@DrKatz Unfortunately they did fuck Vega over pretty hard. His hurtboxes on his claw normal are stupidly vulnerable, and I don’t think it’s fair either, but it is what it is right now. I keep hearing people claiming Vega is “top 5” but honestly I know thats a crock of shit. He is decent, but probably one of the worst in term of his tools to get in, keep people off him, and to get easy big damage. You have to just play extremely smart, and have patience. Once you get in, you need to use all the tech you can and keep them guessing so much that they get overwhelmed. You also need to have your spacing on point. If you let people too close to you with claws on, it will be hard to react and punish jump in pressure. You need to know when you are in position to easily anti air, know when it is time to jump air to air, know when it is time to dash under, or slide under, etc. Learning the other characters frame data is also essential. I know Bison’s data pretty well because he is a frame trap monster, and a pretty bad matchup for us.
In a few match ups, clawless is definitely a much better option because your buttons are so much faster, the command grab, and combo potential. You have to find out which you prefer. Some chars I use the claw more because I know how to force them to jump and do stupid things in the neutral with me, and I just switch stances accordingly. Also against people like Rashid and R.mika, you can vskill punish their drop kick moves. Rashid you can block his flying kick and st.mp(claw) or slide punish i’m pretty sure according to Time Mage.
@Tomo009 That works but I’m saying that lk ct can do ALL of those things. You can adjust your timing and cause a whiff, cause a meaty hit, or still cross up. I was also saying that if you do mk ct and for some reason you flubb the setup, they don’t backtech, and/or they manage to block it, you are at -7(if it’s not meaty). Now, lk ct is -6 on block, so it is still not safe(on paper) but if you hit it as meaty as possible you definitely are more safe after that than mk ct.
If you hit either one of them as meaty as possible it is way better than not doing so, and you won’t be -6 or -7. They both have 5 active frames on the last hit so it is definitely possible to make it much more safe.
I don’t use mk ct because it is slower basically. You just have to play around with the timings to get these 3 different situations. It is as simple as a slight delay after the target combo. I can do it by feel but i’ll hit the lab and see what else I can find. I’ll try to post a few more vids as well.