MP palm FADC in punish situations:
Cl. HP xx MP Palm FADC cr. LK xx Rekkas: 290, 395 (2f Plinkable)
Cl. HP xx MP Palm FADC st. LP, Cl. MK, j. HP: 301, 480 (+Reset, Haven’t tested on all characters)
Cl. MP, Cr. MK xx MP Palm FADC st. LP, Cl. HP xx HK Rollkicks: 335, 515 (1f Plinkable, 1f Non-Plinkable)
Cl. HP xx MP Palm FADC st. LP, Cl. HP xx HK Rollkicks: 336, 480
Cl. HP xx MP Palm FADC st. LP, Cl. MK, MP Palm, MK Rollkicks: 376, 525 (Corner Only, Haven’t tested on all characters)
And for comparison:
Cl. MP, Cr. MK xx Rekka x2 FADC Cl. MK, j.HP: 258, 435 (+Reset)
Cl. MP, Cr. MK xx Rekka x2 FADC Cl. HP xx HK Rollkicks: 288, 435
Cl. MP, Cr. MK xx Rekka x2 FADC Cl. MK, MP Palm, MK Rollkicks: 318, 470 (Corner Only)
Seems pretty decent, if situational. That 515 Stun calls to me, but I’m not at all comfortable with going for it in a match yet. Still, midscreen against characters with good reversals it could be worth learning. I’d assume the lp, cl. mk combos work on the whole cast, but I know there are some weird hurtboxes and I haven’t tested them yet. Palm forces stand though, so there are only a few characters that it would even have a chance of whiffing on. Presumably you could also add a bit more damage and stun by starting with cl. mp, cr. mk on those as well; I might do that when I have some more time to test.