Marvel vs. Capcom 1 - 3am Bored Rankings

no its not a pad lol

www.massystems.com

but yeah its JUST like an arcade stick. except i added a p360 joystick which is stiff and doesnt allow me to mess up like dp motion with qcf motions for supers and such. just all in preference, u can keep using ur pads. i know some good players that play on pads.

dasrik play mvc on ggpo with me. theres no lag/delay

ok some stuff for chun li and commando, for someone on ggpo who plays those characters and i didnt get to train him 1 on 1.

** CAPTAIN COMMANDO **

Used often as a turtle character. not the best in duo’s, because of his grabs and weak chipping supers. i would place him second on a team, he can make some good comebacks and is good for a staller if you’re winning. Use colossus.

** Bread & Butter combos **

s.lp s.lk s.hkxxqcf+pp. 1 2 3 sword, easy to confirm if it hits or miss. some characters can punish after ur hk so if its blocked, call ninja (qcf+k)

s.lp s.lk c.hpxxqcf+lp. another variation of his super combo but without meter. unfortunately, he is pretty weak without captain sword. thats where his damage comes from. this is decent, dont use corridor cuz it whiffs sometimes, and dont use the hp version because they can roll mix u up. like you wont know where they’re roll is gonna end.

c.mp (anti air turtle launch) sj lp mp mk (pause and grab, or hp). if ur turtle launching with c.mp, this is the best follow up. ending with captain fire will allow them to hit the ground a lot earlier, leaving them to mix u up on the way down.

** IN GAME TACTICS & MATCHUPS **

what you want to do is land a colossus or j.hp, leading to captain sword. remember j.hp doesnt combo into sword, so you gotta dash up 1 2 3 sword. as for colossus, good anti air and bait to raw sword off of. a raw sword doesnt more damage than s.hkxxsword, keep that in mind.

also , if ur not from exactly full screen, DO NOT ground captain fire. if you get predictable, people will jump over hp u in the face and u’ll eat a nasty combo. its best to jump back and fire, or tiger knee the captain fire which i like to do. land with hk, and if it hits you can get ur 1 2 3 sword.

jenetti (qcf+mk) is a good jump stopper or people who like to stay in the air. keep in mind that it goes 45 degrees upward after it goes horizontal. dont abuse it because people can dash up and hit you.

the ninja (qcf+lk) is used to lock down after you’re block strings. dont use this move raw though.

hubert (qcf+hk) i dont use often. u can do a pointless combo after colossus which is col->qcf+hk-> jump and captain fire.

so basically, turtle back, projectile him up with the helpers, and if he gets near jump back with hp. or jump straight up and land on them with hp. thats how you land you’re 123 super.

to hit with colossus, the main things to do are to bait. if you’re doing a lot of c.lk c.mk c.hpxxninja, try and do c.lk c.mkxxcol. if they try to push ur hp or combo u, col is on its way and you can get ur super in. also another thing is when they’re jumping in on u, if u have REALLY good reaction, you can anti air with c.mpxxhit confirm qcf+pp. if ur a bit slower than that, try to dash under and colossus them, (colossus crossup) and walk back a lil so u dont get a 3 hit only juggle and get the full 5 hits, then super them.

VS WAR MACHINE - evade smart bombs, dont get hit by solar cannons. jump in and bait helpers. if the person wasnt smart enough to pick colossus rape with j.hp’s and rushdown ninja block strings.

VS GOLD WAR MACHINE - dont sword him, unless ur POSITIVE hes gonna stay on the ground (shoulder cannon, or if hes stuck getting hit by colossus) other than that colossus, s.hp, xx hp corridor works nicely. jenetti, ninja, and corridors work well.

VS WOLVERINE - block block block BLOCK. remember he cant dish out too much damage in duos, and his main hits are from u getting hit. anti air him with colossus, but dont get baited with stomps and such. j.hk works well on him, and if hes dashing c.lk under u too much qcf+lp before u land, good floater.

VS STRIDER - if he does a block string near you, hp corridor that ass. then u can captain fire when he lands, it goes through his orbs. then u can sj out and hes wasted his orbs. turtle launch with c.mp, dont jump in too much. use ur projectiles to ur advantage, dont get annoyed/hit by orbs too much.

** TRICKS **

in corner only, u can do s.hkxxcaptain storm after a colossus when ur at the corner, its a crossup and does about 70-80% damage flat.

if u hit with col it leads u to the corner, this is the only time u should s.hkxxsword. after the sword u can early jump forward lp mk, land c.mp crossup xx sword again. does about 90% then just normal combo after 2nd sword.

after a launch, if they’re already used to u doing the magic series, after mk hold forward, land with hp on the other side then 1 2 3 super.

** GOOD THINGS TO KNOW **

s.lp hits every character low, except roll. but it does hit a crouching megaman. no need to use c.lp

blocking a lot is good

you can combo off of his kick grab, when he kicks them into the air, just sj and air combo

you can make wm fear to smart bomb with ur sword. DO NOT USE ON GWM THOUGH, only does about a few pixels on him.

j.hp hits behind a little bit, as well as j.hk.

after kick grab, u can qcf+lp corridor and it will hit.

in his duos, u can use qcb+hk to cross up and super with the other character. works well with gambit, qcb+kk crosses them up and explosions. can s.hkxxsword after then stick hit with flush and thats abou a whole life bar

you can kara cancel s.hp into col for a crossup if they jump in.

CREDITS TO T-KIMURA for the commando tactics, hes discovered a lot of these and uses the tactics very well. probably the best commando i seen.

Yo mag, think you can post up some wolvy and venom/red venom combos and tactics?

im not an RV specialist, probably my least used character. i can give you what i observe from the ones i lost to though.

and i can definitely give you wolverine strats, but he is VERY hard to use, as well as war machine. took me about 3 months just to learn his infinite 100%. ill post later.

ok for wolverine…

-always do 1 2 3 super, thats lk c.mk c.hpxxsuper if they’re about to die. this combo takes about 50% on most characters, and like around 35% on hulk.

-infinite is s.lk s.mp, tap down, 3p repeat. THE TIMING IS STRICT. but once u get used to it, its easy. took me about 3 months to learn it so dont worry. it is hard on stick though, but very possible. i do magneto’s rom method with alternative buttons. so, i do, lk mp, tap down, (DONT HOLD DOWN) slide my fingers against ALL 3 buttons for the dash, lk mp then repeat.

u can also do the claw method, put ur thumb on lk, and middle finger on mp, press after another then keep ur index on lp, middle on mp, and ring finger on hp. then u press lk with ur thumb then mp with ur mdidle then all 3 for the dash.

IF UR MESSING UP!

  • if ur getting c.hp, ur doing tap down 3p too fast. when you do it and wolv is not neutral, he will c.hp. if ur having trouble this way, do the lk mp tap down, without the 3p. make sure u cancel the mp so its at the later part, and he returns to neutral fast.

  • if the opponent is slipping away after 3rd/4th rep, ur sliding to lk way too fast. although similar to magneto’s rom inf, u dont need to do it as fast.

  • keep practicing, it is one of the hardest infs in the game.

WOLVERINE INF LOCKDOWN

-you can lock the opponent down the whole match. thats right, the WHOLE match, if ur winning and wanna time over it, you can do it. if you just want 3 meters and to duo and kill, you can do it.

-do this by delaying the lk. if they push the lk or mp, ur dash animation will stay out longer. i might try and record this sometime, since its kinda hard to explain. but what you do is you let wolverine dash a little bit, so that the push doesnt have much effect, then lk mad late and mp again. if they decide to push again you can repeat. hit confirm it for the regular infinite so you can get ur 100% combo…which is coming up next.

ONE HUNDRED PERCENT COMBOS

vs Wolverine, War machine, Captain America, Gambit, Ryu, Morrigan, Jin, Spider Man

infinite to corner, lk, c.mp, s.mk s.mk, chp (resets) s.hk, lp lk mk d+hkxxhk, (land) walk up a little (JUST BARELY) c.lp, s.lk, s.mk s.mk c.hp (resets again) s.hk, sj lp lk mk d+hkxxhk dead.

AFTER BBX IN CORNER. c.lp, s.lk, s.mk s.mk, c.hp (resets and breaks fsd) DOUBLE SUPER, FATAL CLAW, or you can do another s.mk c.hp, and keep going until its too far.

a universal reset that works on everyone is after a stomp air combo or BBX is c.lp, c.mp, s.mk s.mk c.hp, (time it so that the mk is slow and resets and breaks FSD).

VS HULK, RED VENOM, VENOM, STRIDER, CAPTAIN COMMANDO, and ORANAGE HULK

in the corner, theres an unrollable combo. so inf into the corner, lk, c.mp, s.mk s.mk, d/f+hpxxBBX. if u timed it right, then you got urself an unrollable combo. with that done, u can do ur universal or specific 100% after combo. d/f+hp is the slide move btw, AND IT RESETS!!! resetting the damage scale means a lot in mvc1, remember that, and its not hard to do it.

BUILDING METER

normal jump mash mp, builds a lot. evade col and psy with a backward drill claw.

sj mp mp, mp mp, back drill claw to the wall mp mp on land.

ur lockdown inf is good too.

VS CHARACTERS

Strider - dont get hit by orbs. rush him. when hes low on life and tries to orb, fatal claw his ass. you can also turtle and duo on him when he doesnt have orbs, but a good strider will usually have orbs stocked. sj around, drill claw around sometimes (SMARTLY) and evade those orbs so he cant orb ender and get meter back.

War Machine - hard matchup, but possible to win, remember, all you need is one hit. dont get hit by the little stuff, it ads up when he tries to duo chip you. rush him down but watch out for colossus into inf, can cost u the whole game. dash c.lk c.mk goes under his c.hp and col.

Gold War Machine - s.lp, s.hp, c.hkxxdrill claw. call colossus, jump on his head hp hk, land then go do the ground combo. SOO much life taken away.

Red Venom - lol i dont even know why i always post this character. i own rv easily but for the new comers who are having difficulties, jump in on him and hp hk 1 2 3 super and thats a 100% flat. watch for him crawling under trying to cross, and colossus if hes smart enough to choose colossus. c.lk beats out his grabs, dont get hit by c.hp too much, when you get meter and duo, grab his ass and throw him into an ugly super chains.

well thats about it

i wanna give credit to T-Kimura for discovering a lot of these useful resets and combos. and FSD breaking.

Thanks man, gonna take my time learning that stuff.

yeah anytime, start off with the simple 100% and work ur way up.

btw the way a ground reset works is, u delayed it enough in the air that it breaks the combo and the FS.

u’ll see it most with chuns lp lk super in air, sometimes u hear “air combo” before the super has hit, and they’re in a ‘rolling’ animation in the air. thats the frame where you can hit them and still hit and them not being able to block.

a deeper explanation of a 100% after BBX corner is, c.lp c.mp normally, DELAY THE HELL OUTTA s.mk, so it looks like it wont hit, do the 2nd hit of s.mk and c.hp. the combo should reset and the FS should break, allowing u to air combo, super, or ground combo again.

1 s.mk c.hp, u can repeat it, s.mk c.hp, s.mk c.hp, s.mk c.hp 3 times total. resets A LOT, sometimes on characters like strider u can do it about 5 times or until they die.

EDIT FOR DASRIK: come on im eager to play u to see why lilith is high tier and megaman. i find that HILARIOUS. oh and as well as zangief mid tier =/.

So whos the top dog on ggpo for mvc?

this should be in the ggpo thread. to be honest me and tk have the most going. tk is doing his 200% wm inf gb kills now. we have the timing for the no delay down now.

200%? wtf did someone say xvsf =p

Well what the delay like? Will the old arcade players come out and play online? Arturo vs T-kimura?

i want arturo if he ever comes to here or on ggpo.

the delay is awesome, none at all (to me). like when i turn the game on on console it feels just like playing it online.

yeah its xvsf in mvc, wm has a gb you cant get out of. not even pushblock supers work on it :sad:.

i’ve exterminated soo many offline RV players that i want arturo’s cuz ppl were hyping it up too much.

Spider Dan has went online, thats all i know of soo far. i wanna see if josh wigfall has the time, eddie lee, or any other former top evo player or w/e to get on here.

also shiro get on aim :smile:

Can’t right now, i wish ggpo would get xmen, i’d be playing Dog face if they did, if he’d come online =p

holy shit ggpo has mvc1???

yes but guys keep this in the ggpo threads. this is for mvc1 strats and such.

when someone posts again ill edit this post with the info.

I’m still looking for some venom combos if anyone wants to help out. I would greatly appreciate it!

You know Magman, I gave you a lot of grief. But damn, sounds like you know your shit.

Mad props.

combos just

grab, s.lp s.mk(TWO HITS, THIS IS IMPORTANT) qcf+kk

if they raw tag and u wanna punish. dash up c.mp, s.hk (TWO HITS), double team super or qcf+kk

if no meter, just do c.mp, s.hk qcf+lk.

his bread and butter without meter is s.lp c.hk qcf+lp (otg and rollable, if the opponent rolls dont venom fang).

if u land a j.hp or crossup j.mk, do s.lp s.mk 2 hit qcf+kk, its much faster than the c.mp

edit: dog-face have you seen my gameplay? and thanks, as long as kaillera isnt looked down upon anymore, thats my goal on here.

the only thing thats been really looked down upon in kaillera was attitudes. as you saw already today with me and that divine dude. they give you guys a bad name.

you guys can definitely play tho. you gotta understand tho. people like arturo and others are from another generation where online was totally unacceptable. and online play was really not proven at all to be transitioned to offline play. its the same as pad players had to prove to stick players (which defined the genre of play) that they can do well with their hardware of choice as well. thats all.

/end thread derail =/ sorry

What are Strider’s best pokes? I know about low fwd and air fp. Are there others or is that the general way to go?

Also, how is the DC version?