Mastering the Mantis: Yang Combo Thread

Man i don’t think palm fadc s.lp are viable combos.

it was before you told me it was 1 frame!

shakes fist

Sure they are. They’re not circumstantial, they do a lot of damage* and they don’t require faster-than-average reflexes. We could be working to double-tap them and get super consistent (offline at least), and we probably should. The question then is whether we want to put in the effort.

*For Yang, at least.

Not sure double tapping helps, the window between button release and press is larger than 1 frame. I always viewed double tapping as a tool for specials and wider links, but it was made obsolete for this last use due to plinking.

they’re perfectly viable and i would go as far as to argue necessary for yang to be a real threat down the road. 1f links really are not that hard to do consistently offline unless it’s something really far apart; plinking just makes them that much easier.

also, yes, double tapping won’t help as much as plinking with select would (for 1f links.)

IMO, its fine if you can do it, but yang isn’t about big damage anyway outside of corners

i break everything down to risk reward. for like 30ish less damage, you can do a plinkable 2 frame link. if the 1 framer added like 100 damage i could see myself using it a lot, but may as well go for consistency if the reward isnt as big

thats why you see a guy like aqua going for stand light punch, crouch mkxxxdp instead of always doing fiercexxxdp after a command grab. do something easier for 20 less damage

If it’s more than 10 damage, it’s worth it imho. That is the difference between winning on a chip out and killing some characters in less combos, which is particularly important against characters like Seth or Viper.

also, is lk dp 4 frames? or is the forward dash special cancellable for the last frame?

i ask because after a palm fadc you can go straight into lk dp, but palm fadc is only +4

It’s 5f…safe jump set ups I use lose to 4f (and it is a pain finding 4f safe jumps with Yun for some reason…)

edit: actually yeah i think it might be the fw dash being special cancelable. otherwise st.lp link wouldn’t feel as awkward.

yeah, thats why the palm fadc’s are one framers, and i cant link into close st.mp

only thing i can come up with is the forward dash is special cancellable on the final frame

Makes sense, the 2012 patch notes said they disabled 24-25f back dash being special cancelable. I guess they left it on for forward dash. Wonder if that could be used for a command grab set up…

What the fuck is wrong with FireFox and SRK. Sometimes this shit just hangs forever and other times it doesn’t update the cache so I have to hit F5 about ten times. So annoying.

yeah. yeah. yeah. to the lab!

Well, if frame data is correct -

+4 after MP Palm, +1 with being able to special cancel the last frame of the forward dash.
Command grab start up is still 10f…so it’s a 5f gap. I think it’s a good reset combo…unless they’re mashing buttons in the middle of the combo, they only have 1-2f to try using a normal.

Then if you use EX Grab…8f start up…should catch whatever they do unless they’re mashing throw (not sure what’ll happen in this case.) That’s a lot of meter for a reset, but it’s pretty damn hard to see coming and you get good damage. Guess this is why they changed it from 7f and removed throw invincibility. Damn, wish I knew about that during AE…that woulda been straight retarded…

wow, if this set up works, a couple of these nerfs actually make a lot of sense.

I’m not lazy with my execution and i’m all about min-maxing. I’m not a genius player so i get every small advantage i can get, that’s why i grinded cody’s double 1 frame links, u2 links, etc. Heck, the only reason i stuck around with sf x t past the first week was ewgf, because i find execution very fun.

All that said, i can’t get the palm fadc combo 10 times in a row, and it’s one of the things i deem impossible until someone pulls it out consistently (i’ve never seen this combo used in a match ever, by any yang player). I also grinding the hell out of cr.mk kara throw with e. ryu and couldn’t get it consistently.

As was said above, it’s a matter of risk reward. Gambling two bars and losing on potential damage isn’t okay in my book.

I just hit cr.LK, cr.LP, cr.MK xx MP Palm xx FADC forward, st.LP xx cst.MK five out of the ten times I tried it.

My Yang is not top class. I do not plink LP/LK. I am confident I could hit this consistently with some real practice, although I would probably not do cr.LK, cr.LP (this is not that difficult, but it is not a true block string on block…)

Also, the palm set up works. Whop whop. Sometimes I could mash an LP out with the non-EX command grab, but I wasn’t able to with EX. You can throw the EX throw with a really well timed grab…sometimes mashing throw works, sometimes it doesn’t. Looks like a solid reset.

quick examples
cr.LP, cr.LP, st.LP, cr.MK xx MP Palm xx FADC, (170/300) command grab, cst.HP xx HK Roll kick (205/300)
cst.MP, cr.MK xx MP Palm xx FADC (211/320), command grab, cst.HP xx HK Roll kick (205/300)

A little less damage but you should be able to work this reset with FADC Rekka. It’s probably a lot better actually since I think Rekka FADC is like…+9?

Oh right. Balls. Forgot about plinking with select. Definitely do that instead.

yeah i usually find execution stuff rewarding too. like fei’s close fierce after CW’s or any of gen’s combos into TC, but i just dont see the benefit if youre getting such small burst damage anyway.

now i normally would be totally against this line of thinking, but for this character specifically sticking with the easy stuff is ok IMO. i’m actually more inclined to burn the bar on the reset stuff Breaker was coming up with

maybe using cr.lk is easier…i will hit the lab to find an alternative for st lp wish me luck!!!

nothing links into cst.MK except st.LP

IT’S VIABLE I TELL YOU

I was thinking of going ham on Yang and forgetting about Sagat but god these dive kicks are so slow, and their frame advantage is so meh…no j.MK cross up means I have to rely on these meeehhh things for cross ups. And the damage…oh, god, the damage…so terrible now.

Yang never did that much damage even in AE (aside from mp.palm FADC u2). He’s a character that has amazingly safe rush-down pressure and once you learn to aim your dive-kicks it’s gravy. Opening people up with Yang is really quite easy so him doing below average damage isn’t the end of the world.