Dan’s Shinkuu Hadouken is comboable and does insane WTF damage.
Don’t forget about his beastly kick throw either.
Dan’s Shinkuu Hadouken is comboable and does insane WTF damage.
Don’t forget about his beastly kick throw either.
wow are both of you guys forgetting cyclops can combo his super for 50% damage?
i think you guys are placing him low because you’re forgetting that, and his d+hk owns the fuck out of wolv, and you can combo it from that, not to mention, his dash back s.hk is an anti air and his super combos off of that on a hit from an anti air too.
also cyclops beams > omega lims and coils.
and armored spidey is DEFINITELY top. cant hit him .
ill play anyone on mame p2p if they think cyc or armor spidey is mid tier :rolleyes:
Nobody said Cyclops was mid-tier you stupid cunt.
you put him below omega red and wolv. read what i typed. never seen a nerd that couldnt read. its about time you hit that bench press too lil nig.
It’s about time you finished Middle School and learned to type English, little twat.
Upper Tier does not equal Mid Tier, you fucking idiot.
lol come to a tourney in sova and call me little, nerdy.
dog i said armored spidey is TOP. and that cyclops is TOP. i said mid tier at the end because the OTHER guy had him as mid tier. i was talkin to BOTH of you like my post said. u dumb as hell son.
but u know what, i know you havent grown up yet still talkin shit over the internet so imma just stop right here cuz thats all i gotta say. im not gonna get this thread closed for hte people who enjoy the game. just remember, man up, off the keyboard and say that shit in person. real talk.
nerd
When did these Kaillera idiot kids invade these forums?
@ NEO
I don’t think Norimaro is bottom tier at all. Great priority on s.hp, super works well in duos, and he has a double jump. He’s no Dhalsim but he can zone alright with the toys he throws.
Additionally, I’d put Bison a lil higher, and maybe Chun a lil lower.
@ Eph
Dan has good throws. He can build meter with j.mp. S.hp or s.mk to Shinkuu Gadoken (or regular Gadoken if close) is alright. I don’t think anyone would use the autograph against a human opponent, so I think it would not matter much
Sakura and Shadow are indeed low tier
The only undisputed tiers are Wolverine No.1 and Omega Red is No.2. And Sakura and Shadow are definitely the worst characters in the game. Beyond that, it’s a bit of a toss up.
Blackheart/“Mephisto” should be no.3 behind Wolvie/Omega Red. Dhalsim is no lower than 5, though no higher than 3. I’d also put Ryu up there as well. That’s my upper tier.
The rest are kinda in the middle. Exact tiering depends on who’s playing. Cyclops is still formidable despite being a shadow of his former self, and Spider-Man/Armor-Spidey is towards the higher end (pogo-jumping Spider-Man is irritating). Spidey dies to Mega Z though (Wolverine, on the other hand, does not automatically die to Mega-Z, though Mega Z does give him more trouble than he’s used to having).
Speaking of which, Mega Z is probably towards the higher end of the middle - he beats a lot of characters, but gets hopelessly cut to pieces by Cyclops and Omega Red.
I’m not certain, but Norimaro should be near the higher end of the mid tier as well. Annoying keepaway and MASSIVE chip damage. Has anyone ever gotten his quadruple jump? I’ve never gotten the code to work.
Are people forgetting Hulk assist is incredibly retarded? And speaking of retarded, Captain America/US Agent is hilarious (Call assist, sj.HP, repeat!). That team is actually better than the sum of its parts, since both Caps are strictly meh.
Shuma’s 50% damage Chaos Dimension is still good. He also has smoe extended combos with the new clone super, though I’ve never gotten the hang of them myself.
Surprisingly, Dan is middle tier in this game. Besides having a massively damaging Shinkuu Gadouken, his throw game is really good. If he gets you in the corner, ground throw -> air throw, repeat, is an annoying pattern.
Zangief, Akuma and M.Bison are strictly okay. Chun-li’s pretty bad. Ken’s not that great either, though I think Viscant said he has some sort of glitch dash that makes him a good rusher. But with the excception of Akuma, they’re towards the bottom end of the middle tier.
None taken. I did, after all, say that I could be wrong.
I haven’t had a chance to really observe and gauge all of the fighters in this game, as such…one of the primary reasons being that most people I’ve seen down here don’t even play half the cast.
Higher Mid Tier. I apologize…I tend to use that term a bit interchangably with Upper, sometimes. Higher-Mid is what I said, but Upper is what I really meant.
In any case, Cyclops is very good, but he’s not better than Wolverine, who can infinite you straight into stars, or Omega Red, who knows how to zone and drain a lot of damage. Yes, I know, his anti-airs are beastly in this game, but, mind you, they are far from being perfect.
Hm. I see where you’re coming from.
And believe me…I am also a Norimaro player, as well. It’s just that, as of late, I have been getting a really hard time catching up to Cyclops and Spiderman with his moves, and whatever I try to pull off doesn’t seem to cause much damage, hence why I placed him so low. Meh…I guess it’s just rust on my part. He is a fantastic runner, though, I’ll give him that.
As for Bison…ugh. Poor guy falters so badly. His performance seems to have dropped so drastically since XvSF. Many of his old combos don’t even work anymore with me. Perhaps there’s something I need to know about him?
It seems unanimous that Chun’s low, so, why not?
Hm. Looks like I’ve got to practice a bit more with Dan, then.
Lol I know no serious player would use autograph hahaha. I know how deadly Shinkuu Gadoken can be, I dunno. I’ve never had problems with an Dan opponent, so maybe I go back to the game and rediscover his roots/goods :p.
Can Mech Z double atomic buster? That’s close to 50% gone off the back, and that breath of his is a huge plus for runaways(fills the meter rather decent too) He’s still gets owned though by true projectile characters (Cyke, Akuma, Ryu) plus I remember Omega Destroyer punishing his health bar.
I forgot about Shuma’s CD, yeah it hurts pretty bad. Fortunately for shuma, it doesn’t take long to fill his meter at all if you’re good with him. Mystic Stare is pretty good too.
How can dan be middle tier, he can’t even chain on the ground… thats one big disadvantage.
Now you guys are confusing me, some of you say Ryu is middle-tier, yet some of you say he should be in Upper-Tier. So which is really true??? :wonder:
I’ve been messing around with Ryu alot lately and my conculsion is that he’s around Middle-Tier only. He has some decent pokes, and okay rushdown from what I’ve been able to do, I have a tough time fighting Cyclops with Ryu, and yeah, Mech Gief has a tough time up against Ryu.
However, what does make Ryu Upper-Tier for the people who state that he is. Because I’m interested in hearing it, I’m not saying that I don’t agree, since I wouldn’t mind if I’ve been using Ryu wrong in MSHvsSF as of late, however, from me messing around with Ryu, I don’t see how he can be up there with the likes of Sim and such.
This is quite a fun game, I’m happy to see that the damage overall has been toned down slightly from the previous vs game. Making matches slightly longer.
Cap/US Agent also have a very annoying team super, IIRC you can use it to cross under people and confuse people to get them to block the wrong way and it is really fast as well.
Iron Body Zangief gets totally owned by OR and Cyclop’s supers, it’s really disgusting, especially OR.
Dan is a very all or nothing character. He can do a lot off a throw or a launcher and can rack up huge damage fast, but against many characters getting in any offense is very difficult. Against a turtle poking character there is very little he can do. I consider him pretty low because if the opponent plays safe and knows how to fight him all he can really do is hope to land a medium attack into Shinkuu. He has poor range and weak jumping attacks.
Maybe the proper assist helps him out?
Edit: Parts of Dan’s autograph have really high priority. It’s still totally useless but it’s kind of funny how much stuff it beats out for one pixel of damage. (Then leaving you open for a super…)
-Fast, a little toned down compared to his xsf but not as slow as his non-transformed mvc1 self
-Easy links to Shinku Hadouken. Air hadokens/Air HK’s good for spacing and stalling too
-Damaging lvl 1 Shin Shoryuken
-Iirc he has some ground infinites but I can’t remember what they are exactly
Who had the best assist in this game?Hulk? America/Agent?
Best assist is Hulk IIRC, then Cap/USAGent.
Dan is really only mid tier - and he’s still probbaly on the low end of the mid tier- because there are characters who are definitely worse (e.g Shadow, Sakura, Ken, Chun-li). He’s not great or anything.
The only characters Mech Z outright dies to are OR and Cyclops. Especially OR (j.HP and Omega Destroyer = Dead Mega Z). He doesn’t have that much trouble with Akuma or Ryu (they’re about average). And yes, he can DFAB. Speaking DFAB, the DFAB does more damage depending on who his partner is (this applies for Gief as well). The mot damaging version comes from having Gief or Hulk as a partner.
Speaking of Ryu, I can’t explain why I think he’s upper tier. Just his combination of speed and abilities just makes him overall good. Jumping in Hurricane Kick to advance easily. A deceptively fast throw that’s tough to roll out of (You can get really good damage out of throw, wait for opponent to get up, throw, OTG sweep -> super psyche out patterns). Easy combos to Shinkuu Hadouken that hurt. Super Hurricane Kick that randomly guard breaks (kill a character, do super as the other character comes in, they’re highly likely to get hit halfway through the super).
The Tilt @ Killeen Mall has 3 copies of this game.
What’s some shit I should be doing with Omega Red?
Isn’t his BnB something like launch->air combo->end with air super?
And why is Dhalsim considered so good? I like messing around with him from time to time, but what does he have that’s considered so good?
With regards to Omega Red, to get that combo to work, remember that his own back has to be facing the corner. As he launches:
LP, LK, MP, Carbonadium Coil (LP or LK version, throw towards corner), Carbonadium Smash.
…to make things easier, wring the joystick backwards for the move instead of the usual way for the Super. For example, if you usually get Carbonadium Smash by wringing out D, DF, F + PP, wring D, DB, B + PP as you toss with Coil instead.
As for things you can do with Omega Red:
Hope that helps.
Now, about Dhalsim.
Dhalsim has some decent moves to keep people away from him. Namely, FK and Jab Yoga Fire. FK has some good priority on it, and will keep a few players grounded…for a short while, anyway.
In any case, he’s more of a poker, so try that. Too bad his supers tend to be crappy, though.