I only knocked him down once in that entire match and ended up going for a wakeup IAT, he teleported away and I didn’t have time for any kind of hayate. Thank you for your extremely helpful comment about my match being “painful to watch” - I like the positive attitude, so thanks.
I have quite a bit of experience vs decent Sims (maybe not major tournament placers though), and my experience is that jumping in on him does not favor Makoto. Most Sims will fire of a fireball and if you focus through it, they get a free Fierce Punch at range - if you jump at range they get a free standing Roundhouse - and if you jump at medium range they get a guaranteed b+Roundhouse (knee). After a while I tried using Tsurugi to just try to sort of “quick hop” over the fireball but his too can be beaten on reflex with some of his quicker AA moves. You can keep on trying to mix up your jumps, jumping attacks, Tsurugis and try to get in - but in my experience this type of play favors a good Dhalsim player by quite a bit.
I also tried carefully advancing on the ground against Dhalsim (careful IAT, f+lk, f+MP, occasional dash) and had better luck than jumping in, but I still felt that Sim had a slight advantage in this situation as well. So now if I feel I am playing against a strong Sim, I go for the time out draw. So far no one has been as patient as me and I have not gotten it - but it did happen a few times when I did this for the Fuerte-Honda match-up in Vanilla. Probably a lame “strat” but Sim and Rufus give me significantly more trouble than any other characters (even Guile) by a long shot.
I would agree in general that there’s no shame in going for a time out victory; they HAD all 99 seconds on the counter to do something. The Sim matchup is definitely hard especially with his long range tools.
I’ve been theorizing that for that matchup, it might be a good gameplan to just stay barely out of HP range. Good Sims probably won’t take the bait but a mediocre one might try to poke out and eat a MP for his trouble to EX hayate.
Wong’s Makoto showed that Wong is fucking good at Street Fighter, not that the character is strong. You could give him a character with just normals, no specials, and he’d beat most pros out there for two reasons. That’s how he plays Fei Long.
He’s Justin Wong and that alone makes people nervous enough to fuck up. They respect his skill instantly, he doesn’t have to earn it.
He’s really good at the fundamentals of Street Fighter and he’s good at reading people. He was narrating the Inthul/Sanford Kelly match a while ago and was calling out what both characters were going to do well before they’d do it.
Awww man. I’ve got in My List the best example of going to sleep at the wheel against a Seth. I had him down to basically a jab with over 60% health remaining, and somehow let him off the hook. He took the second round (what should have been my final round, convincingly) and just perfected me in the final round. Ugh. I need to watch that one over and over and over just to beat out of myself any potential to squander a match the way I did with that one.
Great match. Although, it looks like the game’s auto-correct feature screwed Bigdanmul over a couple of times. That’s some pretty awesome rushdown he’s go there.
seth is an evil sob when the person youre fighting knows how to use him. ive only fought one person that knew him inside and out and he perfected/stunned me almost every round
Use Makoto’s forward dash defensively. That is, you can dash underneath Rufus so you’re not where he is. It works better than backdashing because makoto’s forward dash > makoto’s back dash. Try it sometime. You also jumped a fair amount without using fierce punch on the way up. If that Rufus was halfway competent you would have eaten a j. fierce kick into ex snake strike. Level 3 focus on their wakeup is also a bad idea generally, you could get thrown out of it or ultra’d. I know it hit, but so do non-fadc wakeup shoryukens and those are a bad idea as well. You landed a level 3 focus attack and then did fukiage into reset but didn’t follow it up with anything, which defeats of the point of that reset.
tl;dr: You jumped too much with no real goal for when you land. Also no axe kicks.
I find your playstyle to be extremely calculated on the whole. You tend to not rush in without a clear opening. However, once you do, your attack strings are not always the best and you let up on the pressure very quickly. That is not always a bad thing, such as against the shoryu-happy Ryu you fought, but if you never pressure such as with IAT, you are denying yourself. This game is won on attack damage, after all, not how well you blocked someone.
Against the Rufus I would suggest a few more pokes to defend against his rushdown. I’ve heard that 1LP+LK+MP is a decent OS in that situation though I haven’t had enough experience to say definitively whether it is or isn’t.
Makoto(Caj814) Xbox Live Misc Battles Parts 1-6.I also time tagged the characters I fought.Still got a lot more replays from June-August left.Along with my Makoto attracting a crapload of Ibuki players recently
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Wow… I didn’t know what to expect when I clicked on that link Lol. He kept jumping and doing late Tsurugis on Chun Li’s wake up (or at least that’s what it looked like to me) was that to beat ex sbk or is there some other reason behind it? also LoL at the Chun Li girls face every time Bigdanmul won haha