These are my changes and reasons behind them.
Remember, though. My lists change a lot with time. It starts big and gets smaller as weeks go by. Of course, I don’t know how tier lists will be shaped by the month we get our balance changes, so by no means I believe this list will be relevant by then (or even by now). That said, please, see it as brainstorm stuff.
1) Last 2 frames of Dash Foward and Dash Backwards cancellable into block or attacks.
His dash is supposed to make up for his lack of walkspeed. Well, giving him a slow dash doesn’t do.
**2) **S.HP startup 11f -> 10f
Small buff to make it a bit more usable in neutral/shimmy
3) Cr.HP startup 10f -> 8f
The hitbox is still unreliable, but at least it’s a little bit faster. No reason to give him one of the crappiest aa in the game.
**4) **Psycho Axe frame advantage +6/+1 -> +5/+2. Shadow Axe is now +5/-2. Pushback on block increased.
Works well against all the cast. Low reward, though. More pushback could be added to prevent strong loops.
**5) **V-Skill now also works against lows.
It’s not that good. Too unreliable. Doesn’t grant good results like Ryu’s parry.
6) Psycho Blast LP/MP/HP/EX/VT hitbox active time increased by 5f. It’s weaker, though. 60 dmg outside VT. During VT, the damage is 100->90->80.
So this move becomes something better to use at neutral. Right now it’s a very boring and generic combo ender.
7) Psycho Blast LP,MP,HP damage increased 70->80 during first 5 active frames.
Bison is supposed to be a heavy hitter according to combofiend.
8) Scissors LK/MK/HK/EX 80/90/100/160.
Bison is supposed to be a heavy hitter according to combofiend.
9) All Scissors Hit Advantage +2. All Scissors Block Advantage -2.
Scissors LK is not that good to be at -4 and Scissors HK shouldn’t be +1. It’s basically neutrality against characters with 3f. Just normalize stuff and make Bison’s neutral game stronger.
10) Make VT Scissors the same as without, except for the added teleport. Same damage as well.
Bison shouldn’t lose tools when VT is active. Scissors LK is much more important than his VT-HK Scissors one. In SF4 Gouken suffered from the same problem with his Palm.
11) Inferno’S Flames animation sped up to disappear together with the hitbox.
Visual change to make the move more understandable.
12) Inferno Regular damage increased from 90/100/110 -> 100/110/120.
Bison is supposed to be a heavy hitter according to combofiend.
13) VT EX Inferno Startup 18 -> 16.
*So it matches non-VT one.
14) VT Headpress is fast as non-VT EX Headpress.
Activating VT shouldn’t take away one of his best tools, his EX Headpress.
15) Headpress OTG again. Only usable in Cr.HK CC situations.
Why not? His Slide is the only sweep with no setup because of its unrealiable frame data.
16) Headpress EX keeps its projectile invulnerability after touching the opponent.
Bison is punished on hit against some characters.
17) VT EX Headpress has a shockwave that forces block advantage to a set number.
Tall characters make Bison lose his framedata.
18) VT EX Headpress hitbox active 4f before.
Currently, it’s worse as Air-to-air than non-VT one. Activating VT shouldn’t nerf Bison.
19) Devil Reverse falls 5% faster.
Its hitbox is bad and it deals poor damage, plus requires charge. Right now, it’s so slow characters can react easily against it and aa. Let it be good as a surprise move.
20) VT Devil reverse works like regular devil. Must input kick to teleport behind. Same to ex devil.
VT shouldn’t take tools away from Bison. Let him keep his original Devil Reverse.
21) VT Specials spend less V-Gauge, but VTEX Specials spend more.
Some moves are not even that strong when used in neutral. His EX Cancels, however, deal huge damage and are a major comeback factor. Let’s balance these things a bit.
These buffs mostly buff his neutral game. No invulnerability added to buff his wakeup. Axe’s utility normalized so it functions the same against all the cast. Offensive power increased with small buffs of damage. All of these, for me, are buffs to his estabilished gameplan. Maybe, with such a strong neutral, his Cr.HP suggested buff is not so necessary anymore, but 8f isn’t making Bison’s aa power good anyway. Still leagues away from Cammy and Chun.