Maritimes Thread 2012

Yeah Haggar’s not so good with how amazing zoning is in Ultimate, for sure, but I’ve seen some really impressive play with him on point. I think there’s a killer Haggar from PEI? Also I remembered how important chicken blocking (and that Nemesis stand C hyper armor!) is and that made a difference already (getting ragequits out of way better players online with dat Dark Arthur yesterday morning). I won’t play Sent anymore since he’s made out of tissue paper and Magneto’s way too complex for me to play properly. Thinking I might just need to practice up the cobra strike / samurai edge Wesker combo and I can run Arthur / Wesker / Vergil, especially since Vergil with 4 meters is a guaranteed kill off of any hit pretty much. Not sure if I’m gonna use Nemesis or Vergil at PEI, we’ll see.

Here’s what’s really confusing me about Marvel: hitstun. I can’t seem to find anybody talking about it specifically. Which moves have low hitstun and which have high hitstun and should be avoided? What’s the damage-to-hitstun ratio of like L, M, H attacks? Is this in the guide? (it ain’t in the vanilla guide, that’s for sure) I keep having to work in weird timings, especially with Vergil, in order to avoid pop out (like all I can do off of a samurai edge assist launch after a launch combo is air H into helmet breaker into high time then hyper - anything else results in a pop out)

Does anybody want to get into KOF? I might buy a 360 copy to give away since the price dropped and I want more people playing this game. Holler at me.

Hitstun and damage varies by moves, but generally lighter attacks have less damage and hitstun than heavier attacks. During combos, it degrades based on time elapsed. Wallbounce, ground bounce, and special knockdown states ignore hitstun deterioration. To do combo extensions with Vergil, you hit them with round trip after samurai edge, and then do sword loops using cr.H, judgement cut, lunar phase, and spiral swords.

Also, try not to worry too much about health in this game. Odds are, just about every character will die in one combo anyway, so it doesn’t really matter. If Sent gets caught in an assist, on the other hand…

Why play Wesker on that team at all? You could always play a more Arthur focused team like Arthur/Dorm/Vergil or Arthur/Strider/Vergil. Vergil is fine in the back, and his DHC extension does like 300-400k, so you don’t need the hardest combos for the second characters. The Vergil assist is really good for zoners who can cover it, and Arthur should be able to. You also get safe DHCs out for Arthur (Gold Armor/Stalking Flare or Gold Armor/Legion).

You really seem to like Arthur. You should play the character you’re passionate about rather than just forming a team from top tiers that you’re not.

Dan played vs a arthur/nem/??? team at evo too

PFFFT, screw characters you are passionate about, play top tiers. Also, with vergil his spinning groundbounce move (causes hard knockdown when ground bounce is already used) almost ignores hit stun scaling. Also, Vergil’s crouching hard causes a soft knockdown, which ignores hitstun scaling.

Point haggar is alright, Work on unblockable resets with him. Haggar with wesker in the back has plenty of 'em. Haggar is actually a combo intensive character, who can do 900+k damage before using meter with the right teams. He also has unblockable resets with the right teams (and against characters with limited mobility). Although haggar has limited mobility, you will want to stay grounded as much as possible. Use lariat liberally, cancel into supers if you are going to be punished. DHC out of supers to a safe second super if you guess wrong twice in a row.

All that being said, I don’t suggest Haggar until you are more advanced. If you plan on playing a “dark arthur” team, play a really terrifying character out front. Put tons of practice into him. The only way arthur is scary at all is if the opponent burnt their x-factor early. Also, forget completely about gold armour unless you have x-factor 3 already on. Gold armour is amazing for making dp+b or dp+c safe (advantage arthur, actually) on block. One of those 2 moves has tons of invincibility, and worst case scenario you get gold armour anyways.

Can I suggest running Captain America/Wesker/Arthur? Cap’n is a very execution light guile (I swear shield throw recovers instantly, covers a huge portion of the screen and is overall really dumb) that is really cheap with arthur daggers and summersault. His combos are pretty easy with Wesker assist, and he hits like a truck.

OH, also, I’m not certain dp+H has invince. dp+m has 14 frames of invuln or something stupid. Feel free to blow up bionic aaaarm with it. ALSO ALSO: He can team hyper combo after some of his projectiles like dagger. With the right teams this gets really dumb.

Oh man you guys I love support! This community is the best. Anyway I love Arthur as a character but I hate trying to play him, because he’s pretty tough to play once you aren’t just zoning. You may have noticed that once L3XFGA drops I kind of get blown up; I don’t want to drop him just because he’s gimmicky, but because it’s not a super great gimmick (or at least not a long-lasting one). I’m definitely sticking with him for now because I’ve got no time for brand-new tech, so this advice is still welcome, thanks. I have never really tried to integrate heavenly slash (that’s dp+m I believe, and yeah, they made it super invincible in this game… to the point that I think it’s better than his specifically-for-defense dp+l even) into his play so that’s something I’m gonna work on, and putting Arthur in front of Vergil is a very interesting idea. I am okay with the idea of Cap, because I HATE HIM SO MUCH (same reason I picked up Vergil), so I’ll look into that too. Practicing him should help me with those damn scythe combos I can never get down, as well. As for putting Arthur on point, I dunno; it’s certainly an idea and I could see rapid slash working amazingly well with it, but I’m not sure I can put in the time to make that work.

The main reason I don’t use Sentinel anymore is that I can do as much damage with Nemesis much more easily, and if Nemesis gets caught out… he usually gets another chance. If Sentinel gets caught (which is even a bit easier than with Nemesis, I find) he’s dead, dead, dead. Sent has that wicked cr.M hyper armor as opposed to Nem’s mediocre stand C, but that stand C armor is a lot more surprising to people. Honestly, I think about 50% of my wins with this team are because nobody knows Nem or Arthur (the other 50% are because Wesker is Wesker). I do take it as a point of pride that the locals are snapping in Arthur now, hahaha.

I don’t tier-whore (and please let’s figure out a better term than that) Marvel so much because the real high tier characters require more knowledge and execution than I have (Dante, Magneto, &c.). My version of it is to pick the characters with the highest reward:skill ratio, hence the current team. Vergil fits because even though he’s amazing at really high levels (and I’m gonna look into those loops, thanks!) he is hilariously easy to do decent damage with for almost zero effort, and if you plan your team around giving him meter then he can blow up literally any character in the game with the same amount of effort. Only once per match, but still.

So yeah, thanks, you guys are amazing. Definitely going to check out Cap and keep working on my Nem resets (got some suckers with tentacle slam M online lately; and I realized that since Nem can’t usually get a kill combo with just one meter, I need to start going for a reset and THEN into my standard Nem/Wesker junk) and Arthur combos and try to work Vergil in somewhere. If anybody wants to practice after Monday Ranbats, get at me. I should be showing up to Ralston again this week and hopefully not get ganked by lame Vergil shit (respect to Doncon but fuck I hate how big that damn sword is).

(also: I think what I meant to say re: liking Arthur but not liking playing him is that he plays weird, and I don’t like the “feel” he has. I think Vergil and Wesker feel GREAT, and I do enjoy playing them. Liking a character as the character can be important for sure (like I kinda hate RE and yet I play 2 RE characters) but for me it’s more about how they feel. Nemesis feels better than ANYBODY else in this game as far as I’m concerned, hahaha.)

550k+ damage meterless that leaves the opponent in what can either be a reset or push-to-the-corner zoning with Cap, Wesker, Arthur (and almost as much damage as Vergil off of a launch combo for one bar less). Hello new point character! This was good advice, and I think I’m gonna drop the gold armor shenanigans and just put Arthur in the back where he belongs.

Don’t be afraid to use gold armour, just use it more sparingly. If your opponent has 3 characters left and x-factor, if you pop gold armour immediately, all they have to do is die slowly enough so that their third character can come in, x-factor, then just wait to OTG and kill you when your x-factor runs out.

Edit: Also remember that charging star causes a hard knockdown at the end of it. If you need to kill their character charging star XF shield throw charging star to finish a combo will probably do it.

Yeah, I just meant I was gonna quit starting Arthur on point for gold armor-raw tag (which also means I won’t be forced into an armorless position once he eventually gets back in, which is probably good as you say). I’ve had crazy good luck with the Nem raw tag but that can’t hold out forever, so punishable. That extra XF charging star is also brilliant, and might even put Cap over the damage threshold I was pulling with Vergil’s “level 4”. I’ma roll this on Tuesday I think, now that I know the spacing for boomerang projectiles better.

STEVE, I HAVE SHIT OUT AKUMAS THAT CAN DO A BETTER VORTEX THEN YOU.

Team Pump going in hard.

did you have to eat them first??

That… That must have been painful, Kyle. I feel pretty bad for you.

[quote="Can I suggest running Captain America/Wesker/Arthur? Cap’n is a very execution light guile (I swear shield throw recovers instantly, covers a huge portion of the screen and is overall really dumb) that is really cheap with arthur daggers and summersault. His combos are pretty easy with Wesker assist, and he hits like a truck.[/quote]

Funny, I never really thought Cap as a guile except for the zoning aspect but very different. I do use Guile in ssf4 and maybe that is way I enjoyed Caps style so much and decided to main him. Although his recovery after shield slash is quite bad. It may look like it recovers fast but if you have a teleport or have a quick way to get in, Cap is done.

I will say that in my first few Actual Matches with Cap/Vergil/Wesker (it went poorly because I don’t know how to play any of them, really) Shield Slash saved my bacon a few times, as long as it comes back before you get blown up and it deactivates. I caught Remi’s Wolvie more than a couple times on the backswing. I think it’ll be a viable team once I get the hang of it, I still don’t know how to get in with Vergil.

People always forget about the returning hit of Shield Slash, it’s kinda funny actually.

Vergil’s standing H goes halfway across the screen. He has a homing teleport. Also, Round Trip.

Well his H has awful recovery (and I don’t think you can cancel into S unless it’s on hit or block? So I should probably start with the S->H cancel for that) and his teleport is pretty gameable. But yesssss, round trip + teleport B is EXACTLY what I was forgetting about, thank you.

Are you sure you two don’t play this game? Because it sure seems like you do, hahaha.

Simon does, very occasionally.

I don’t play this game because I don’t like it, haha. But theory fighting is good times!

ISLAND SHOWDOWN II LET’S GO GET HYPE

Team Pump in attendance? Kyle if you’re not gonna get blown up ON stream you better at least blow up the chat.