pretty sure the chip from this and the fireball is enough to chip him out. (Been testing out the amount of chip a full ultra does on characters on low health recently.)
And this is what I would’ve done when you were jabbing him after you missed the ex fireball. End that block string with lk demon flip into grab OR dive kick cl. mk xx hadoken to ultra. This can be DP’d out of if you land the kick really high like on his head for example, but this is Balrog so it’s okay. I think. Also he could cr.hp out of the flip, but I haven’t seen him do it once in that video.
Lastly, in that second video, he does a raw ultra on nothing. Just ultra his ultra rather than eating all that chip. Literally a life-saver if you’re really down on health.
yo, yo, dudes.
I only watched your first Balrog video, mr83martinez, and I gotta say something right away…
pressure them as much with Kongo as they pressure you with jabs. Don’t take that crap!
after that, it evolves to them actually fighting your Kongo. Then you gotta now take that into consideration - but at least you moved past being locked down like a helpless poor sap…
Now I watched the second video.
Balrog’s wake-up is free. Attack with cross-up Flip dive kick (it’s perfect after forward-throw (you just have to walk forward a bit before the flip), but in other cases regular cross-up works just as well), close to always. It’s really, really easy. I think that no matter how he reversals, you can just punish with sweep and reset the situation. So, if he learns that and just blocks, you can mix it up with tick-throws, and other setups.
For zoning: if he doesn’t have armor, use just plain Heavy Punch. Just throw 'em out there from time to time when you think he might dash-punch in - even if he doesn’t, Gouken stomps the ground and thrusts his fist - fiercely enough to scare anyone away!
Anyway. His wake-up is free. (jump cross-up).
He can be zoned out, almost easily (just relax…). (fireball - use your eyes and see if you can Ultra or EX Tatsu if he armor-dashes in. Use HP if you just want to throw your best suited hitbox (for this match-up) out there against a non-armored attack).
His jab-pressure can be counter-pressured with Kongo.
Backthrow-resets are not a bad idea against Balrog because of his poor wake-up. Backthrow, 1-hit jumping MP, close HP, MK Flip dive kick. It’s like a carousel.
OK so maybe you misunderstood. Don’t try to predict EVERYTHING he’s gonna do, thats impossible. Theres just certain instances, through fighting, you just need to look out for. Full screen or half screen if you’re throwing hado’s, a Balrog IS gonna turn punch through. All you have to do is sit there, keep throwing and wait for it. Full screen vs Guy, if you’re chucking hado’s you KNOW the Guy player is gonna ex run into slide. I simply just throw hados, looks like Im zoning but Im actually baiting and waiting for him to ex so I can Ultra lol. People write me all the time like “Dude you have crazy reactions” and I always write back like I dont, I just knew what you were gonna do. Another, full screen or half screen facing Juri, eventually if you’re chucking hado’s shes gonna do her counter and slide over to you. If you’re not looking for it it will catch you off guard but if you know its coming, when you see it it looks like slow motion lol. I just low counter, looks like Im godlike but Im not…I was simply looking for it and I knew it was coming eventually.
So all in all, I’m not saying try and read everything your opponent is gonna do. Thats just too much thinking and you would never play offense if that was the case. Just learn to be able to recognize certain situations where characters and players will do specific things to get to you. When you get to this point and then you’re able to pick up on habits as well, it becomes a no-contest. Im still trying to get there myself but its a difficult thing to do as I mentioned. I can pick up on obvious habits immediately but people have subtle habits as well and it takes me about 3 matches to catch onto those. I wish I could pick up in 1 set like Daigo or Latif. You’ll get it man, no worries.
I agree with that first statement. I suffer the same problem of thinking I’ll just simply react to whatever 3 or 4 things that person can do in a given situation, and 90% of the time not react in time. What ends up happening is that I sit there for too long not doing anything and then my opponent picks up on this and just mixes me up for free.
I play against my cousin who mains Fei and he rekkas me from max range to the point I get scared of doing anything when he gets in range, similar to how you’re dealing with dash punches from Balrog. I find that if I choose not do anything, while I won’t eat any rekkas or long-range pokes, I also won’t scare him into thinking I can do something myself so I’m at an overall disadvantage. That said, playing careful is one thing, but constantly putting up the illusion that you’re unpredictable is also necessary to drive down their offense.
bored… heres some sf4 ae fodder
I’m happy to say, I have a lot less trouble against newbier boxers now. Usually, I’m ready to catch, by reaction, most variations of dash punches with cr.lk xx HK Tatsu.
Still free to overheads for some dumb reason.
Those overheads are my biggest problem bro