The first is COTA Silver Samurai and Storm both performing their supers which generate hitboxes in random patterns, so it’s possible to get lucky for a little while. The second is COTA Iceman and Cyclops both performing air supers, which also collide unpredictably due to the randomness of Iceman’s projectiles. Both took a couple dozen tries before i was satisfied with the results, but i think they turned out quite nicely.
The first is MSH Captain America’s HP DP (with Power Gem in effect) against Magneto’s Magnetic Shockwave (with Space Gem in effect). The second is MSH Psylocke’s Psi-Thrust (with Power Gem in effect) against Juggernaut’s HK air Juggernaut Splash (with Space Gem in effect). Unfortunately, i couldn’t get rid of the ugly wall of text because Psylocke’s clones disappear on the first frame after her Gem meter runs out.
The first is XSF Gambit’s Royal Flush against Sabretooth’s Heavy Armed Birdie, which looks somewhat better in motion. The second is XSF Ryu and Ken’s Variable Combination against Akuma’s air super FB.
The first is MSF Captain America’s Hyper Charging Star against Chun Li and Evil Sakura’s Variable Combination. Just before the shot, Cap had called out US Agent assist who got swept by Chun Li, so he’s making his exit. The second is MSF Spider-Man’s Maximum Spider beating up on Ken while Armor Spider-Man whiffs another Maximum Spider. Took forever to get this shot the way i wanted it.
The first is MvC Jin’s Blodia Vulcan with Thor assist against War Machine and Morrigan’s Variable Combination. The second is MvC Lilith’s Brilliant Shower and Gambit’s Cajun Explosion during Variable Cross against Shadow Lady’s Galaxy Missile and Strider’s Legion during Variable Cross.
The first is a pair of MvC Lilith/Morrigan teams Taunting during Variable Cross, as the timers expire and the ugly flashy background overlay disappears. The second is MvC Commando and Red Venom winning by Timeout over Spider-Man and Chun Li, with both teams engaged in Variable Cross as time ran out. For whatever reason, lifebars and superbars disappeared on the frame before the victory screen occurred.
The first is MSF Dhalsim’s air Yoga Inferno against Blackheart and Shuma Gorath’s Variable Combination initiated with Blackheart’s air Judgment Day via the CYODS glitch, explained in NKI’s Tutorial 001 (it works the same way in MSF as in XSF). The second is MvC Captain Commando’s HP air Captain Fire and transformed Mega Zangief’s HP Vodka Fire during Variable Cross against Red Venom and Venom’s Variable Combination.
The first is COTA Cyclops’ Mega Optic Blast against Cyclops’ air Super Optic Blast. The second is MSF Cyclops’ Super Optic Blast against Cyclops’ air Super Optic Blast. Interceptable beam supers are incredibly uncommon in the Marvel series. Usually opposing beams ignore each other outright, the characters trade (several) hits, get knocked down, and then both beams disappear.
The first is MSF Cyclops’ Mega Optic Blast opposite Cyclops’ Super Optic Blast - both are startup frames which depict him expending an absurd amount of effort to open a tiny little visor. How much exertion does that actually require? In fact all Cyclops ever has to do is push a little button to open his visor, then look directly at stuff that needs to be shot. Yet somehow he always tries to pose like he’s pulling off the most intense martial arts maneuvers ever. When he runs out of those moves, he steals from Elvis. The second is a recovery frame from MSF Cyclops’ F+HK throw. Even Peter Parker is alarmed.
Great stuff man! I love the little explanations too. Also, Sagat’s stage looks beautiful with the remnants of the super background. Never noticed that before.
Great idea for a project! :tup:
The first is COTA Iceman’s j.HP (with Ice Fist in effect) opposite Spiral’s Metamorphosis (with Dancing Swords in effect). Iceman turns white for one or two frames every second or so, due to his natural glimmer cycle. Spiral flickers black and white while initiating her super, and the extra pair of sword sets were thrown as downward projectiles from way up after the previous glass floor broke. The second is MSF Dan’s HP DP, which flickers white at startup every fourth iteration, opposite Armor Spider-Man’s s.HP, colorless because his super armor absorbed Dan’s s.LP right before the screenshot.
The first is MvC Megaman’s air Hyper Megaman against Roll’s air Hyper Roll. The second is SFA3 V-Rose tech flipping while X-Dhalsim Teleports. One of Dhalsim’s fire attacks could’ve been used to knock Rose down, which would superimpose flames over Rose’s silhouette, but that didn’t look very good.