Makoto Video Thread/Match Critiques

I played some casual games with ultra 2 I think both ultra are playable in this MU. It’s really simple for ibuki to have a vortex without kunai on makoto that why i opt for damges with u1. Thx holbroal but it just a trouble with my controller not with my input :slight_smile:

Lol, it’s online, cant get steamed

On monday, we’re having a street fighter tournament from 8PM onwards, and I’ll be playing makoto. Here’s the link : http://twitch.tv/stlbarwarz
hope you guys tune in

Here is my crappy makoto play. Sorry for the quality I dont have a camera so I use my phone.

https://www.youtube.com/watch?v=whz565_hOYc&feature=youtube_gdata_player

Paul Pierce!



I didn’t understand o.O

looks like its low profiling. The active frames of palm are being cancelled by landing frames enabling her to grab because she ducks in the beginning of the karakusa. I’m willing to bet this isn’t that practical but I’ll test it when I get home.

I’ll always be amazed at how VRyu finds these kind of things.
It’s a fukiage kara cancelled into karakusa. The jumpin is avoided because of fukiage starting frames.
Great find!

I don’t see fukiage inputs

He does 62364 and plink P~K.
623P, fukiage come out, and is cancelled by karakusa in its first frames when kick is pressed.

That’s insanely hard. I bet he had to theorycraft that for days.

So he’s kara-cancelling the fukiage into a karakusa? That seems retardedly specific.

it’s not specific at all : it’s versus safe jumps. Fuki lp has some jump invincibility in its starting frames. Makoto can do the same thing with a ex karakusa. But you need ex.

@wirestyle:
nope. If you crouch, you’re getting hit. (I tried :slight_smile: )

you can do EX oroshi kara Karakusa if you prefer.

Btw, it can be used to delay EX karakusa too. For example, against ken throw -> backdash -> jump HP, which is 7F safe jump. EX karakusa doesnt grab, but EX oroshi kara EX karakusa does.

and yes, LP fukiage’s first frames are immune to jump in. To test, dont try to kara cancel and just do LP fukiage on a safe jump. You will see it whiff.

Uhm,interesting. But Akuma can cancel his palm in Ultra?

pretty risky.

Risky,but useful. DF Palm OS Ultra sounds crispy to me. No bad consequences with it.

There are pretty heavy consequences if the Makoto baits you into doing it. One good guess and you’re stunned. All depends on the skill level of the Makoto you’re playing though.

This ~1f you gain, can it be used to properly autocorrect the karakusa against ambiguous jump ins (or unblockables)?

What do you mean immune to jump-in? Do you mean the first frame doesn’t have a hurtbox?