Working on some vids. But editing all the footage takes a long time. So I’ll just post some of my setups here in the mean time:
(corner specific) corner Ultra Throw, LK Lariat > cr.mp whiff, dash, forward jump Splash/j.mp/j.hp:
Safe jump vs: Decapre (j.hp), E.Honda, Ibuki (j.hp), Gen, Sakura*,
Juri, Chun Li, Dhalsim, C.Viper (j.hp), M.Bison, Sagat*, Cammy, Dee Jay, Cody*, Rolento, Poison,
Guile (j.hp), Blanka, Rufus, Vega, Balrog, Fei Long (j.hp), Adon (j.hp), Rose.
*splash doesn’t cross-up
The beauty is that j.mp/j.hp will hit front and splash will cross-up.
(corner specific) corner Ultra Throw, LK Lariat > MP Clap whiff, dash, forward jump Splash:
Safe jump vs: Decapre, Gen, Sakura, Elena,
Juri, Chun Li, Dhalsim, C.Viper, M.Bison, Sagat, Cammy, Cody, Hakan, Rolento,
Vega, Balrog, Fei Long, T.Hawk, Adon, Rose, Yang, Hugo.
This one is unfortunately a very obvious cross-up but probably works on more characters.
Important notes about corner UT Lariat:
To corner UT Lariat Gen, Sakura, C.Viper, Dee Jay, Cody and Guy, you need to wait longer and do normal inputs for lariat. These characters are especially hard to lariat because you have to do it really late. Too early will get you a backbreaker or lariat in the wrong direction, but too late will make lariat whiff.
To corner UT Lariat Abel and Adon, you need to wait a bit and do reverse inputs for lariat.
Gouken is IMPOSSIBLE to lariat after corner UT. Don’t even dare to attempt this on him.
(midscreen) Ultra Throw, early LK Lariat > s.mp whiff, dash, fj.Splash
Safe jump on: Decapre, Makoto (crosses-up), Dudley (except EX DP), Seth, Elena (except for EX DP),
Juri, Chun Li, Dhalsim, Abel, M.Bison, Sagat (crosses-up), Cammy, Cody (crosses-up), Hakan (crosses-up),Rolento, Poison,
Zangief (crosses-up), Rufus, El Fuerte (crosses-up), Vega, Balrog, T.Hawk (crosses-up), Adon, Rose, Hugo.
On some characters, the more you delay lariat the more chances you have to cross-up. e.g. Rufus. Early and mid timing lariat makes Splash hit front, late lariat makes Splash cross-up. Also about Rufus, early Lariat safe jump OS EX backbreaker will lose to EX Messiah. But mid and late timings will beat it flat. (testing to see if the same is true for all airborne reversals).
(midscreen) Ultra Throw, late LK Lariat > s.mp whiff, dash, fj.Splash
Safe jump on: E.Honda*, ~Ibuki* (crosses-up), Makoto (crosses-up), Sakura* (crosses-up),
~Juri*, Dhalsim (cross-up), Abel, M.Bison, Cammy, Hakan (crosses-up), Rolento (crosses up),
Guile*, Rufus*, Vega, Balrog, ~Yang*
*OS EX Backbreaker beats their main reversals
~ Not a true safe jump but either stuffs or makes reversal go the wrong direction
vs grapplers mixup your safe jumps with empty jump ddMK
(midscreen) Ultra Throw, late LK Lariat, empty jump forward, jump forward splash
Safe jump on: Makoto (crosses-up), Juri, M.Bison, Rolento, Poison, Rufus (OS EX BB doesn’t beat EX Messiah :(),
Super good vs Juri and Rolento (because you can cover all their escape option and reversals with this particular safe jump)
Ground Lariat, empty forward jump, dash, EX Backbreaker: (read that they will backdash, jump or reversal)
E.Honda (only EX Butt Slam), Gouken, Gen, Sagat, Cammy, Poison, Guile, Fei Long, T.Hawk, Adon, Hugo.
Ground Lariat, empty forward jump, cr.lk whiff, EX Backbreaker: (read that they will backdah, jump or reversal)
Elena (except backdash), Chun Li, Evil Ryu (except EX DP)… still testing
Ryu/ken: Only works vs L DP. Loses to M DP, trades with H DP.
Meat Squasher, neutral jump, forward jump j.hp/Splash
Safe jump on: Decapre (splash), E.Honda, Ibuki, Gouken, Gen, Sakura(splash), Elena (j.hp),
Juri, Chun Li, C.Viper, Sagat (splash), Cammy (splash), Rolento (j.hp), Poison (j.hp)
Guile (j.hp), Rufus, Fei Long, Adon, etc. (still testing)