Matador Video Thread

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He is so strong…T____T

heh, havent posted it here in a minute… not sure if posting my gameplay after vids of jozhear is a good idea considering how ass I am but whatevs.

A set from a tourney yesterday, Critique/tips/comments are appreciated. I dont play this game that much anymore but i feel any advice would be useful to my overall FG knowledge not just sf4-specific

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Keep in mind a few things (aka excuses)
-Havent played this game in a while, so lots of my derpy habits surfaced (lots of flips/dives, hella gimmicky, pressing hella buttons etc)
-Playing SFxTK messed my link timing hella hard as i play Vega in that game too. you can see habits from that game too >__>
-this was my first time playing Vega on Octo gate and i kept messing up my FBA/ST inputs alot as well as ultra motion =S

Indeed. He clearly upped his game since Canada Cup 2011, using more lights so he could either hit-confim or apply throw pressure. Remarkable indeed.

Your Vega isn’t bad, Eternal Blaze, just not consistent enough in his play.

I mean :
— Random wake-up ultra is very weak. Specially since it’s U1 (no invincibility), and specially since your opponent wasn’t doing anything punishable. Plus, they will expect some kind of reversal.
— Spamming flips : i tend to do some flips sometimes to avoid pressure. Same problem as yours, but at a lesser extent. That’s not a good idea, since against good players it’s only delaying problems by a few seconds (I’m sure you know there are vulnerable frames at the end). Learning to block (and to guess instead) will strengthen your defense. Most of the time blocking puts you only at risk of being throw, whereas a flip expose you to big combos. That Cody just let go whereas he could have punished everytime with rufian kick. The stronger a Claw player’s defense is, the less he’ll need flips. Noobs spam them, top players (you’ve seen Jozhear there) almost never use them. The only good use is to avoid being death-chipped by invincible attacks… but you did that?
— Execution : a bit rusty it seems (EX ST after clHP, no cMP before EX izuna, etc.), although you still had those CH^^ST handy, and LK-ST^^ EX-ST.
— Dives spamming : you said it yourself. Using them to avoid playing footsies is skipping the most powerful part of Claw game, and opening yourself to counterattacks. Luckily this Cody didn’t knew how to handle it. I might add that Izuna loop might be easier with LK barcelona at the wall where your opponent is cornered. :wink:
— Overall defense : you’re good at teching. Your weakness was essentially wake-up game, where you did a lot of reversals attempts, all beaten or blocked by your opponent. ST would lose to any jump at wake-up, at the moment it is not mistimed. Blocking was the only option (or backdashing, at the risk of being OSed).

So overall, as you said it yourself, your Claw could have been much better with practice. A big part of learning Claw is learning what you can’t do in fact. Nice show anyway, Cody’s MU isn’t that easy, and you did manage to animate those commentators. ^^

Respect man, you got footage of Jozhear against all my Edmonton rivals :smiley:

I can personally vouch for RaidenThaShocka’s Oni and Chun Li tho, probably the only real fun i’ve had online lately is our sparring matches. Good to know he made Grand Finals, his Oni shows real potential!

A terrible match between Brokken_G’s Vega and inaba’s Seth. I still hold my opinion that this match up is 8-2

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Its not 8-2, its just the nature of seth against almost everyone, he will own you or you will own him. Pure momentum driven matches.
I believe Brokkeng could probably take a first to 10 against the same seth.

Vega has a much easier time fighting Seth then alot of characters do. 5-5 IMO.

Well, if it’s 5-5, then the Akuma match-up must be 3-7 in Vega’s favor for you :confused: How on earth can this match [in which 1) you are completely forbidden to jump 2) any hit brings with itself an at least %30 dmg combo and a knock down 3) a knock down brings stun 4) stun brings death] be 5-5? Please illuminate me. I SUFFER against Seth.

— Seth game is mostly unsafe on block against Claw : he must get knockdowns over and over, or he’s in trouble
— Claw can nullify an OS Seth likes to abuse against others chars : DP FADC another DP or EX SPD => just KKK flip, and he’s nailed. Some characters would really like to have this option against him. And KKK flip is great when he does any other slow attack/SPD mix-up.
— Claw’s damage output is a problem to him, due to his low life. A blocked DP means he can forget a third of his life with a meterless punish (CH-ST)
— Seth can be safe-jumped easily
— His dive hasn’t much priority
— Once you have U1 he can forget his zoning game

I had some fights against a good Seth recently. He literally almost killed me at every one, but I came back just at the end and won the fights. I think I must have won 6 matches in a row against him, and he was a real comboing machine. ^^

Try Hydramarine the next time will you? Cause he totally annihilates me.

I’ve never met him, but I’ll be watchful next time.

I don’t know how you do play against shotos, but if you have the same style than against me it might be one of the reasons. Notably jumping-in after a RCF or the amount of FBA of your game style : no problem against characters without reversals, but not shoryuken-friendly IMO.

Of course no. I don’t have a problem against the leader of shotos: Ryu. Or any of them actually, of course other than Akuma. But its about his vortex.

Against Seth, I can’t stop him. I just find myself blocking his close normals the whole match, then eating command grab in between them. Then the blocking starts again. And I die like this.

At the moment (when I’m not doing fucking noob mistakes X_X), I’m reconsidering the flips use. KKK flip is in fact our invincible reversal, our shoryuken. It is as risky though, as it won’t beat fast moves… but against moves with such recovery than a command throw, it’s excellent. Once you know after how many normals the Seth goes for the throw, you can escape.

The key thing (just as a shoryuken) being not to get predictable (wake-up is the worse moment for it), and most of the time a backdash would be a better option after a few blocked normals.

Personally I have more trouble dealing with Mr Comeback, I’ve named Ryu. =)

BrokkenG against Zeny’s Fuerte

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Man, I’ve been away from SF4 for too long. Got into Starcraft, then SFxT, then Diablo 3. I’m about ready to return as soon as I get the internet hooked up at my new place on Monday. Can’t wait to watch the above vids and start learning again!

As I was cleaning up my computer I found a vid I never uploaded from back in Jan right when I stopped playing. Its sooo ass but it might make you guys laugh a bit and inspire you to have some fun!

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He is great. But how come a Vega with such a good execution and reactions fucks up the izuna vortex every friggin’ time? EVERY time. If he did the vortex all the times he could, and if he went for punishes bigger than cr.mk-hkST, he would have won.

A lot of the times he was sitting on quite a bit of meter too so I don’t know why he wasn’t going for something better

Seemed like the commentators were really putting on the pressure too. Somewhere in the video it was said that he could hear the commentators, and one of them was just going mad with hype the whole time. I’d get nervous and drop shit too with that going on behind me

As I am watching this video over and over, I’ve realised something. At 13:43, he blocks high and then does the ultra. How?