This first,gaming second.
Thx for the help guys.
mag then storm then drunktech then sentinel
who knows if they were just over-reacting/drunk/crazy
i dont get to talk to them much but this conversation struck me as :looney:
wait…what?O_O
I know Iron man is up there,but they must have been joking,right? I just can’t see him over SENT, and how did mag become better then storm? I always thought storm was better.I guess a lot has changed since I stopped fucking with MvC2.:looney:
I still think Storm is the best character in the game. I know so. She has more versatility than Magneto.
yeah, i still believe that too.
storm
sent/mag tied for 2nd (if mag gets the hit, can fuck u up…otherwise, sent is fucking you up and unblockabling you)
IM/cable tied for 3rd? (because I’m pretty sure a sent that knows what he’s doing can own IM…storm especially with meter…and doesn’t cable still beat sent?)
hmmm : /
thats the thing about it, it’s just an opinion based on relative experience.
i asked them twice, then three times, same answer
personally i think the top characters in order are
mag,storm,sent,ironman,cable,cyc
the mid tiers are very difficult to place, alot of teams to consider.
I wish somone like vdo or gabe would chime in:shake:
is sent’s domination over mid to low tiers (and to a lesser extent storm and cable’s domination [since magneto needs to engage the bums]) taken into consideration in anyone’s lists? or just in relation to top/mid tiers?
though mags may be high compared to the other gods for some people’s lists, I’m sure VDO/Gabe prefer to fight magnus than sentinel (storm/cable). actually, I remember both of them saying something to that effect
yep. storm is top tier, sent and mags tied for 2nd, then cable and im tied for 3rd.
I think Iron Man is 5th.
Storm/Mag/Sent/Cable/Iron Man.
Either that or switch Sent/Mag.
hey,
i’m tring to do storm’s basic combo:
launcher /\ lp lk lp lk LA (X1 or X2) Super.
but no idea why sometimes the super just won’t comes out…
i’m pretty new to the VS games, but played fairly well in GGXX and SF4
thx
in a way, isnt storm really only the best if shes backed by sent?
otherwise there is a cap on how much damage she can do without reset.
What about teams?
Combofiend>MSS
Do you agree?
What do you think about combofiend with sent-a versus combofiend with sent-y? Advantages and disadvantages versus top teams/characters?
All I know is that a bunch of good people play this team over here that you probably haven’t heard of, but the best were combofiend himself and david lee and they always used sent-g.
combofiend can handle more matchups(especially the msp matchup is key here), it has a great aa and solid team build imo. It has difficult matchups but the team is well rounded.edit: the hardest matchups imo for me personally are msp and sscyc. Both of those teams are very mobile and they can break down alot of your defense in this matchup.
Storm and Mag as you know, go apeshit when that happens.
about the rp vs drones, i feel like the rp helps out mag alot more than it does ironman. Look at the recent ec tourney where chris creecy wins the whole thing with rp. do not get hit:rofl:. the team is vulnerable against rushdown until it gets meter, then it doesnt matter that you have rp instead of drones.
Myself i play this team with drones.
Keep practicing the combo. As soon as you see the lightning attack hit (you should anticipate this hit), then cancel to super. After you’ve done this several consecutive times, you should be getting the hang of it. :tup:
Storm does the most damage when backed by Sent, but she isn’t the best ONLY when she’s backed by Sent. She’s the best overall. On point and with assist.
I don’t agree.
I thought David Lee was playing Combofiend with rp? He was the last time I played him, but that was back in… um… '03?
I agree with this whole post, Mike.
However, I’d play Combofiend with rp, simply because my Magneto is usually on-point for the majority of the match as opposed to my Iron Man or Sent.
Iron Man could use both rp and drones. It all depends on how you play Iron Man, really. But always ALWAYS have Magneto on projectile and Iron Man on Anti-Air.
I’m pretty sure he doens’t play anymore but when he did, he used drones except on team rowtron. There were some camelot vids also when he used cf vs cf himself and he was using drones. This was back in 2005. He was one of the first people that said MSS-a sucked even back when it was new. Anyway,
Mixup: Let’s say I’m starting storm against msp. Should I always be mashing commando at the start of the match?
See I never call capcom at the very beggining because I refuse to be double snapped in the beginning (for example low short short assist, snapback or the jmar opener neutral up+rp, dash down lk, lk, snapback_ I don’t care if I’m going to get snapped, or if I’m gonna get hit and eat like 3 resets, but I refuse to be double snapped so I don’t always call capcom right away, I like to block first then call capcom. Another reason is that I can’t time it right for commando to come out immediately right as the match begins.
Unfortunately as a side effect of this, I tend to have trouble blocking, like I might be able to block the opening magneto attack, but I’m unable to jump back or block the next attack or he just tri jumps and avoids my assist when it comes out.
Should I always be mashing capcom and would it be different if I were playing against msp or mss instead? I’ve heard at least one opinion from a top player I’d like to hear yours.
If you want to be smart about the opening vs magneto, block and then try to use your assist only when you can see which side he is on, if you can spot the height that he is at while attacking then you can block and then call your assist. If you delay your assist call properly until after magneto crosses up and before he can reposition to make contact you can be safe doing this, then problem is that it’s capcom(magneto can reposition around your delayed assist calls anyways)
I asked one of the best players what to do in that situation, his response was to block and dont risk the immediate loss of an entire character.
also, you better work on your opener timing in general, pay attention to the double white flash as the fight opens, the 2nd flash is the exact point which you can attack or be attacked.
yeah I see what you’re saying. That’s what i basically thought. Another player tells me the opposite though,…I should always call capcom if I’m going against MSP because that team has more crossup options compared to MSS-A.
In general I think I need to work on the timing of calling him out so he comes out immediately when the match start if that’s what I’m looking to do. Like if I’m playing mag vs a storm player, I open up with low short short assist which is presumably safe, but I still get hit by blocking low+capcom, yet when playing the matchup in reverse, my capcom doesn’t come out and I’m forced to block or get mixed up/double snapped.
Anyway,
mag/cable/sent vs mss-a.
both mags on point, which team has the adv if any as far as the mag vs mags matchup goes? I know this is theory fighter here but still… And as far as defense goes…when to block and countercall, as opposed to when to pushblock then countercall, or as opposed to not push blocking and just jumping back+assist, or as opposed to neutral jumping straight up or forward with lk lk and attacking to get out of a rushdown…?
Apparently my rushdown is too slow or something is wrong, I can’t put the opponent in block stun, therefore I can’t mix them up high/low because jumping back beats both against Evilj. Therefore, most of the time, I’m on the defensive end and I’m forced to block and it’s quite hard to block all the time especially against magnus players who just don’t care…
there’s a player here who never blocks, he plays combofiend starting mags vs msp to a lot of success, and he just avoids the situations so that he doesn’t have to block. I don’t think I’ve seen him pushblock at all.
Mag/cable/sent has alot of advantages over mss-a in close. The cable aa can be used to counter mag normals and both of his helpers in close. This gives him freedom to reposition and setup his normals in favorable spots. About your rushdown issues, it sounds like you’re having trouble maximizing your blockstun in different area’s.
start by using clk, then pressing cmk+assist as your link instead of clk+assist,cmk
that will give u a little bit more time to do an overhead when you have somone grounded, you can apply that concept to many area’s of your rushdown.
delaying your normal links into assist properly so as to maximize your blockstun is the main concept that you want to focus on.
one thing to make note of, if somone tries to maximize their stun on you with clk, link cmk+psy you can pushblock them away from you so that psylocke will miss. alot of small things create the mindgames at play. focus on the small links into assist first and how those can be manipulated.
oh lol, i was making some reading (in the depth of storm’s forum)
and see post with similar problem to my own
make sure u press in time bla bla PP in the same time as HCF bla bla…
…
wait a sec, its HCF?! not QCF
I’m such a fail
thx anyway
A little question here…
while i practice in training mode, it seems that randomly, in the middle of the combo the character will fly upward as it go ko’ed and the combo will end , with no particular reason…
any explanation for this?