Makoto Strategy and Match-ups

That does work well, since it lets me keep my forward buffer while defending against Rekkas; I do it, but this Fei whiff punishes my s.MP buffers all day, even if I’m “random” with them by throwing out a smoke screen and mixing up between advancing between them with f+MP and neutral jumping or whatnot. His Rekkas might be patterned instead of reactionary, I’m still trying to determine if he’s just throwing them out at certain times or responding to my buffers.

I agree, U2 is best, since Fei just keeps her in the corner. Can’t he do a FK (attempting FADC) on your wake-up in the corner and tag your U2?

Good to know about HP after Tsurugi, guys! I’ll change my post so as to not mislead anyone.

Yeah, for sure agree with the U2, and I always get CH out of st/c.mp buffer hayate by either his cr.mp or rekkas. Maybe that’s just bad spacing by me. But, I also rather use st.mp on reaction to chicken wing just in case he does a short one to try to bait, intentionally or unintentionally, a fukiage, but it’s easy to fukiage the ex one without worrying about mixing yourself up.

Oh man, Yun is finally starting to piss me off. It’s really not bad if he doesn’t have frame advantage, but when he does, it’s so damn annoying. He can not only make you guess wrong, but there are a lot of setups where you have to 50-50 guess a cross-up or not, and Fukiage won’t help in this. The worst part is you can’t just make a good read and get out, he’s too safe. If he fails his cross-up mix-up, then you have to deal with his mix-up three more times.

I finally fought a good Yun today, and if you make one mistake, ONE mistake like failing an anti-air or dropping a Fukiage in the corner or letting him hit you with a buffer poke or getting anti-aired or even BLOCKING an EX Lunge Punch … then I think what Bill Paxton says here applies perfectly to the situation:

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Id like to add that, V-ryu’s setup: backthrow, dash, cr.mk HP oroshi, owns Dee jay as well, it even beats his EX upkicks!! omg

lag plus twins = auto win

This works really well against most of the cast. the timing to get it meaty is very difficult though. Its the MK that throws me off.

Yeah the timing is kinda funny, I tend to go to training mode and practice it. This setup wont work on reversals that hit from the ground up…like adon’s DPs, I guess the reason this works vs yun or deejay is becaus makoto crouches a lot during oroshi, and yun/Dj’s reversals dont have a hitting hitbox that hit that low on the ground.

To add to vryu’s set up, it seems sweep > dash > HP oroshi is pretty much a win/win in most cases too. It at least worked on viper and any Yun who isn’t mashing out the LK version of his DP. Several Ryu’s also ate the hit, well in my favor.

In other news, just fought a pretty good Yun. I couldn’t c.mk dive kicks for my life… Should we really resort to lk mk target combo for mid-screen dive kicks? Not saying it’s a bad choice, but it’s also the only thing that seemed to work since my c.mk would be counter hit constantly around mid-screen.

yeah i stick to sMP & TC, the TC also beats his regular lunge punches…a Yun that knows how to angle his dives is a terribly frustrating match

Ive got a setup vs dudley:

meaty fwd.mp Os sweep. if its really meaty it will beat everything he has except EX upper and Ultras/super, if he backdashes he will get hit by sweep.

So basically if he’s meterless, go for this on his wakeup, he cant do shit about this with no meter

Why f+MP OS c.HP when you can do s.MP OS c.HP?

Because dudley’s backdash is weird and s.MP OS c.HP wont hit him. f+mp moves you forward and gives you just the range to hit him out of his backdash

I was watching Shiro vs. Daigo a bit to get some inspiration. One thing I noticed is Shiro capitalizes on the s.LP anti-air, always dashing in afterward - I definitely have to train myself for this, since s.LP only gives a paltry 30 damage. It’s super ambiguous due to the speed of the dash, plus Yun’s position can or can’t block Makoto’s dash.

i was training this 2 days ago, but with f+LP (come out faster, and hitbox seems better than stLP).

But again, if it whiffs, its a free dive (even if not hit) and here comes the pressure :’(

The only bad thing about f+LP is you lose two frames before the dash (recovery of 7 frames over s.LP’s 5 frames). On the other hand, it’s hard to AA with s.LP sometimes online, damn it. Thanks for the tip, I’ll go to f+LP if I get CH unfairly.

Made it my habit in training mode for ten minutes. Hopefully it pays off and doesn’t get me DP’d too much. :slight_smile:

i’ll make some try with stLP.

f+LP is godlike. Its hitbox is strange (like feilong crLP).
Even if you cannot combo after it (yeah, you can f+LP*3 -> LP hayate, but…). It stops a lot of things, and it’s enough to counterhit some pokes when opponent is in frame disadvantage. And usually, when someone gets counterhit, he stops doing anything, letting you go out of corner or continue pressure.

Typical example is after hayate, when opponent mash light, if you do f+LP (counter hit on his mashing) -> dash -> free throw xD

Oh, and another thing i’m wondering. Do you think you can use f+LP -> LP fukiage as anti dive kicks? it’s not an OS. If f+LP hits, fukiage comes out, but yun cannot punish. If it whiffs, fukiage comes out anyway and kick his ass.
I dont know if it’s possible. I’m afraid that yun can hit you in the recovery of f+LP :x

i did some test in the lab yesterday against him (again and again. To make people switch their character xD). I foundyou can do stMP -> stLP -> stHP against him. But impossible to do Hayate FADC -> stLP -> stMP -> stLP -> stHP.
It’s almost possible! (it does 3 hits, then 2hits). I’m sure we can find something.

Hmm, good to know. I’ll have to mess with f+LP against the twins. I played a Yang today that was actually decent and went with U1, big mistake. :\ Definitely stick to U2 as you would with Yun and Fei.

OMG meaty Oroshi is almost BTS.

vs Gouken you can do this:

Ex oroshi: dash lk mk TC meaty HP oroshi, and it will beat EVERYTHING gouken has, even reversal EX tatsu, clean, no trade. Also if he does Ex demon flip, you actually recover in time to do something, maybe jump back j.HP (havent tested fukiage on reaction). damn…he cant even backdash out of oroshi…its THAT godlike!

If a Blanka tries to chip you out with Shout of Earth (Ultra2) hold up and the second you land EX.hayate. Will beat it at anything but full screen. Otherwise will trade in your favor. : )

Is it me, or is Yun and Yang not as nearly as scary as Fei Long and effing Rog.

I mean the twins are good and all, but damn Fei… really? C.mk? Really?