Makoto Strategy and Match-ups

Not sure how the match can be 5/5 when dudley with no meter can do endless blockstrings and pressure, while makoto can not.

Everything in that quote basically says pray you land an ex Karakusa or you are screwed. :frowning:

What I’m really looking for is the point I can lp/lk into a bnb to turn it around like I do with the rest of the cast, but those two don’t seem to leave openings to do this.

I tried looking up videos of the matchups, but the ones I found, the Dudley/Cody players are being respectful and not doing all out pressure like I encounter online.

Dudley and Cody are frame trap characters. I would consider Rose in Guy to be in the same category. They have really good normals for frame trapping, moreso than most characters. The reason you can’t get a button in-between is because mak’s normals aren’t made to interrupt frame traps. Mak’s normals are slow and have a lot of active frames, which make them ideal to be counter hit on startup. Any player you play who has tight strings, you’ll run into the same problem, it’s just that cody and dudley are probably the easiest characters to use that can really lock makoto down in blockstun.

Sometimes you just have to block. If you really must do something to interrupt, then yeah, you’re going to have to go for the ex karakusa or give up ground by backdashing/FA backdashing out of the pressure. Find which strings they’re commonly using and put the dummy on record and practice choking them out of those strings. That’s the reason you see most dudley’s pacing themselves in replays, because they’re scared of getting choked. They’re just going to do their auto-pilot blockstrings until you make them scared to do them.

Thanks for the reply Plague, you told me what I already feared was the case.

::back to training room::

the dudley and cody match really comes down to footsies imo. they both have really good normals to whiff punish makoto but she has the same. only thing she lacks is walk speed but if you know your spacing well this actually becomes an uphill battle for them imo. her mp covers space so well in these mu’s and her cr.mp, cr.hp, mk and hp are all great whiff punishing moves in both matches.if they get ib sometimes lab time isn’t always the answer. I’ve said just block more than enough times in this thread but seriously just block lol. especially if you have the lead. dudley can’t safely chip you. making that defensive read comes with the territory. whether its an tsurugi over an throw or dashing under a jump(trying to bait for ex karakusa) as a makoto player you should get used to making these reads. tbh the best thing to do is prevent them from getting in though if your that worried about it. honestly adding onto shockys stuff. also aa with mk. it beats all of his jump ins clean.

Anti airing his Elbow jump is kinda random.
Sometimes I can do it with stMK, sometimes I get beaten. Sometimes crMK works, sometimes it whiff completely.

Anyone experiment with axe kick on decapre’s wake up? Trying to shut that bitch down and was thinking a delayed heavy axe kick might beat all her options cause how ass her uppercut is?

Not really, her uppercut isn’t bad actually. It’s awful on block, but the hitbox goes very high, and it’s active for a fairly long time.
Cross up jMK should avoid it completely outside of rare autocorrect tho. And when she doesn’t have meter, her uppercut isn’t throw invincible. ( unless they use the throw invincible version but then it’s not strike invincible, never saw decapre players play with this in mind yet )

Anyone know a good source of information for makoto matchups outside of srk?

All the spoiler inside spoiler links don’t work, making most of the information in these forums inaccessible.

Maybe I’m just terrible, but I’m actually having quite a bit of trouble specifically against Cody’s Knife. I feel like I have nothing to beat him with when he picks that thing up and decides to just go stab-crazy. His Knife moves just seem to come out so fast and beat me at the ranges where I tend to want to fight. Am I completely overlooking something obvious here?

Cody Knife attacks all have a very good hitbox.
I don’t have much experience against it at all, but I guess you could try to do more jump with delayed axekicks when he has it ? He lose back MP and has to anti air with crHP, which isn’t as good. That could work. Maybe.

Ok so i fought Snake Eyes’s Hugo a few matches last night and i have some advice when fighting against Hugo as a Makoto player, Make sure you pick Sagat Kappa

any advice for Makoto vs Rose? I play a Rose who knows my play style pretty well now and is starting to get me free.
I use Combo W or U2, to try and make him fear dropping Satellites. Any tips would be helpful.

Niku you have to block… a lot. If you block a crouch medium and get a read for a soul spiral you have to EX Oroshi to stop pressure. When you get a knck down safe jumps are alright but more then likely he is gonna backlash or ex spiral. Well timed axe kicks for back dashing and karakusa for EX soul spiral, or normal throw if you wanna be safer. Aside from that a stander counter poke game, i use Ultra combo double. Really comes down to blocking a lot, getting her to waste meter and scoring a knockdown

ok excellent thanks heaps!
That is where I am making a big mistake, I am not punishing the Spiral when I block and then I am trapped. I will make sure to use EX oro to punish that.
I do well when she tries to stand toe to toe with me, I win. You pretty much nailed it when you said I need to block and punish the spirals, I am glad it is not just me being a noob.

I feel like this is a some what hard match so I try not to get too butt hurt and see it as levelling up.
GOTTA GET DAT XP SON

thanks again N

Then again, it can be hard to know when Drill are safe or not.
But any normal into drill is never a true blockstring so Ultra 1 can keep her honest, EX Oroshi might work too, not sure.

It’s really hard to play footsies against her, her slide is hard to punish or whiff punish.
I think King of the Night is right about being patient and blocking a lot. We don’t need much to kill her if we can catch her good.

remember the oroshi won’t punish the spiral on block but cr mp into soul spiral is not a block string so you can interrupt, its makotos only invincible option

you guys are great! really appreciate the help

Yea the only thing I’ve found to deal with slide is throwing out standing round house so her face slides into the boot, or standing mk to get it to whiff her recovery is pretty good on that thing though
Edit: Looks like standing mk won’t make the slide whiff, pre-emptive st.rh or cr.mp are the way to go

IN the lab right now and you can ex oroshi through any of the safe ranges of soul spiral (the far ones) and the ones you cannot are at least -6 on block so full punish

i owe you a beer mate :wink: