I wouldn’t really say there are option selects around this mechanic, but since you block the fireball kind of late as a meaty, the opponent will most likely have enough room to do something while you’re in blockstun (in similar fashion when a character throws out a meaty fireball on your wakeup).
A work-around for this, is to cancel your landing frames into a special or focus attack. It’s not easy to do but it will look something like this:
Yeh just did it, it’s as you see in the video, buffer 720 on wakeup, reversal focus attack and then PPP. This makes total sense, i’m kind of unhappy i didn’t figure that out a long time ago. :<
Edit: this may be an input priority bug specific to Hugo.
Not sure if anyone mentioned this before but if you hit your Super in the corner and you don’t cancel into BB but instead wait until you’re recovered and then do L.BB you actually do 60 damage more.
Yes to both. The only way Balrog wins vs. the former is if he uses a light rush, since that comes out sooner. Even then, with the right spacing, not even light rush can win.
Balrog’s super/U1 still works since he’s already punching after activation.
Well it didn’t work. I thought I could Ultra Throw > LP clap > Super > Ultra or LK BB. But I can’t seem to get the Ultra or BB to come out fast enough.