Mass Effect 3: The Reapers are screwed

i prefered Mass Effect 2 to the first one, obviously. I dunno why people hate on the final boss fight. I liked it. Sure, it was pretty fucking easy (why can nobody but the Japanese handle giant boss fights?), but it looked cool and was actually somewhat fun.

what RPG elements were missing from the second one from the first one, really?

The biggest thing was that XP is awarded by the mission rather than for each enemy kill. In addition, the “1-2-3-4” point system for skills was an absolute goddamn nightmare and existed only to “streamline” the game, but it was just needless.

Oh RPG elements that were stripped in ME2… inventory management, XP per kill as was mentioned, and really the skill management system seemed ot be needlessly dumbed down to what it was in ME2… it was overkill to go from ME1 level of skill customization to ME2’s overt lack thereof…

Oh yeah, and ME2 intentionally deciding to make the combat more “shooter” centric than RPG centric. I myself can’t play shooters to save my life but could play ME1 because based on your weapons skills it would adjust for my personally terrible eye sight and aim, whereas in ME2 there were no weapon skills to assist in my crappy aiming which made combat needlessly more difficult for me as someone who’s visually impared.

I agree about the ME2 skill system, it’s annoying as fuck.

One thing I wanna see improved is interaction between the crew. Annoyed me how it seemed interaction with the crew was always in a vacuum with very few exceptions.

Mass Effect 2 did do an excellent job of providing variety between the classes, though. In the first game a Vanguard and an Adept played exactly the same, it’s just that one had a shotgun and better armor and a cooldown reset, so it was clearly the better choice. Same goes for Infiltrator and Engineer, or hell, even Infiltrator and Soldier. An Infiltrator was just a Soldier with tech powers. In the second game, there’s enough class distinction that two people can play one class in two very different ways. I’ve seen Engineer mains tank their asses off.

DA is teh modern bioware game to play if you want a true and true in depth rpg, ME is what you play when you want an rpg with a tps emphasis, that’s been bioware’s strategy from the start.

As much as I loved ME1 in every way I ME2 improved on ME1. Sure there weren’t enough powers and evolving them should be taken a step further but the way it currently is is much better then the unorganized clusterfuck of ME1 weapons and skills sytem. I also liked exploring with the mako despite some missions being palette swaps and I actually like planet mining somewhat but wish you could find the shit faster.

I never thought of MP for ME but now that I do I will be disappointed without it. ME2’s combat system could make for a very deep and unique tps assuming it’s balanced and that a melee button is added.

I’m glad that Bioware got rid of the random loot from the first game. Honestly, towards the second half of the game, the only gear that you wanted were Spectre weapons and either Collossus or Predator armor. Everything else that you looted was either sold or broken down into omni-gel (which was incredibly annoying to keep doing).

In addition, while there were many different weapons in the first game, they all felt like the same weapons (the only way to really differentiate weapons was through ammo upgrades). In Mass Effect 2, while there are far fewer weapons, they at least felt different from each other (each gun sounds and fires differently, with advantages and disadvantages for each gun).

The same thing with the classes. In the first Mass Effect, each class had more abilities to level, but as you progressed through the game, they all started to feel the same. You basically pick a particular weapon that you were going to focus on, and then just fill up all of your other powers.

In Mass Effect 2, even though there are fewer abilities to level, you still end up with more unique classes. For example, you can create a prototypical vanguard, that focuses on charge and ammo powers, allowing you to charge in front of your team and act as the “vanguard” for your team. Contrastingly, you can focus on crowd control (shockwave and pull), and take up assault rifle or sniper rifle specialization, and be more of a controller. The latter example is something you simply could not do in the first game (due to vanguards being limited to only pistols and shotguns).

In essence, a lot of these “RPG elements” that people talk about really didn’t add as much customization as they seem to think. Of course, I’m not saying that Bioware shouldn’t add more armor, weapons, or abilities, but it’s better to add a unique few, than a bunch of similar items or abilities.

Sorry for the rambling, lol.

The inventory management was horrible in ME1. How can people complain about a lack of inventory management?

People complain because it’s the other extreme from the first game which had a massive, cluttered, disorganized inventory system. It’s like if someone tries to make a creme brulee and fucks it up, so for their next dessert they just give you a Hershey bar and a shot glass full of powdered sugar.

Well the thing about this game is that you need to have the best in both 1 and 2

Here is what I think should happen

Stuff from ME 1:

  1. Keep the regular LVL UP system by getting experience through kills and completing objectives

  2. Have a wide variety of options with techs/biotics

  3. Planatary Exploration Side-Quests and Stuff like that, AKA Alt Level Grind system

Stuff to Keep from ME 2

  1. 3rd Person Shooter mechanics…(It felt a lot smoother this time around)

  2. Streamlined Mining system it can be improved upon however

Ditch from both

Stupid ass inventory

Stupid Mission Debriefing screen that recaps what you had done…seriously.

BUMPAN

First Mass Effect 3 details revealed | GamersMint

YESH! YESH!

not my cup of tea put daayyum they are gettin fucked!

Shepard own an armada?

She probably will by the time the game’s final mission happens.

I played the hell out of 1.
Played through 2 only once.
Will see if I even buy 3…

Of course it will stay in there…paragon/renegade is a staple feature for the Mass Effect series.

Also, since it’s not posted here yet, gamefaqs has an excerpt from the article which covers pretty much everything. WARNING There is spoilers about the beginning of the game. And on top of page 2 you can see a picture of the new Ashley. Man, I bet the people who let her die in ME1 are gunna be real sadlife once they see it.

Called it months ago: Earth is just the prologue. - Mass Effect 3 Message Board for Xbox 360 - GameFAQs

Potential Spoilers

Mass Effect 3 introduces new Heavy Melee class; screens show Shepard taking on Cerberus | Joystiq

Tch fuck no. That bitch is annoying. I understand she’s supposed to represent the human portion of the universe that doesn’t want to intermingle with the aliens, but THIS commander Shepard is an equal opportunity employer and Racism on my ship…well that I just can’t abide. It’s bad for Moral! She had to go!

By the way thats one of the things I REALLY love about the ME series. I really hated Ashley and they let me garantee that I didn’t have to deal with her shit in any ME sequels. ME2 as well. I arranged that shit so Jack would kick the bucket for my play that i plan to move to Me3. I hated everything about her and now I don’t have to deal with her in any way what so ever in ME3. Thats awesome.

Now if only FFXIII would let me kill Vanille…

In my legit runthroughs (aka no help, no guides, my first runthroughs), Ashley survived (Kaidan bored the hell out of me), and half my freaking ship died in ME2…should be interesting how it carries.

I agree, she was pretty annoying…but in my main shepard will be upset that he left her to die on Virmire and he doesn’t have her there for just eye candy. But that’s what Liara and Tali are there for XD

Yeah, that looks NOTHING like the Ashley I remember. OG Ashley looked military. New Ashley looks like she should be modeling. sigh I guess Bioware had tohave a Samus Aran of their own, huh?

Well I have her on my Paragon run and Kaiden on my Renegade, so I’m glad they’re still around. I’m also glad they are giving mods another try. I admit, the execution was not very good in part 1, but if they can get it down like in Metal Gear Solid 4, I’m all for it.

And dont fuck with the combat. The 3rd person shooter combat in Mass Effect 2 is the best I’ve played in any game to date.

Although I’m really excited for this game, I’m still working on Dragon Age 2, so it can wait.