MAKE IT RAIN! - The Storm Thread

I was thinking on Storm/Hsienko/Ammy, as the team can stil take adv of the DCH trick

Thats a pretty good team I think, you can either start storm on point, try to build 3 meters and then DHC right through to ammy. Or you can do the regular thing and start ammy on point and just activate and raw tag out, reason why I wouldn’t suggest this is cause thats a very squishy team, one mistake can cost you a lot of HP.

I honestly don’t think hsien-ko is that bad tbh, If you can learn to play her effectively I think that team will be beastly since you can just start her on point, fight till you build 2 meter and then DHC into storm or ammy, 2 of the most DHC friendly characters in the game.

Wow, I finally decided to stick Chun in there for legs assist and WOW, way too fun! Yeah I do now need to learn how to use Chun and all, but Storm and Trish with that legs assist feels damn near broken sometimes lol

I’ve been starting w/ Trish just because I’m used to DHC’ing into hail storm, but can anyone think of any strategic reasons for or against starting with Storm? Starting trish feels a bit more natural to me, but Wong started Storm when he used the team (please use them again, Justin!!! lol) so I at least have to consider that it’s better. HAV I know u run X23 instead of Trish, but any strategic or tactical reason you start Storm? Also if you have any other good Storm-with-Chun tricks I’d love to know :slight_smile: I’m lovin forcing them to block legs then empty trijump cL etc etc LOVE IT!

Well you can test different orders out, trish seems to be able to play on point pretty well and if you are more comfortable with her then I suggest going with her, justin might have his reasons for going with storm on point. I don’t know too much bout trish but I definitely think with storms whirlwind assist and chun-lis lightning legs, she can switch up very quickly between keep away and rushdown, but unlike storm she doesn’t seem as meter dependent so you can just build up a lot of meter and dump it all on storm.

The only reason I can think of for running storm on point will be to take advantage of the DHC glitch, since storm and trish take advantage of it. Glad to hear the teams working out fine for you though.

As for storm chun strats I can only share what i have seen in videos. Floating around with storm and randomly calling chun seems to be a decent strategy, although you don’t wanna get predictable with it or you could easily lose your chun. Also, Im not sure about the properties of lightning legs, you can test it out for me, but I think lightning legs can shield storm from regular projectiles so she can call out her hail storm since it has such horrid start-up in this game.

Also this is completely unrelated, but elemental rage seems to get better and better the more I see of it, it seems to punish almost anything from full screen and since its a cutscene hyper once you’ve connected it you can’t be knocked out.

You guys probably already knew this but after a Lightning Storm air combo finisher in the corner you can air throw them right when you recover, then do L. Double Typhoon canceled into another LS if you’re low enough.

Chun works well with Storm, but it forces her into an anchor role (not necessarily a bad thing - lvl 3 xfactor Chun is a game winner all on its own). Honestly I would place Storm 2nd and not 1st, but I’d like to see what others think about that.

Assuming you use Storm 2nd and Chun 3rd, your 1st should be someone capable of building good meter and, more importantly, not needing that meter to be effective. They can/should of course use it when the situation arises though.
PR Rog seems to accomplish this nicely with Dante, but there are other good candidates out there. Off the top of my head I can think of Ammy/Wolverine if you’re feeling rushdowny or Trish/Arthur if you’re feeling turtley.

I terms of storms placement I think she is versatile enough to be placed in any position. She has some nice meter building combos, is very good at spending meter, and is a pretty darn good anchor as well, so honestly I think it just comes down to personal preference and teammate selection.

If she winds up anchoring for me then its X-factor hailstorm for chip vic.
If shes secondary for me then I try to set her up with an Air Exchange combo into Elemental Rage DHC glitch fun times.
And if she is my lead char then I am probably trying to zone out my opp with an assist like Drones combined with me doing 3 jumping whirlwinds at head height from full screen. But honestly I dont like her on point she is a bit floaty for me and although she is highly agile I still have a bit of trouble rushing ppl down with her.

Wow for such a popular character, I would expect much more traffic in the forums. This place is dead.

^no sh*t man. I feel like there are only about 4 of us that frequent this forum. And we never get updates on the op’s so you gotta sift thru page after page to find anything.
Plz feel free to contribute

But really though, im not sure if she even is popular at this point. I feel like I never fight other Storms. Like ppl dont know yet just how versitile she is.

Well when referring to popularity, I speak more of at tournaments and shit. Im pretty sure she won’t ever be that popular online since while she is good she isn’t scrubby, she dies rather quickly and she doesn’t do very much damage.

On a related note, you found any good resets with her? I think as time goes by she is gonna need resets to really keep up with some of the other characters in terms of damage since, well her average combos do like 500k with meter.

Storm isn’t that popular at tournaments…

^yeah I posted one in the combo thread.
Im sure you are aware of the following combo starter:
:m:cr:h: jc:uf: :m::m::h: land :m:cr:h: jc:uf: etc…
after the first jc:uf::m::m::h: you can land then j:uf::l: ad:f: air grab.

Im sure the j:uf::l: ad:f: air grab could be thrown in many different places during her combos, but this is the only one Ive found so far.
The reason I like it is because I can get a Elemental Rage after a throw, which sets me up for DHC glitch combos.

Uh I guess you can also dash under your opp on after you land and do your 2nd rep. of :m:cr:h:. Forgo the jc:uf: jazz and just dash under them for alittle mix-up/reset action.

Thats all ive got though.

She isn’t sentinel, but she is very well represented at tournaments, I mean off the top of my head remix, justin, mike ross, pr rog, smoothviper, mike infinite, ricky ortiz, sanford and nerd josh all use her. But thats besides the point of my post, for a character as good as her Im surprised the forums are dead.

@Mr.Nannie: Not bad, ill check that out and see how that works for me and see where I can go from there.

The only people really using Storm are old MvC2 players, that still aren’t trying to fully commit to what it means to play MvC3, so they’re just using Storm like a less-effective MvC2 Storm. That’s why there’s so little talk about her… nobody is doing anything different from what they did in MvC2… it’s just not as good.

problem is that, is hard to get people out of the mvc2 mindset when it comes to MSS, not only Storm. She’s got better zoning tools now, and good rushdown, so it is important to find a balance and know when to do what during the match.

So then let the sun shine on us. tell us ‘what it means to play MVC3’ and tell us what we should be doing with her that is something more than just us try to use MVC2 storm and being less effective.
Im not try to come across totally kirt but you seem to have some strong opinions on the subject of Storm, so lets hear it

After all this talk about how silly it is to shoehorn MvC2 Storm into MvC3 (HAV?s right, by the way), I?ve been in the lab with Storm trying to replicate her MvC2 mix-up game after unrecoverable knockdowns. Obviously that failed, but I did stumble upon something interesting. I was thinking of capturing and uploading it on YouTube, which I can do very quickly after I get off from school/work today, but first I wanted to hear your guys? feedback and make sure this isn’t something already known. I?m not sure if this is anything new, really. Other players may have already been using this technique since day one. Hopefully I’m not making a buffoon out of myself stating the obvious. So here we go?

An aside.

In MvC2, it was common to end Storm?s air combo with roundhouse for a multitude of reasons: whether it was because there weren?t enough meters for the DHC, the character was going to die any way, better positioning or you wanted to set them up for a nice mix-up. In any case, the roundhouse caused an unrecoverable knockdown that didn?t allow your opponent to tech roll. In MvC3, however, after you cause a knockdown, unless you follow up with Hailstorm, Elemental Rage or pick them up again with an OTG-hitting assist, the opponent will eventually ground recover in one of three positions: forward, backward or neutral. This makes the mix-up game a little more challenging and less consistent because you first have to guess which way they?ll ground recover (that?s a one-in-three chance), and then you have to apply your mix-up game, which may or may not work. You didn?t have to worry about the former in MvC2 because, as I mentioned earlier, your opponent can?t tech roll and is forced to recover in neutral position. Well, what I discovered just now in MvC3 is that you can eliminate having to worry about where they?re going to ground recovery and just apply your mix-up game regardless.

End aside.

Here?s the trick. Perform an unrecoverable knockdown by ending an air combo with S, doing a ground/air throw or call an assist that causes knockdown. During the knockdown, just continually wavedash ? that?s pretty much it. In MvC2, if you continued to wavedash in one direction, and your opponent hops over you or tech rolls in the opposite direction, you?ll continute to wavedash in the direction you were initially facing (e.g., if you were wavedashing to the left, and your opponent hops over you, you?ll continute to wavedash left, seemingly running away from the opponent). In MvC3, the game will automatically keep track of which direction your opponent is at and forces you to face them. What that means is that you can continually wavedash while your opponent is knock-downed, and no matter which direction your opponent chooses to recover, you’ll automatically wavedash toward them. Like I said, you never have to worry about which direction they’re recovering ? just wavedash. As soon as they recover, you have your options because you’re right on top of them: instant air float attack, instant air float whiff, c.L, throw, tri-jump behind them, do some weird stuff while calling your assist, and so on and so forth. This should work on every character, too.

Of course, this technique isn’t unique to Storm, as it should work with any character that has a cancelable dash. I just so happened to figure it out while using Storm in training mode. Plus, I think she can utilize it better than most other characters because of her jump cancel attacks and instant air float.

I have a few clips recorded. I just need to edit them. If you guys are interested in seeing this in video, let me know and I’ll post it up on YouTube. It’s kind of hard to explain this in words, I feel.

Lord Zaldivar: Bring the clips. Id like to see em.

I don’t have really strong opinions on how Storm should be played. It’s just obvious that every Storm out there, is just trying to play MvC2 Storm… and that’s cool… it’s just clearly not as effective due to her changes from game to game.

So when people are questioning why there isn’t much talk about Storm in MvC3, it’s clearly because nobody is innovating with her. I’m not even trying to talk shit… just calling it like it is.

I’m not innovating either :-/