That Ghost Rider matchup is terrible. He pretty much covers all of the screen where you want to move. Similarly its hard to zone him when he is backed up by assists. Might have to switch characters around to fix the GR issue.
Tiger kneed H whirl winds and super jumping falling with Lighting sphere’s>>>>Ghost rider. You can lame him out until he gets frustrated and then land that “big damage combo”
I’ll try that next time. I was working with forcing him into my space with Foul Wind or keeping him away with Fair Wind but that wasn’t working too well. Always forget about Lightning Sphere.
I’ve been trying to work the lightning sphere into my game actually, can you use the :l: sphere to cover your advance the same way magneto does with magnetic blast. How do feel about that?
I really really appreciate your thoughts on some Storm strategy. I’ve just finally decided to start learning Storm this week, after wanting to for what seems like forever. Stuff like this will REALLY help me get up to speed very quickly, and help to get my mind thinking…which of course usually leads to more discovery.
Keep it coming if you’ve got more! The Storm forums REALLY REALLY REALLY need more knowledgable people posting information!
Kei
I just wanted to comment on the storm anchor idea. She really does not need excess meter to be an effective anchor. Especially in x factor level 3 as she gets the ability to combo typhoon off her forward ground throws. This leads to over a million for one bar or something silly along those lines.
Also lightening attack becomes a great pressure move in x factor as you can visually confirm hits into full combos or cancel them to the ground for safety. I know those moves are negative on block normally but I’m pretty sure they become plus in x factor mode.
Anyways she really can be quite good as an anchor but struggles if you tend to use x factor for your first two characters. That is when your going to need serious metr for her to be a good anchor.
storm as anchor is good. no one is blocking once she’s speed up
On another note, the fair and foul wind moves are actually pretty good if done in the right situations. One thing I use fair wind for is after a hail storm combo ender where my opponent lands into the corner, I call assist (jam session) and fair wind so even if they roll forward they cannot move past me and out of the corner.
You can also use foul wind when certain characters super jump at you. Example: storm versus ghost rider, you have been pestering ghost rider by repeated fair winds so he cannot get close to you. his only other option to gain space quickly is to super jump. you recognize the super jump and foul wind so he goes over your head. you recover before he lands and get a free mix-up as he doesn’t have any moves that hit behind him in the air (i think?) and you can tridash high/low safely, or just run away maing him land on a whirlwind/lightening sphere.
Really against any characters that primarily use the air for movement fair/foul wind moves are great. It can get dangerous to try to use those moves against ground based fast attackers though (thinking wolverine). So like all of storms moves they have a time and place. I don’t think she has one useless move.
I’m gonna start posting here more to get accustomed to her but as for advancing I’d been using tk lightning sphere then tri dashing behind it when lower to the ground and pestering with sj lightning spheres and trying to fly closer.
I have iron mans repulsor blast backing me so against ghost rider on the ground I can pester with lightning spheres and foul wind then when I think he’s frustrated enough call iron man and use fair wind to pull him into it.
Question though. How are people handling pushblock situations?
Zro was here…
sorry if this has been brought up, I did a search and couldn’t find it…
Anyone have any tips for storm’s mission #9? I just cannot land that S after the second df lightning attack. I tried it all night and probably got it to happen only once. I’ve seen the video of all the missions and everything up to that point looks like in the video but it seems like I just can’t hit S early enough.
one other thing to note- I’m hitting the standing M + A1 at almost the exact same time. From listening to the button presses in the video it sounds like he has a slight delay between them, but for me if I add any delay the combo doesn’t connect. I notice that in general with a lot of the missions that require assists, it seems like my timing has to be much quicker than the video… I’m still able to land those though, none of them have given me this much trouble yet…
Loving Storm in Ultimate, but I have one major gripe…the loss of her red costume is devastating for color coordinating my teams. : [
True, but I’m lovin the black/white and black/purple costumes.
The alternate and light blue color schemes are awesome in my opinion. What do people suggest for combo enders off random hits? Let’s say I hit an opponent with :s: while they were trying to air dash in. I would go into a fly loop but should I waste the bar doing hailstorm or should I go for the TAC/meterless finish? I’m still working on better meter build for her so these are things I’m considering. With my team I could go from LS into Maximum Spider which is easiest but takes two bars. I like hailstorm over that setup but I’m still working on her wake up game. Any suggestions?
Well, it comes down to team build and situation imo, if the hail storm will kill the opponent or bring them close to death then fire away, but if its a hail that won’t even bring the opponent below 50 percent then I guess you need to asses the situation. If you have 4-5 bars and no meter intensive character on your team then fire away, it really is up to you because there are so many different situations you can be placed in you just gotta look at it and decide of burning the meter is worth it. Personally I hate TAC’s, I hate the idea of giving my opponent a chance to break out of my combo, so I usually just finish the combo, call drones and then proceed to mix em up behind the cover of sents drones.
Yeah I hate giving up damage that’s guaranteed but they put such a strong focus on TACs now I could only ask :lol:
Just picking her up so have a bunch of questions
Having trouble with fly loop after pretty much anything more than the magic series. Does the hit stun mess it up or am I sucking?
Been doing the 700k cr h jump cancel triple LA combo, assuming thats pretty much as good as the damage gets for bnb?
And any setups for otg double typhoon xx hailstorm, elements hyper would be cool. Thanks.
Me too. I miss her red costume in MVC3.
So, I suck at making combos, but would it be possible to BnB > E. Rage > Ammy Mist DHC and continue a combo off of that?
In Vanilla, it was fantastic!
Let me check if that’s possible.