Mashed Potatoes - The Hugo Combo, setups and character specific tech thread

  1. Yes, some people neutral jump after they block a jab. If you keep smacking them down with st.hp they’ll stop jumping eventually.

  2. E.ryu’s cr.mk Hadoken is a true blockstring but Ryu’s isn’t. So yeah as long as there’s a 1-frame gap you can use EX MS in between them. Beaware that some characters have moves that are airborne (like rose’s close st.mk) and beat EX MS.

You can also do st.lk (CH) ex.clap.
St.lk is hugo’s best footsie tool imo.

I see quite a few hugo’s online only using EX backbreaker as an OS against backdasher after HP clap. Just a reminder that you can OS with MP and LP clap and get more damage without using a bar. Also claps end in a back motion, so you are safer against reversal.

Also much more effective against certain characters wakeup options, like rolento (beats backdash, blackflip, and lets you block u1/u2. Also his EX wall flip is react able after the MP clap wiff with backbreaker.)

[quote=“FeistyFree, post:200, topic:169301”]

You’re probably better off utilizing armor canceling so you don’t spend a bar. Ya can just do Ex Lariat cancelled into regular MS or anything ya want.

Not only is armor canceling close to impossible to do if you’re not waking up, if the Ryu player doesn’t throw a FB after the cr.mk he’ll punish you for that EX lariat and you’re back at full screen.

If you block the cr.mk then input the Ex Lariat it’ll come out as a reversal thus the armor cancel will easier. Also that can also be said if you decide to do Ex MS against cr.mk, hadou but he doesn’t cancel into hadou, he’ll still punish you anyway.

Difference is that he has to take the risk and jump. Otherwise you’ll grab him.

Is it possible to armor cancel into claps? Been trying and I cant seem to get it to come out at all… I can cancel into all other specials fine cept this one it seems?

I just tried it myself, and it seems it’s not possible. Weird.

Is it really that easy to armour cancel? I haven’t tried it because I thought it would be too impractical to whip out during a match.

As a reversal it’s actually really easy, during neutral though I never got it to work once. I think armor canceling is great because you get more damage off your reversal and you don’t spend your bar unless ya wanna armor cancel into Ex Spd or Squasher. Of course you’re still screwed if they just block or if they empty jump you.

This is because you need to input your armor move on the first frame of contact and the armor needs to active on that first frame as well.
Which is obviously a lot easier against meaty moves on your wake-up

Armor cancels are ridiculously easy against meaties and fireballs, but incredibly hard from neutral, hard as in next to impossible (but do-able). A technique i use a lot is: on armor cancelling moves with overlapping directional inputs i’ll do the directional inputs of one, and the other, then double tap or plink the button inputs of the first move I want and then the move i want to armor cancel into. So for ex.lariat into Ultra 2, i’d do QCF, QCF, 2K,3K. I feel that this is a better method over QCF+2K, QCF+3K, esp from neutral. It becomes a bit more involved when the directional inputs don’t overlap or when you’re trying to do a 360 from neutral (more because you can’t get the inputs in the time frame and less because it doesn’t work).

i want to make sure i understand what you’re saying. Are u saying do qcf twice then hit 2k then hit 3k?

Yes, helps to understand the idea if you map 2K and 3K to two different buttons and plink them.

I thought :d: :df: :f: x2 + 2kicks = ex backbreaker because of the move overlap.

Random notes::
If for some reason you do ultra throw deep corner, you can corpse hop (relatively safely) with cr.hk. Also you can dash towards the corner so Hugo will auto-correct dash when the opp crosses the centerline. The timing is really weird.
Also the shortcut @ugo_2u‌ posted for leap attack is really particular about neutral downs, so: down, neutral, down+mk, if you get a down+forward anywhere in that sequence it’ll give you cr.mk or worse back breaker.

[quote=“gutabo, post:215, topic:169301”]

afaik, overlap has to do when you input ambiguous inputs and not just inputs in general. So for example: if you do d, df, f, up and press 2K, that’s an ambiguous input, you may have meant ex.lariat OR ex.bb, so the game prioritizes back breaker, BUT if you do d, df, f 2K, the game knows that those inputs are for lariat and lariat comes out. So it’s only when you have an ambiguous input that the game will prioritize one special over the other, but if the input is correct/what’s expected, then you get the right one.

On a much smaller scale, there are priorities for button inputs, so if you press two buttons at a time, the higher priority one takes precedence. So if you press jab and short at the same time while crouching, you always get the crouching short. But if you press just cr.lp, you get the jab. It’s like that.

In my experience, if you do qcf, qcf+KK you get back breaker because when you do qcfx2 you’re also doing an srk motion and because that move(backbreaker) has more priority than ex lariat. I’ve tried it before doing it slow and fast and I’ve always had backbreaker coming out. Heck, I’ve had an easier time doing walking 720 or that focus cancel into 720 on wakeup than getting a lariat after qcfx2 but that’s just me, I don’t even own the game so sorry about this rant.

Edit: Wrong thread

Because st.lp is useful now and we have new combo’s, here’s an excel sheet with all character specificness regarding st.lk/st.hk and clapx3+any number of jabs.

Vega matchup is kinda crap. Here’s something that may help even it out and not give him a free out on wakeup:
meaty hp.clap, O/S hp.clap <confirm> lp/mp/hp.clap

If he KKK flips to get out of the meaty, your O/S hp.clap will hit, if he PPP flips you recover in time to eyeball a lp/mp/hp(maybe) clap punish. He has no other wakeup, this gets beat by backdash unfortunately.