I’ve historically been iffy against Yun just b/c he’s full of shit… lol
Yun’s Dive Kick-
-Focus This might be your best friend to keep him off beat doing that jump dive kick shit. use it to keep him off balance so you can zone or force errors
-cr. mk
-hado with caution
-EX Tatsu (Risky unless you make a good read)
-Kongo with caution (normally EX if you have too, but he can change his dive kicks to hit you high, mid, or low and if you miss/guess wrong he will score a counter Hit to combo you. You’ll mostly be using mp kongo, but there are some situations where you won’t know what to use… especially during your wake up.
-On using st. hk and cr. rh- They both work good and are safe but if he focus’ you for it then you’ll eat a combo
-He can’t FADC his wake up DP Kick- on his wake up if you can block it, you get a full punish and if you are pressuring him stop your strings every now and then to see if he is mashing. Throw a few lp’s out there and stop to see if he’s mashing or teching… chances are he’s doing one of the two. If he’s mashing… punish him, if he’s teching then either frame trap him or kongo him.
-His wake up DP is 4 frames but there is almost no room for error safe jumping him with dive kick, you might want to rely on j. mk if the timing is too strict… You have to start putting it in EARLY and activate your dive kick on the first 1 or 2 frames after cr. roundhouse or you’ll get hit. Forward throw is pretty much the same for everybody so that’s not a big deal.
-Kongo or neutral jump his shoulder… the EX one can land behind you though, so when he has meter beware. You might just want to empty neutral jump if he light’s it up so you can tech and trip guard.
-dj hk- can knock the shit out of him when he’s trying to dive kick… but you want to be jumping at him most of the time, BUT he can tech the knock down and be right be side you. Jumping back will work, but it will put you in the corner if you keep trying it…
-Hado’s are ok to use from a distance or make sure that you are canceling into per cr. mp/lk/st.mp hado during footsies to keep him out. If you must throw one close up… throw it high, unless you think he is trying to non-ex shoulder or lunge through. If he is focusing, then you can try hado canceling at max range and throwing a quick normal out to catch his recovery, but it’s risky for both parties.
-crouch tech with cr. mk, or when you think he wants to dive kick you throw it out there. The one thing you don’t want is them just dive kicking with impunity.
-There’s really not a bunch of good reasons to jump in on him without knocking him down first, unless you are betting on punishing a poke from him… if you must jump neutral jump HP (throw it out there a little early in case he jumps or tries to come in, or jump back.
- personally think this match up is advantage to Yun, b/c he has all the tools to get in on Gouken, pressure him, and a command grab to boot. I think it would be easier if he didn’t have the command grab b/c you could just wait him out, but you have to always keep that in mind.