Boy do I love reading through 8 pages of stuff just to make sure I’m not reposting things…anyway. Saw it mentioned once that MP Palm can combo into U2 but not U1. This is true. What is not true is that Rekkas FADC is better. (j.HP or Divekick or j.MK or command grab), st.HP xx MP Palm xx FADC, Ultra 2 is Yang’s most damaging Ultra 2 combo and it works anywhere on screen with full animation. Feels like a 3 frame link, but it was not hard to do consistently. Memory is a bit fuzzy (may come back and edit this) but FADC Rekkas does somewhere around 430-450 while MP Palm combo does around 510. Honestly do not see a reason to pick Ultra 1 - even when it doesn’t do the full animation, Ultra 2 does considerable damage if you use the proper set ups (ie don’t FADC Rekka or hit confirm it with cr.LK, cr.LK) and is a very hard punish on fire balls. In addition, I do not think I managed to find an Ultra 1 combo that did more than st.HP xx MP Palm xx FADC, Ultra 2 (excluding EX Palm, dash, Ultra 1 I guess but that only seems viable as a punish for very slow recovering moves)
Another thing I didn’t see mentioned is an EX Palm combo. I’m not sure how optimal it is but I think it does more damage than tacking an FADC, st.HP xx Dragon Kick in the corner after landing a focus attack. It might be character specific (was doing these on Ryu.) Hell, I’ll just list what I remember doing and getting working…
FA3, backdash, HP Palm, HK Dragon Kicks
FA3, backdash, EX Palm, EX Palm, LK Dragon Kicks (can’t remember if I did LK,MK,HK or an MP Palm…though EX Dragon Kick works)
FA3, forward dash, EX Palm, HK Dragon Kick, Ultra 2 (don’t remember if this actually worked or not)
I should mention that backdash, EX palm basically works like Yun’s backdash, HP palm. So there may be some possibilities around it. I couldn’t get the same behavior to occur from HP Palm but perhaps it just didn’t work on Ryu or required unusual timing. Something to look into, maybe.
Finally, for those who have problems consistently doing the cr.MP loop during your Super in the corner, I found something which is incredibly easy and can work as a substitute until you get the timing on loop down. It works if you start from MP Palm xx Super as well. Just cr.MK xx LK Teleport. You won’t teleport behind them and can keep doing that.
Now a question: what should I do after landing st.HP, MP Palm xx Super midscreen? Can’t seem to get the st.HP loop working off that and I haven’t experimented much with this yet.
edit: Also I see one of the punishes frequently mentioned is st.HP, HP Rekka xx FADC, st.HP xx HP Rekka (or the one frame link clst.MP, cr.MK variant.) Hitting st.HP, HP Rekka xx FADC, st.HP, HK Dragon kicks (again, or the one frame link variant) seems to do more damage and leaves you in a better position…so either my memory is trolling me or I don’t see a reason why to use Rekka after an FADC.