I don’t understand what you’re saying. You want advice on how to deal with hammer fist right? I’m giving it to you.
I just noticed he was doing that on purpose thought it was my fault.
That actually works thx!
What I ment tho is just as he was about to hit I thought that by doing c.lk it made him somehow go over me when he actually was doing that on purpose.
Sorry for confusing you.
Check min 2:38 http://www.youtube.com/watch?v=EgjZlKIPSdA when jumps like that i didn’t c.lk there but it’s proof he was doing that intentionally
The more I play this matchup the more I feel like it’s 7-3, or at least online. All it takes is one properly placed air fireball to get things rolling for akuma.
What is flip palms recovery? I know it can be variable depending on when the palm is activated but im sure theres a specific landing recovery.
i don’t now why everybody panics against akuma, or against gouken’s wake up, he’s bad, but there are other character that are worse like dalshim or cody or makoto, so just try to block and when you have a chance back dash, it just like every gouken player is afraid of blocking or trying to run away from other to try to have his zoning game… we’re not gonna be zoning the whole round, sometimes we have to poke too and calm down a little bit… in the match you have to slow down a little bit because mostly akuma player are rush down players, so they use their flip alot, so you rather use the mp or hp hadouken and use hp counter, they are not using the flip palm always… dont be afraid of using counters, and follow the patterns, and use your ex hurricane kick more…
In my opinion,
Dhalsim and Cody are not as bad of a match up. Neither is Makoto. Maybe you have some secret formula to beating all of the best Akumas but it sounds from this post like you have a formula for prolonging the agony. Good Akumas don’t let you slow down.
I believe it is a normal jump attack so 4 frames.
I just see too much meter hoarding there iceman in the first match… you seemed to slack on the safe setups after a hard knock down giving him the option of telelporting at will. If i get a crossup mk on someone you can bet for damn sure theres a sweep about to follow, i seen some cross mk but with no follow up.
2nd match you seemed to not know how to get in, ive felt that before , you feel locked out kinda>>. Liberal use of gflip which i always love but you were trying to force it in there, vs that type of akuma i thiknk use more ex flip[ on wakeup for flip throw or just to slide thru some of his wakeup shennanigans.
I think if we allow akuma to decide when hes coming in or not he will definitely dictate the match much in the same fashion as weve seen here. You have to limit that strong engagment zone he commands just in fron of him, you do this by taking it away from him with jump-ins or bait him to jump out towards you then get him with an AA
DEcent matches but it just seemed like you were waiting to fall into place for him because you knew what was coming
I quickly went through the thread, but can someone explain this
I mean, how can cr.LK prevent Akuma from smashing you to the ground?
Palm is only 2f active, so you’ve got to be on point. But assuming you’re not screwing things, you’ll be hitting Gouken on his wakeup.
Crouching short starts pretty slow too being 5 frames, how’s that supposed to make the palm whiff?
Well… I do that hoping for an opening so I can land a big combo.
It has to do with shrinking Gouken’s hitbox. Akuma can still hit you but they are aiming for a crouching Gouken, not a crouching low kicking Gouken. It is similar to a person crouching at the last minute when you go for an air grab. You will whiff.
I know bud, it can be hard to let that meter go, sometimes we need it to save our asses.
Probably should have just told him it works and that’s that considering he plays Akuma.
sorry bro, my bad, what i meant to say is that they have a bad wake up game, not to say horrible and they do win… you need to put your self in other character position and see what they have… in this match up you have to be very patience like all gouken’s match ups, it’s like, we have to counter for something…right?? we don’t have to be afraid to use it… if he start mixing his game with flip, air hurricane or flip palm, or flip throw… you have to counter one of those… if he does 3 flip palms and then 2 flip throws he is out of this wolrd because i haven’t seen one of those yet…if you see him coming with his flip you can ex or lk(if you don’t have any bars) hurricane kick and when they jump at you with the fireball just need palm and you get them, it’s just reaction time… i saw a friend playing akuma against honda and the akuma player couldn’t jump at all, because if he did the air fireball the honda player will do the head stuff or the butt one and almost all the time got him, so is more reaction than other stuff, did you get mi idea bro now???
and for this is when they do meaty flip palm, if you do cr lk your hit box gets smaller and you can buffer it with any hurricane kick, that’s why
Yeah that was my conclusion, but I didn’t get whether or not it worked with last frame palms too. I take it does.
Sorry but… what the hell? Just cause I don’t play your character makes me not worth of a proper answer?
Sorry, It’s already a fucked up enough matchup without giving away more ways to make this matchup even worse. Why are you under the impression I, or anyone, is obligaed to answer you? It’s the only thing we have to beat hammerfist. ONLY THING. And it can be stopped. Forgive me if I’m not just dripping with excitement for this to become common knowledge to Akuma’s.
You wouldn’t understand since you don’t have to deal with nonsense like this.
Uh, I mean, you really thought Akuma (or whatever character) users only read Akuma’s boards? Do you think our matchup thread would be half as good if we weren’t looking for other characters’ sections? If you wanted stuff to be secret you should’ve just pm’d people or created your own private Gouken board. That’s just plain naivety on your part.
And no, you are not obliged to answer, but it doesn’t mean you have to be a dick and tell other people to stop replying because your precious secret will leak.
If people came to Akuma’s boards asking for stuff I’d gladly help (and the same goes for the other guys there), that’s how you help other players improve. One of the top player at my place mains Gouken, this crouching short stuff is the first thing I’m gonna tell him when I meet him on monday. Even if I lose up to 48 % health off a grab and at times it looks like I’m playing Throw Fighter 4: Mash that Grab Edition yeah, I’m still gonna tell him - just like I’m gonna post this in Gouki’s section section.
Instead of acting like a selfish prick who only gives the impression to know s*** about the matchup and whining about it, how about you spend some time and learn what are Akuma’s options, what he’s mostly looking for, what his risks are etc? When you write crap like “this is the only thing we have”, you clearly show that you can’t handle this matchup and lack the proper knowledge to do so.
Thanks for name calling, you’re clearly more mature then I.
The fact you think Gouken has anything on a hammerfist leads me to believe you are the one who doesn’t know what they are talking about.
Since you are so willing to share info and you are so smart and altruistic, please share, what does Gouken have after a forward throw that he can do? Tell me all about this matchup I have no clue about. Tell me the 35 ways I have to escape this. Tell me all that I don’t know.
I’ll be waiting.
I can’t wait till your wisdom turns this matchup around. I’m so glad you stopped in.
Next you can go to the Dhalsim boards and tell them how to handle Yun?
EDIT: Just to be more clear, I mean after Akuma forward throws Gouken, what are Gouken’s options oh wise one? Maybe one of my fellow Gouken’s can tell me? I’m clearly a noob 04er or something.
EDIT2: Also, I’m getting a little sick of you people spewing rhetoric like “learn the matchup” and retarded shit like that. I know the matchup, that doesn’t allow me to do a level 3 library reversal to your hammerfist and stop it cold.
In order for someone to say “learn the matchup” as if they know something others don’t, they should be required to divulge just what the fuck we apparently are missing. Come on big man, I’m waiting to hear the news. Lest you forget, we were the ones telling you how to stop it, you had no fucking idea about c.lk. You, OR your awesom0rz bestest evAR local Gouken player ZOMG!
Well, Akumas options dwarf Goukens, especially on wakeup. It’s a pretty stupid matchup, winnable, but stupid. Fact of the matter is that, it really is the only option we have, other than to just block correctly, remaining in endless blockstun.