Mashed Potatoes - The Hugo Combo, setups and character specific tech thread

I’ve been sitting in the Lab for resets and this is what i’ve come up with.

I’m sure everyone has used Clapx4 cr.LP~UT right?
Well, you can also reset with Cr.mp and then kara UT(Or ex UT)

Not only does cr.MP do 36 points more damage it also gives 30 points more stun.
And those points are extremely important!

Because clapx4 cr.mp does 490 stun instead of 460 you can stun any 1000 stun character if you have 2 bars. (Ut EXclap EX clap = 510 stun. Combo+UT gives 1 bar in total so you don’t need 3)

And you can stun Akuma with 2 bars (UT L.Clap EX BB=370)

Damage is 436+304+225=965
Stun is 490+510+0

So by resetting with cr.mp instead of cr.lp you can kill any character in the game that has 950HP or lower and 950 or 1000stun.

The group that survives the reset are:
Characters with 1050 stun or higher.
Characters with 950 HP or higher and 900 stun.

Characters with 900 stun don’t get hit by the second hit of EXclap because they’re already stunned and that’s a 54 points damage drop which put the damage under 950, resulting Guile for example to live.

You can stun characters with 1050 if you use ex clap 3 times but you can only do that near the corner. (1070 stun) But you can’t kill them due scaling. Makoto and Chun will have 4 HP left so it should be to hard killing them. But still meterwise it isn’t that interesting.

Recap:
Against Akuma (850 stun) (Meter needed at start: 1bar)
Hclap->Mclap->EXclap-Lclap->cr.mp/UT->l.clap->ex BB/FA->delayed Hclap->MBBreaker

Against Seth & Dhalsim (900HP/900Stun) (Meter needed at start: 2bar)
Hclap->Mclap->EXclap->Lclap->cr.mp/UT->lclap->exclap/FA->delayed Hclap->MBBreaker

Against Yun, Yang, Ibuki, Gen, C.viper(900HP/950Stun) (Meter needed at start: 2bar)
Hclap->Mclap->EXclap->Lclap->cr.mp/UT->EX clap->ex clap/FA->delayed Hclap->MBBreaker

Against Oni, Juri, Decapre, Cammy, Sakura, Rose, El Fuerte, Adon(900 or 950HP/950 or 1000 stun) (Meter needed at start: 2bar)
Hclap->Mclap->EXclap->Lclap->cr.mp/UT->EX clap->ex clap/Hclap->Mclap->EXclap->L.clap->cr.lp->l.lariat

https://www.youtube.com/watch?v=41r_mqWBrIA
Oh my lord!!!

and one other thing, if you face focus happy opponents you can:
EX clap>MP clap>EX clap>LP clap>cr/s LK xxLariat.

takes approximately 500 dmg

I didn’t knew you could do clap into exclap after UT.
Than it should be able to stun 1050 characters without using 3 bars.
Also stunning characters with 900 stun should work as well with only one bar.
You use l.clap right?

Edit: Yup, you get exactly 900 stun. That’s awesome, I’ll update what I’ve posted up there as soon as i’m done testing damage.

Edit 2.0: Nope. Damage still isn’t over 950 so it’s not worth changing it. And the combo only does 1040 stun. >.<

What is the timing on mp clap after ultra? I can get it sometimes but its difficult. Or is it possible to follow up ultra throw->lightclap with ex clap?

saw the video on youtube. havent tested it yet.

yes you can light clap to ex clap. I noticed that the height is different depending on the version of UT, light version leaves them bouncing a bit higher with ex looking difficult to follow up with.

It’s really early, there’s little to no wiggle room and I personally think it matters how far away you stand from the wall as well.

Same goes for UT->l.clap->EX clap only this isn’t worth the trouble. UT->l.clap exBB does more damage and is more reliable and due scaling UT->l.clap exclapx2 U2 does less damage than UT->exclapx2

yesterday I sat in the training room for like 30min and couldnt get l.UT-l.clap-ex.clap to work at all… it only ever works after mp clap for me, which is only reliable if you throw them at least a little bit more than half a screen away… am i missing something?
I cant believe my timing is off by so much, i mean, i get the mp clap into ex clap almost all the time (smoke at hugos feet helps extremly)
But seriously the combo from that vid…

Somewhat related question:
It’s nice to have these VERY high damaging /stunning combos… yet when do i even have time to land a h.clap??
I mean, yeah, oki Setup h.clap OS EX BB is one way to land them, but outside of that?
I think I only ever landed the 4x Clap, lk, l.lariat combo like once in a match … against a gouken whose ex tatsu I blocked on wakeup … but this move has so much recovery, it’s basically asking for being punished…

I think they’re only there for if your opponent makes a big mistake. Which seems appropriate for the amount of damage they do.

Which basically means, Hugo is a scrubcrusher and doesnt amount to much after that level? :frowning:
It feels like that sometimes… I mean, i managed to beat a 3k pp ryu 2-0 once, but that was probably because he didnt know what to do / what not to do… once everyone is familiar with the matchup, it gets even worse I’d imagine… :confused:

edit:
Does anyone know where i can get meter gain info of Hugos stuff on block/ on hit?
Im working on a handy little sheet for theorycrafting… i need to know if i build enough meter :smiley:

Combo would be…

1st combo:
H.Clap-M.Clap-Ex.Clap-L.Clap-st.lk (resets) (400 dmg / 460 stun)

2nd combo:
lk.UT-M.Clap-Ex.Clap-Ex.Clap (stuns) (375 dmg / 550 stun) - (total: 775 dmg / 1010 stun)

now lk.lariat + lk backbreaker for metergain and Position while enemy stunned

3rd combo (expansion of 2nd combo due to stun):
RFA3-H.Clap-M.Clap-L.Clap-lk/lp-l.Lariat (2nd combo is now: 657 dmg / 0 stun added)

That totals in ~1057 damage and I think it kills anyone that it stuns without even using ultra meter.

Any mistakes I made or knowledge if it is even possible, meter- and time-wise, to land RFA lv3?

H.clap has very little recovery same goes for M.clap. Personally I use them both as a poke. The recovery is so fast that I can usually punish people trying to whiff punish it and sometimes when you get used to the rhythm of your opponents pokes you can whiff punish or CH them with H.clap.
Especially against people that focus a lot. If I use st.mp or cr.mk I usually eat a LV2 focus because the recovery is bad, but with clap I either block in time or i churn butter and EXspd them out of their focus. Or use ex Clap when I read their focus.

Edit:

It’s possible meter-wise but you need to start with 4 bars. Which is something you don’t want. You don’t have time to build any when you stun because it your opponent cares enough to mash you’re too late.
And you’re scaling your stun combo by doing that m.clap even though you could have used cr.mp to reset so you don’t have to scale your damage.

Edit 2: Just did your combo. It does 560 damage (You dont have enough meter to do ex clap. So I used RFA->MS->st.mp because it does more damage) not 657 so it’s completely not worth the meter. Also, you need to whiff 1 l.lariat in order to get the RFA meter, and you don’t have time for that.

aww man :frowning: but well, thanks for trying anyway. Is there seriously now way to inflict 1100 stun? xD

If you have 4 bar and you hit a focus with EX clap you can stun.
EX clap-M.clap-exclap-l.clap-cr.mp does 615 stun.

BTW, does anyone know where I can find a list of all characters there stamina and stun rate? The one on eventhubs is heavily outdated.

http://wiki.shoryuken.com/Ultra_Street_Fighter_IV/Basic_Elements

Thanks! I’ll update my original post with names.

Another quick question i think wasnt answered already…

Is mp clap after UT always possible? I mean, yes, it is a somewhat tough juggle to land, but does it even work versus anyone at anyplace of the stage (except the obvious “throwing someout OUT of the corner”) or is it really only possible if i land UT and the enemy is thrown at least half the stage across to give enough time for mp clap?

I mean, it’s hard to land UT at all against someone really good since everyone is already afraid of SPD anyway. But with this, im not sure it is worth it to even try to “learn” the UT-M.Clap-2x EX Clap Combo if I cant even land it in most of my matches

Even though it’s a lot easier when you throw them at least half the stage it is possible to do it without, however UT M.clap EXclap x2 isn’t that great.
It only does 375 for 2 bars and you lose you pressure.
UT M.clap MBBreaker does 324 and you can still do a safe-jump afterwards.
Really isn’t worth the risk and practice time, you’re better of practicing MS->st.mp to the point of getting every single time.

I use MS very, and i mean VERY, sparingly… like whole matches without even attempting it… it just feels too slow and i got grapped and panic-jab’d out of it sooooo many times… :frowning: But when i actually do and land a MS i get the st.mp pretty consistently already, timing for “when the opponent is around the waist area” helped me a lot. Combined with plinking, it’s “easy”… still not 100% confident in it. ~320 damage for a hard to land commandgrab is nuts though xDD

I use it a lot. st.lk->lk.MS is really good when you’ve shown people you can react jumps. I use EX MS after a jump in that I failed to AA or when I think a frametrap is coming I use EX MS instead of EX SPD because I want the corner pressure and it does more damage and since EXSPD doesn’t have throw invincibility I might as well use MS.

  1. shown to react to jumps? You mean when I AA them consistently?

  2. can you use ex MS against moves that arent true blockstrings? like, i think, e.ryus cr.mk - hado is no true blockstring (or is it?), so when i see e.ryu fishing for cr.mk into hado, can i block the cr.mk and absorb the hadoken in time to grab him? if so, the move might be better than i thought…

i also came to the realization that st. lk is extremly good and has quite the impressive range…
There was a Ken player that just wouldnt stop to walk forward and then do stepkick (f+mk), cant really do much against it on block but when you knock know (god, this language drives me crazy… xD) it’s coming you can easily st.lk (almost always counterhit) l.clap, cr.mk and basically get damage + oki mixup (he was also quite srk happy on wakeup)