Makoto Video Thread/Match Critiques

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Criticize me please. Thanks in advance :pray:

Good Match :slight_smile:

Match 1
Ok first, I like that you tested whether he was going to mash or not with the karakara attempt early on, but you didn’t punish his mashing afterwards. i see you’re doing c.LP, c.LK, LP Hayate and that’s ok, but if you can hit that, its better to do jump in c.LP, s.LP, s.MP, EX hayate. You didn’t go for the kill at the end of round 1… gouken hits really fucking hard so you want to kill him if you get the opportunity. You stunned him off of a FA2 (counts as 2 hits), HP Hayate, Fuki so 4 hits total. You just did FA3, Fuki, HK Tsurugi, when what you should’ve done to kill him is FA3, IAT, s.HP, EX Hayate, Fukiage, EX Tsurugi. Now the Fuki would have probably killed him, but the tsurugi is just in case. If so, you would’ve built the extra meter for good measure. You need to be careful because if he would have done wakeup ultra he would’ve had you at 1 hit kill too, and you don’t want to be there against anyone with a projectile, particularly gouken. Also, need to work on those wakeup setups after EX Oroshi. A few setups:

After EX Oroshi:

  • Dash, j.attack whiff, max range HK Karakusa
  • Dash, j.attack whiff, meaty c.LK combo (1 frame from perfect)
  • Dash, s.LP, NJ MK (4f safe jump)
  • Dash, Neutral empty jump, meaty s.MK
  • Dash, Jump over whiff attack, jump back over cross up Tsurugi or j.MK (character dependent)

That should help a bit. But other than that I think your makoto is coming along nicely.

Match 2
Says it contains restricted content??

GGs to Zakbg and thanks for the information

The areas I need to work on personally are

  1. Getting used to her movement
  2. Get IA Tsurguri down consistently
  3. Read patterns a bit better

I dont feel confident abour my IAT, specially when i am in player 2 position.
I know that ex oroshi is one of the best makoto weapon to set up a mixup, but i simply cant do anything good after as you mentionned.
That’s very nice of you, thank you the mossad man.

Some sick Haitani action, anyone?

http://www.youtube.com/watch?feature=player_embedded&v=rOBjAsu_Ads#!

There should be other matches in this tournament. I’m licking my chops.

hey everyone, ive been having trouble with good bisons lately, does anyone have any good advice/match videos for them?

in return heres a recent zangief match (excuse the quality)
[media=youtube]_Vgz6SzLxI4[/media]

What are you doing, holding down-back like that? What’s that gonna do? You might as well just backdash until you hit the corner, it will make the match go by faster.

Goal #1 in any grappler match: either get your opponent in the corner or get yourself as far away from your own corner while being able to hold your ground. In Zangief’s case, you want to stick around c.MP’s max range as much as possible. Get there, get your buffer pokes ready, and be as ready as possible to AA at any range.

I’m always fearful of those grabs of his so I stay back and just wait for him to either jump in or try going in for the kick into grab…

I know one thing, I surely felt bad for that gouken player. Man he was just throwing out random buttons, it really felt like he was just finishing a really depressing losing streak and he was mentally finished. He was probably over a 1000 pp and then he dropped to 488. So sad…

Hi guys! I’ve been trying to play Makoto in SSF4AE since she was my main in 3rd Strike, but I suck so much with her haha. I’ll record some matches of me getting destroyed, but right now this is all I have.

[media=youtube]GgBpY1HIwK0[/media]

[Things I can do]

  • Instant Axe Kick into st.HP/cr.MP
  • EX Hayate Juggle (Corner)
  • Ultra 2 follow-ups, both of them
  • Hit-confirm into Ultra 1
  • HP Fukiage -> j.HP Reset after Focus Crumple
  • Kara cancel into Karakusa
  • Some Unblockable thing I’ve seen other Makoto players do. (Backthrow -> Dash -> st.LK -> HK Axe Kick)…(so basically my execution is okay)

[Things I can’t do]

  • Okizeme
  • Land a Kara cancelled Karakusa haha
  • Anti-air with st.HP/cr.HK
  • Zone in, I really don’t get it
  • Reset into Karakusa, or punish people who jump out of it (dead confused here)
  • Beat Sagat
  • Hit-confirm on crouching characters; like, what am I supposed to do here?

Well you are on your way! Don’t underestimate your competence. While I understand that you might be a little confused right now, know you are doing a really good job. Though I can tell you’re s student. Here’s a couple of notes:

-You should be looking for fukiage at the begining of the match. Especially after a failed air to air. A lot of people tend to jump again after they beat you in the air, so give them a Fuki combo to discourage that.

-good job on the hit confirm U1 from Tsurugi. Great timing.

-your priorities should start with damage. Then position, meter, and empty space management. THEN resets. Don’t go for resets early in a game or theyll start looking for them. This is especially true when you have no meter. So where you did 2x sMP, Oroshi, you should have just taken the damage from Hayate the. Went straight to post MP Hayate strategy.

-NEVER use raw Karakusa after U1. They will be looking to escape, and we have tech vs that. They will be on the defensive so look for an anti escape setup. One I like is dash, empty jump over, meaty HP Oroshi. It works against most escape options.

-ALWAYS cross a charge character up after U1 for obvious reasons.

-I saw that cross up setup :). Good job! You missed it by just a couple of frames, but you’re thinking while you’re fighting! That’s really good

-corner combo… Check.

Overall I think you did a great job! Keep it up

Thanks, good to know I’m not a flowchart Makoto thus far.
Great points I can’t believe I missed myself. Definitely cross over charge characters, I’m not sure what I was thinking otherwise. The st.MP x 2 combo was me not realising I didn’t have enough meter, but yeah the damage would have been great alone. I’ll practice that a bit more.

Things on my checklist for next time:

  • your dash jump, HP Oroshi set-up
  • Fukikusa (I’ve read that somewhere and I’m going to try see if I can learn that)

–

Here’s another video I’ve taken with my friend. It’s 4 games, but only the first two have Makoto.
[media=youtube]jBnZFAI2Ec8[/media]

After a bit of practice I’ve realised that U2 can punish a blocked cr.MK if cancelled in a fireball. Pretty scary, Makoto never had invincibility on start-up before in 3rd Strike.

Q: What is Makoto’s best way to kara-cancel in this? haha, st.LK into Karakusa isn’t as useful. Does she have a good kara-throw?

Awesome fights.
He does a lot of hayate cancel when he uses st.mp and it’s guarded.
Does it a make a difference ? I guess he’s not doing it jsut for the sound it makes.
The strategy would be cancel if it’s guarded, release the kraken if it’s not :eek:

Read the Hayate Cancel section in the AEMAKOTO Guide. For me, the most useful part of s.MP xx HC is to aid in hit-confirming, like for meaty s.MP, s.MP xx EX; you can go as far as the 236 before you have to make a change based on confirming the hit or not.

Wow, that’s a lot more HCs compared to his earlier gameplay footage.

played filipino champ last night! Lost of course but I watched alot of other guys (8 man lobby)lose much worse.

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After that, I opened my own lobby and played 3(!) back to back seth players. One was on for a while and we went back and forth over about ten games. A second one I beat then he switched to ryu and beat me. I recorded the third seth because we only played once but I beat him (luckily) and he was the highest rated of the 3 of them

[media=youtube]asyvpLDTF44[/media]

and…
I guess I can post this example of downloading an opponents style

[media=youtube]cWb0tUZjyTw[/media]

You got lucky with your c.MKs as AA, you should have gotten wrecked for that. Gotta use reactionary j.MP for Seth or get your Fukiage trigger rolling. Otherwise you’re gambling hard on trades or his dive kick railing you for a full combo into mix-ups.

The biggest thing you need to work on is leading into things. Pressure that combos and keeps frame advantage, which will simultaneously frame trap and cover certain escape options. Things like f+LP (blocked), f+MP (CH) > c.LK xx EX Hayate, or s.MP, s.LP, s.MP spam into hit-confirmed Hayate. I feel like when I see your pressure you’re just winging it, getting random hits in. For instance, the times Makoto wants to use sweep are if you really think they’re going to jump after your string is over, you’re trying to counter-poke certain low attacks like many c.MKs and slides, or if you want to end your FA3 combo with IA MK Tsurugi, c.HP for the oki. Instead of doing random c.HPs, you’re much better off using FA2, IA MK Tsurugi or f+MP to go for that continued pressure, much safer (usually :eek:) and leads into more damage.

Same thing with your mid-range game, you don’t want to just do random c.MPs and junk. That’s just sloppy. Buffer poke more, and if you’re not comfortable with your opponent’s habit on if they’ll jump or not use c.LK/c.LP/s.LP/s.MP buffer pokes so you can keep AA capabilities and not put as much on the line. You people around here probably hear me like a broken record in half my posts, ā€œbuffer poke this, buffer poke that.ā€ Well, it’s because that’s her best, most consistent footsie tool. She can play a Ryu-level physical zoning game where an opponent’s jump leads to 328 damage and beating a poke or baiting a horizontal move can lead to similar damage or at the least cornering an opponent. Most importantly, it gets her opponents to simmer down and allow dash ups.

Lastly, work on your punishes. At 3:26 of your first Seth video, you had enough time to get to a piece of paper, write a letter asking V-Ryu what the best punish is in this situation, mail it to Geneva, wait twenty days and get your response, then get back to punishing that Ultra. In that case, you could have FA3, IA MK Tsurugi, s.HP xx EX Hayate FADC LP Fukiage and taken off 50% life if needed. You didn’t, but you DID need more than c.HP. No throws as punishes (except for necessity, learn that frame data).

Looks like Champ was trolling you.

Talk about trolling, I watched him get ahead on health against a ken player then back dash the whole round. He back dash into the corner then teleported out and back dash some more. You should have seen how hard the guy was trying to catch him! Then against a chun, he got her in the corner and simply yoga flamed her to death. Every time she tried to jump out, he did the up fire(his reactions on that was amazing). She couldn’t do anything

absolutely! My mind went blank because ā€œhow the hell did I not get hit by that ultraā€. That’s probably why he left the lobby after that.
One thing I don’t get about your commentary is you saying not to throw out cr. Mps, but everybody said to do just that in analyzing my mingodynasty matches?