It really depends on if you play Wolvie/Doom or Wolvie/Tron. It’s okay to start Wolvie with a Tron-based offense in mind, since you really only need 1-1.5 bars to really wreck havoc with that duo. Like Shoultz said, speed-up Wolvie/Tron does everything shy of guaranteeing at least 1 mixup into Tron rings for big life. Wolvie has some of the most disgusting mixup options to follow-up his bnb’s, so one hit leaves him looking at a gigantic option tree.
Wolvie/Doom is a bit different since in theory, 3 bars should kill anything as long as you can catch a standing character with a block-string. In practice it’s more difficult, but since Wolvie can’t build bar in speed-up, the more levels the more chip you can produce.
At the end of the day, a purely Speed-up oriented Wolverine-- whether backed by Tron or Doom or both-- is still a gimmick character. The bottom line is without speed-up, Wolverine has to rely on assists or DHCs to do real damage, and becomes a liability when things arent going your way.
The whole speed-up phenomenon is really opposed to how Zaza approached the character(s). His 2xWolvie teams were more based on using that meter to save the Logans from themselves-- using DHCs to keep them safe and making hits count for decent life with Beserker Barrage X combos. I also really liked his Wolvie/Sent THCs he threw in there-- basically using qcfPP and HSF simultaneously to borrow HSF’s safe chip property and apply it to Logan on point.
So I guess either way you approach it, Logans are gonna need all kinds of bar to be really effective, which leaves them at a disadvantage since you WON’T get the opportunity to save a couple meters for a DHC cushion-- that would mean sacrificing Wolvie’s effectiveness and defeat the point of having the character involved with your team. LOL, you gotta do what Joe Zaza did and just suck it up, let Wolvie die, and let his cousin step up to the plate.
only good wolvie team i saw was backed by a storm to DHC out as soon as shit got ugly. he’s cool but i feel like he limits a team a lot, because if he doesnt have meter just doesnt seem much of a threat. With tron is a different story, but even then, he’s relying on an assist that can be avoided and stretches your team even thinner, with a doublesnap basically ending your match.
I’m so done with this game. After playing in the top 400 since release I’m just sick of the broken ass characters/tiers. This game could have been so much if they only fixed a a few things.
Oh well. To each his own. I’m having a blast with this game. I’m learning more than I did at the arcade, since i’m not afraid to try other things, and I can practice them online.
That is such a cop out. MvC2 is layers upon layers of brokeness. And that makes it what it is. There’s no easy ‘‘fix’’, and I personally think this game doesn’t need any. I’ll play this until Capcom decides to come up with a new Marvel game.
Ya, for the record it would require fixing a myriad of things. The quick fix would be to nerf 4 characters by changing a couple numbers and hitboxes around, all that would do is kill the 4 characters that set the tone for the cheapness that is rampant in the game-- the people who still play Marvel today are the same dudes who laughed at the proposition of No-throws and Throw-backs (lol!) in the World Warrior days.
So you’d actually have to leave top tiers alone, and bump up the other 40-something with some new skills, which is not something Capcom or anyone else is gonna be doing for quite awhile, if ever.
To steer back to topic, thinking about balance made me look at what makes characters good in the game in a new way. It basically just boils down to how easy is it for a character to create the circumstances to dominate at what they’re good at. For Storm it boils down to anytime someone calls a lazy assist, or any time she gets a Launcher. For Sent it’s whenever he gets above you. For Mag it’s literally anytime he gets a hit. For Cable it’s his ability to maintain control of the horizontal.
As you step down the tiers, it becomes obvious that while a lot of character’s have good tools, the conditions for utilizing them properly are more complex and assist/team specific. _(;.;)_/
I could easily say have you played a top tier cyclops player? It’s much more disgusting… heck you can even reference the jwong yipes comeback with cyclops.
If you’re going to stick IM in god tier then you better stick Cyclops in god tier as well… cyclops can infinite you off of one hit as well and then combo into super… or even stupid ridiculous 4 hit combos into super that do over 50-60% damage in one go…
I could go on and on about this and make a really long post but I’ll just simply it here: IM is only really viable if he piggybacks on the other god tier’s backs… if he has to earn the infinite on his own or work at point otherwise than just dialing out the infinite he’s pretty mediocre at best compared to the god tier. He has some of the worst matchups among god tier arguably even worse than doom vs sentinel. Heck there’s even a huge gap between cyclops point compared to IM point.
The only reason IM is so dominant these days is because people (especially newcomers) lack experience fighting against IM (heck me included) and also because the most dominant IM team, combofiend, can be played in a manner where you completely center frame kills and other meter abuse to DHC proton cannon into infinite. If you watch some legit IM work by players like Illan (who in my opinion arguably has the best IM) you will realize that IM is not actually that dominant unless he’s piggyback riding as prior mentioned.
The first thing you learn is that you can beat anyone at your arcade with anyone, and that it doesn’t really amount to a hill of beans. Omega Red has a few nice tricks here and there, but can’t really manufacture his own offense very well.
Tron-Y is pretty brutal in the right hands.
It’s been said a hundred times here on SRK, but: try it. You will have about no useful answer to Blackheart/Doom, for example. Or Spiral, etc…
You promised you left the thread, but : they were not allowed to rebalance the game at all. Plus, you know, then it’s not “Marvel vs Capcom 2” it’s “Marvel vs Capcom 2.1”, and then it’s really not the game that people have been behind over the years.
doom, ironman, or silver samauri might have the best.
I’m not sure which though.
And I don’t think you guys understand, Iron man can kill the ENTIRE TEAM. He infinites into super for garentueed death, and he has an unescapable guard break into another infinite into another super for another death then does it all over again.
Given, the unescapable guard break is tough to do but he has easier escapable ones too that are pretty reliable. His infinite is probably the most reliable in the game too once you get the rhythem down