Against Balrog: I think you played it just right except perhaps to remember you can counter his EX running punch with a standing roundhouse.
Against Akuma: I don’t see you using scarlet terror to punish? There were quite a few moves the Akuma player whiffed that were easily punishable by a heavy or EX scarlet terror.
And then just in general: I see what you are trying to do by punishing with the cr.MP > EX.FBA, but perhaps you might want to skip the cr.MP for the guaranteed punish of the EX.FBA? It just hurt to see those mistakes by your opponent go unpunished by your cr.MP > EX.FBA whiff.
This is a retarded question, but can someone tell me where to click on those websites to play the video? I even used babelfish to translate the website but the translation is crap. I have no idea where to click to see any of the videos. All the links seem to be “next” buttons. Thanks!
Vega can do j.hp st.hp heavy RCF? j.hp st.hp heavy ST that I know is doable because you have enough time to charge for the ST, but I thought charging for RCF that way is never fast enough. What am I doing wrong?
I believe the rcf and st both have the same charge times, if you have enough time for one, then you should for the other as well. Like brento said, u just cancel the first slash of the HP, not the second. You can practice it easily in the corner. Have your back against the wall with the cpu right next to you so you can charge back, st HP xx rcf to make sure you have the timing right. then move onto doing it from jump ins and openings. It’s not too great tho cuz its easily reversaled by shoryuken happy players.
The punch ex-knee that you missed a few times, I’m guessing you’re trying to punch early because if you wait all the way til they actually land, then shoto with quick dp can hit you instead? It became a habit and that’s why you always hit early? Or just that you made the mistakes during those times?
This got me thinking. Jozhear is right then. The safest is just skip the punch and ex-knee right away. But seems such a shame that all we get to punish on others is ex-knee then drop (safely that is). Sigh.
Well, if dp hits my cr.mp, it should hit df.hk right? df.hk comes out slower no? My point being that if it’s a player that anticipates pokes from me everytime they land, they’ll just spam dp and I’ll get hit before my cr.mp or df.hk comes out, so, the safest is just to use ex-knee before they land to get them 100% of the time.
I mainly play online so I end having to face too many SRK spammers, and I have come to that same conclusion. It would be nice to sweep or c.MP > EX FBA the 1,209,348,574,344,405 whiffed SRK’s I see daily online, but I have resorted to doing what you just said: skip the crouching strong and just do a naked EX FBA.
The online input lag makes SRK’s safer than they are offline. :lame:
However, if your playing a character like Ken, Ryu, Sagat, etc… and they whiff a dragon punch right in front of you, then you have plenty of time to hit the cosmic heel into EX.FBA as they come back down. With cr.MP you would have to wait for the exact moment they land to hit it and then combo into the EX.FBA, which they can counter. So if you did want that extra bit of damage, cosmic heel would be your best (and safer) choice.
Doesn’t cr.mk -> cr.mp -> EX FBA do more damage than df.hk -> ST? At least that’s my punishment option against Sagat when I have enough meter to spare.
There are even ppl who do cl. st. hp into blabla to punish whiffed uppercuts.
Or focus.
I think the main problem for some is that they want to do a cr.mp, but if they do it too early they cant combo into it because the person does that backflip landing if you hit them in the air with it. So df HK is better cuz you can do it while they’re in the air and still get the juggle state. It’s safer and lets you do more things after such as ST, EX FBA, sweep, semi-reset, etc.
I prefer to just hit them with a ST and save the ex meter for some end of the round chip pressure or follow up with a corpse hop into an ex fba. Depends on how the match is going.
I think it’s either my reaction is slow, or possibly the online lag (probably the former), but Ken and Ryu they whiff light dp right in front of me or I block, I walk up to grab or df.hk and I’d get hit on the 2nd light dp and then you know what’s gonna happen next.
OK. So, let me formalize the question.
If I blocked the first light dp, I get pushed back a little bit (or they whiff) and assuming that it is a dp spammer, what is the best option?
Walk up and throw (which I’m sure I’ll get hit)
Kara Throw (not sure, I suck at Kara Throw. sob sob)
df.hk etc etc
cr.lp etc etc
cr.mp etc etc
ST
st.hp etc etc
st.hk
Wait, dang it, this is no longer a video related stuff… oh well. Discuss here or FAQ thread, whichever is more appropriate.
Dont walk up, there’s not enough time. your better off going for one of the following
df hk
cr. hp
ST
sweep
air throw (depending on which DD they used)
Basically anything that will come out quick enough and do some decent damage. You prolly want to go for the knock down or poke them so you know they will throw another DP that you can punish again. I would do those until you feel more comfortable with the more intricate punishment options. Its better to hit them with one guaranteed hit instead of risk eating a DP>ultra cuz you wanted to do a combo, feel me?
Another good idea would be walk up then KKK flip so they will DP whiff and ull land close enough to grab