Okay guys I have some more useful information. It is a list that you should get familiar with, and a frametrap that works on a handful of characters. St.lp on block into cr.mk frametrap, which will get you a counterhit if they press buttons. The only real conversion after that is vtrigger -> CA, or use the advantage to mixup, but you are fairly far after the hit, so choose wisely.
I also listed those who you cannot(theoretically) use this trap on. You can use this list for more than just this frame trap. This data is good to know. The normal priority system is why our cr.mk will win even if they have a 4 frame normal to challenge. If I messed up anywhere let me know, but I’m pretty sure I got it all correct.
Free to jab - cr.mk frametrap(on block)(clawless)
Zangief no 3 frame normals
Nash - no 3 frame normals
M.bison no 3 frame normals
Ken- no 3 frame normals
Fang no 3 frame normals
Birdie - no 3 frame normals
Dhalsim no 3 frame normals
Ryu standing 3 jab (hits crouchers, but with a little spacing this trap still works)
Laura - standing 3 jab (hits crouchers, you need VERY good spacing for this to work)
*Both means they have a 3 frame normal that will hit standing and hit crouching.
Not free
Chun li 3 frame both
R.mika 3 frame both
Necalli 3 frame both
Vega(clawless) 3 frame both
Vega (claw) 3 frame st.lk
Rashid 3 frame st lk
Karin crouching 3 frame jab
Cammy crouching 3 frame jab
You know, the more I lab it up and check out hitboxes and data the more and more I realize that they have fucked Vega over. I don’t even wanna know who else has a standing jab that hits crouchers, because Vega sure doesn’t. I had marked Laura and Ryu as free earlier, but I had to change it once I realized their 3 frame jabs hit crouchers.
Dhalsim’s jab hits crouchers too, but it is 4 frames. Idk, the more I find out about the rest of the cast, the more I get annoyed. Anyway, enjoy the info, and lemme know what ya think.
Onne more thing, if you are using the google docs frame data, you may wanna stop. Download an app like Vframes. It has all the accurate data. There is a lot of incorrect frame data floating around on the net. The thread we have here also has the correct data, but only for Vega.