BH beats Spidey based on runaway. Jump back fierce, stand short on ground to prevent rushing in.
Shuma has 100% (TOD) within a screen of corner. Combo to launch (or kick throw, then d.s.fwd), sj.short-strong-fwd-up+fierce, sj.strong-dn+fierce, land, OTG c.jab-s.fwd, sj.short-strong-fwd-up+fierce, sj.short-strong-up+fierce, land, c.fierce-c.rh. (dizzy) jumpin rh, s.jab-s.fwd-CD, jump and grab. KO. (omit 2nd sj.strong against psy/spid/wolv; you can get away with s.strong-c.rh, which is much easier to time, if you’ve already hit them a bit or if they are not hulk/thanos/doom/shuma)
I don’t think Spidey wouuld drop in the rankings… s.strong is simply too good. Many characters have a problem mounting an offense using moves safe vs. s.strong (that is, if s.strong is used in retaliation when the move is blocked).
BH (2-way) and IM (8-way) can airdash on normal and super jumps, Magneto can 8-way airdash only while flying, and I don’t think Doom has an airdash at all. However, on the home versions, you cannot airdash while flying, so Magneto has no airdash in home versions. Super tight.
To do divekick infinite on IM, do launch, sj.jab-short-strong-divekick-fierce-RH (do the jab-short-strong as slowly as you can while still comboing). When you get it down it is 100% reliable.
If you include bosses:
#1 Thanos (pretty easy wins over everyone except Anita, which is probably 5.5-4.5 or 6-4 in Anita’s favor)
#2 Anita (only Doom, Thanos, and maybe Cap can even fight her)
#3-12 Everyone else
#13 Doom (he beats Anita about 8-2 but loses to everyone else, except MAYBE Jug)