How are you guys getting in with her? I’ve tried a couple different things, but it feels like I’m getting stuffed way more than I should.
Few more notes from some games I got today.
Blanka
-st.mp is ballin’ all day, every day, no problem. Stuffs horizontal ball clean, stuffs electricity from the right spacing.
Bison
-I had some good fortune getting within his st.rh/st.mk range, focusing, and letting it go once I saw an attack. Mak’s focus is quick enough to catch him on the backswing, and even if it doesn’t crumple, you’re now inside. You’ve got about .2 seconds to formulate a plan once you see it happen, though, so think fast. Also, don’t be too predictable with it, scissors and crusher will plow right through you.
hey guys, i just got the game last night and I finally got some online matches going. My Mak is still scrubby as hell.
[media=youtube]y8b-qXsMUXY[/media]
Found out last nite that s.mp beats Tiger Knee clean (even EX version). . .in vanilla was anyone else able to do that?
I personally want to say it’s in Abel’s favor but I too have barely any experience in this match up (nor have I played this game nearly enough) so I’m really in no place to judge. However, considering that, I’ll give a bit of my opinion on the little I did play of Makoto vs Abel anyway because I’m bored.
From what I’ve played in comparison to what I saw in your vid, you need to whore out Makoto’s normals much much more than you did in that video. s.MP, c.MP, and c.MK are your friends here. Also, going for Karakusa really isn’t worth it until you’ve really trained the opponent to block, and even then Abel’s Tornado throw shits on your Karakusa as it has faster start up and more priority. So it’s really better to bait shit and punish with it. I’d go as far as to say play the bait and punish game against him for the majority of the match. Getting greedy with Karakusa is going to get you killed fast. If you see him rolling close to you, grab him out of it with back throw for knockdown. As far as dealing with knockdown, focus and dashing out seems viable for dealing with his cross-up. As far as Ultra selection, I used U1. However, I’d imagine U2 would be much better for punishing whiffed TTs.
PS: Breathless makes me go WTF with everything it has (cancelable, super armor, unblockable since it’s a grab, delay-able, really nice travel distance). It sounds too fucking good on paper. There has to be a legit answer to it outside of point blank range (in which you’d just mash out your Ultra).
@NinjaCW: By beat clean you mean regardless of spacing? Or with specific spacing?
I’ve seen some people jump over Abel when they see him get stanced up. I don’t know how fast his Ultra cancellation is, so it may be that Abel has time enough to get out of it and anti-air a forward jump in some way. I haven’t seen anything actually beat Breathless. Getting away from it seems to be all you can hope for.
Once I did it when he tried to kara tiger knee me, point blank range, and right in standing forward range. I kept trying and it was just beating him at neutral quite a bit no matter the distance. The few times it didn’t beat it we just traded.
Ah, am I the only one here who’s feeling Makoto to be very low tier?
She’s lacking a LOT of tools, especially for getting out of pressure.
No she isn’t.
Also, seriously, getting out of pressure will be a problem for her, but you act as if she’s seriously lacking in comparison to other characters. EX oroshi is going to be good enough for her. Hell, I can think of characters with worse options than that.
The only tool lacking at the moment imo is a tool to punish backdash reliably without much risk. We haven’t even tested out all of her options yet.
Her “get out of pressure tools” are backdash, block+crouch tech, EX oroshi, and EX karakusa.
Make people fear the EX karakusa. Then you may not even have to use it too much.
People don’t know to fear makoto yet. That won’t last too long if you play a good game.
It’s just you. Suck less. Practice more. You’ll get there eventually.
She takes a lot of work. I hate how people are claiming that she sucks, meanwhile, all they’re doing is getting their Hayates blocked and whiffing karakusas.
Seriously, take that shit to training mode. I played Makoto in training mode for an hour before even doing my first matches with her. Then, everyday since I got the game, I’ve put in AT LEAST 2 hours of Makoto training (Hayate feints, karas, IA tsurugis).
There’s a lot to learn. I think most people’s problem is that they’re trying to be in their opponent’s face like in 3s. Honestly, I think Makoto works best right at the edge of c.mp’s range.
If you walk forward a little bit, you can hit with a c.mp. If they do ANYTHING, you can stuff it with a standing MP. If you get ballsy and see them retreating, you can f+FP. Once they realize that everything you do is tagging them, they’ll block. That’s when you can Kara kara and start shit.
I love your av, btw.
[quote=Mr. Basara!!;8780608 I think most people’s problem is that they’re trying to be in their opponent’s face like in 3s. [/quote]
That’s how I started to play with her, since I played a bit of 3S Makoto a few years back. That shit will get u killed in this game. But if you have your opponent mindfucked, then it could work.
Honestly though, no disrespect meant at all, but at least from the abel vid that’s not really 3S style. First round charged hayates to approach I wouldn’t recommend at all. Second round was better, though you seem to be doing the IA tsurugi too high and that dash up fukiage… yeah. 3rd round you just need to remember to block. Over all you need to improve on your execution and learn to hit confirm combos that don’t involve karakusa.This are improvement you could make anyway from the videos that I’ve seen.
I’ll probably have trouble too. Gotta hit up that training mode.
yo man, no disrespect taken at all. I could definitely use all the criticism I can take. The whole match in general was bad. In all honesty, I get scared of Abel because he’s so much faster than me. But I just have to get used to the matchup. And no, that’s no where near 3S style…at all. More like scrubby SF4 style. =P
I’ll have to look more into this match. Hopefully i can find some solid Abel players on live or something so I can take some mental notes.
It’s a learning process man. You’ll get better with more practice and experience.
Hopefully she won’t jar as bad as almost everyone is saying, but I’ll probably get used to her too after playing her for awhile.
Don’t forget her kara regular grab. Jab, tick kara throw. Jab, jab, tick kara throw, and jab, jab IA tsurugi are pretty godlike. I think this is going to be important for Makoto. C.jab in close is especially important. You can go for the tick kara throw if you see them blocking, or the hayate if you see it hitting.
Just wanted to drop this is, im more and more convinced that kara command grab will be needed to play makoto in competition. im still trying to get it 100% but when you do it opens up her whole game and makes her feel more third strike ish. her mixups with kara cmd grab are awesome here are a few to get you guys started.
IA tsuguri kara rh cmd grab
any hayate > kara rh cmd grab
low strong > kara rh cmd grab
stand feirce > kara rh cmd grab
so basically out of any bnb you can drop the combo and go for a kara cmd grab reset (id recomend kara ex for jab mashy characters)
also toward strong > rh command grab works great too
To add to that, you shouldn’t always do kara RH grab. You want to do the grab with the least amount of start up, while still being able to reach the opponent. This gives the opponent the least amount of time to mash something out against your karakusa, since it WILL lose to most things mashed out. Against some characters, kara isn’t necessary after HP Hayate. I can’t do kara lk karakusa, but I know kara MK karakusa reaches even after lp hayate. It even grabs people trying to walk back out of karakusa range after MP and HP Hayate. I think you only need kara HK karakusa after max range lp hayate and from someone walking back from your upclose lp hayate, so, to be safe, use rh kara after lp hayate.
I haven’t done much with EX karakusa… Maybe I’m the only one, but I’m starting to think it’s a waste of meter. Anytime you could use it, you could just hit them with a regular grab and save that meter for EX oroshis, which are far more necessary for Makoto. I’ll mess around with it some more before I shun it forever.
Edit:
I know it’s tedious, but I think we need to have a list of who can be regular karakusa’d after a hayate and who can be regular karakusa’d after a hayate in the corner.
RoFL, it’s funny because it’s true. (no offense to wonder_chef as I could see where you get that feeling)
^^^^ But really now our goal as Makoto players:** MINDFUCK OUR OPPONENTS**
Oh, and after a couple hours of playing with Makoto, over the past few days, I feel that ex karakusa is virtually worthless without kara distance.
Are you guys forgetting EX armor cancel-to-ultra?
EX: Rog EX strait, Abel EX CoD