Double post is failure.
I had completely ignored s.mp’s relevance as an anti-air until I played another Makoto online. I’ve had a few chances to use it since then and wow. I almost want to say it’s as reliable as Cody’s b+mp, if not more since it reaches out further. Between s.mp, c.hk, and fukiage options, I think Makoto has some pretty reliable answers to jump happy attackers. I’m pretty happy to hear it works so well against Rufus’ dive kick.
FUCKING DHALSIM.
Seriously.
Yea I have a buddy that plays Seth over here and all it seems like I can do is try and stuff his pokes with mine, if I try to get in range to focus->dash in, it’s like I just dash into an SPD so I’ve pretty much stopped doing that… =[
I’m so bad at this game. T_T
He has to do more than FB poke against you honestly, I haven’t played a great one but you can stuff all his pokes except for the low hitting limb but when that whiffs you can c.mp to hit him. Try to play patient. I have even just jumped at him and Tsurugi’d a limb…
gdlk post. Thanks for that hitting up training mode right now. I’m pretty amped for Makoto even though I’ve pretty trash with her right now.
Yeah, i mained dhalsim in sf4 and im not finding him to difficult to play against here. Against j.fierce you can focus on reaction and he will get knocked down, just dash in once and youre in his face. Like ninjacw said you just have to play patiently since she cant withstand a lot of damage. Also, his fireball has really slow recovery so try to get ultra 2 by focusing some of his fireballs at the start of the round and then punish him for using them.
Searched the thread, didn’t see anything on it so I’ll just go ahead and make mention of this…
If you’re suffering from Adon’s jaguar tooth spam, which is looking to be common right now, here are some options that I’ve found effective:
Any:
- Neutral jump on reaction to clear Jag tooth, attack as you fall onto him and combo of your choice.
- Stuff tooth with s.HP/ c.HK/ s.mp/ s.mk/ s.lp/ f+mk/ s.hk etc on reaction. I find s.mp and c.hk to be ideal. Trades are increasingly more common the closer you get to his side of the screen but, super reliable at full distance.
- Stuff tooth with Furikage, punish accordingly. More reliable than stuffing with normals at mid-screen or closer but, timing is a little more strict. Inaccurate tooth may fly over Mak as she crouches prior to extending the punch.
Jag tooth, Rising Jag:
- Block Jaguar tooth, EX karakusa. Absorbs first hit of rising jag and successfully grabs Adon.
- Block Jag tooth, block Rising Jag, mind which side Adon lands on and punish accordingly.
Jag tooth, throw:
Block Jag tooth, kara throw to tech out. A little iffy with this but, it seems like I lose out to his throw if I don’t use kara…
God damn, Rufus is killing me! He can just dive kick all day and Mak can’t seem to do a thing. Anyone have advice, or if the match-up’s been discussed before, could you tell me the page number it is on (seeing as I’m playing a Rufus in Endless and I’m using the downtime to learn some strats :P)
I read somewhere that someone said st.mp owns divekick all day. I have a good Rufus friend I got to play against him later.
NinjaCW doing his thing against an Akuma player.
[media=youtube]S4lRETEYnUw[/media]
Rofl, didn’t realize YOU’RE ThaBlackF1ash haha
Was gonna ask how did you even get those haha. Uhhh yea, me trying to understand how to play this crazy chick especially when they get away and come in as they please with reversals
This, c.mk, and s.mk. It feels like c.MK is a straight up dive kick killer, so option select this if he’s up close. Use MP is for his non dive kick jump ins.
Awesome Makoto very patient. I think whoever said play makoto like st gief was right. You have to be very patient and wait for opening, don’t just try to rush shit down. That last st.mp anti-air gave me a boner.
Nice move @ 7:14. Also @ 8:00 after the AA st.MP, target combo(?) closed the gap really well for ex karakusa. Good match.
vs vega
HK works like a charm against those crouch & stab rapidly fanatics. Just stick that strong leg out there and watch the trade work well in Makoto’s favor. Sometimes, there may not even be a trade. You’ll just boot the pretty boy in the face.
Just got back from a local tournament. Bout 40+ people, made it into the last few brackets. Performance was…marginal.
Completely devoured by a Bison player. Still not entirely sure what I could have possibly done to fight back. Being close to him is a nightmare and I don’t know what Makoto has to say against him. I was eaten alive by his aggressive barrage of normals. My other loss was to a very solid Ryu player. This one was more my poor performance than any match-up related problems (is there a difference?) Found it very hard to open him up and Karakusa’s incredible slowness and feeble range doesn’t do much to help the issue. Wasn’t horrible but, he eventually came out with the win.
Post-Mortem notes
Pros:
Mak’s mix up against a waking opponent is incredible and devastating to those who aren’t prepared to deal with it. Distinguish whether or not your opponent is liable to fall into these traps or not early. If he is, burn that EX meter on ex oroshi’s and alternate between feints and full f+hk’s, c+fp, meaty oroshis, and IA tsurugi’s.
Patience is paramount and sometimes sticking in a few humble pokes through their offense until you’ve “tamed” the opponent is often ideal. Due to Karakusa’s slowness/gimpy range you really want the other guy to feel like he needs to defend hard in order to land them safely. The good news about this is Mak’s pokes are fantastic; sticking out a f+mp stuffs MANY offensive tools and earns you a quick 90 dmg. If the opponent’s defense is solid and they’ve got a good head for “combo-breaker” type tools (read: dp) just stay composed and keep chipping at that health bar with her pokes and humble normal combos. You will either frustrate him into completely turtling, or bait a move he will greatly regret. Makoto can also play this game from a GREAT distance thanks to the amazing range on her uniques.
Cons:
Makoto’s major weakness seems to be against characters who are in your face and incredibly aggressive. You don’t have the benefit of zipping into their range at your discretion like you would against more patient characters and some of them are simply better at beating you to death in close range. Karakusa is theoretically a nice answer to this like Abel’s tornado throw might be but, it just doesn’t seem to be very reliable; missing with it means you’re going to eat something REALLY nasty. It loses to throws, normals…you name it. I don’t know if it beats anything at all unless you use the EX version to absorb a hit and even then it might whiff. You can COMPLETELY ruin the other guy if you land one but, I just haven’t found a great way to put it to use beyond convincing the other guy that he really needs to be blocking. No passing-through moves, no instant damage type moves…really aching for a way out of all that pressure.
Those are my thoughts and where I’m at with the character for now, anyway…dunno if any of it helps.
any tips on to execute hadoken command nicely when done in a poke to hadoken combo since the hayate is same command, im having trouble because of the stupid DP shortcut capcom put in it the df2x+p its really annoying
i’m assuming you mean HK?
well something i found to be a good thing to consider when playing an ibuki. If you know your gonna play when lets say in team battle or endless i tend to choose ultra 2. I have turned the tides of the match with this several times. I specifically use it when ibuki jumps back and throws kunai more then enough time to wait a split second after the kunai is thrown and unleash ultra 2 nailing her with full animation.
Id also like to note that i was devoured by a bison player aswell. I could not come up with any sort of strategy that would work. the only thing i could throw out when i was being pressured with pokes into scissor kicks was to throw out an ex karakusa after the scissor and absorb his cr. lk and grabbing him. also this match up i find its better to use ultra 2 aswell for the same reasons as ibuki. when ever he does devils reverse to psych you out just wait for it and activate ultra 2