Hi, how are you? This might sound a bit random, but i have some fighting game screenshots to share. Hopefully you’ll find them enjoyable. Yes i know the thread title is dumb, but who cares?
The first is a particularly cool still from the HSF2 intro, normally only displayed for 4 frames, which means most people don’t know it exists. The second is kind of a Yin-Yang concept with SF2CE Shotos. Originally considered putting it on Chun Li’s stage but the colors didn’t gel.
The first is SF2HF Guile using Blanka as a projectile to break four barrels at once. The second shows how close SSF2T Guile gets to Vega’s face when he whiffs that B+LK knee during the non-dizzy 100% damage combo.
The first is SSF2T T.Hawk landing his 720 super from max range against O.Guile’s F+HK upside-down kick. The second showcases the startup frames of SSF2T Guile’s F+MK hopkick and B+MK hopkick. Believe it or not, all three of Guile’s MK hopkicks have different startup animations in that game.
The first is SSF2 Dhalsim’s Yoga Fire trading with Bison’s Psycho Crusher, causing both characters to be lit on fire. This happens in real matches sometimes and i always thought it looked cool, especially when it occurs at the end of a round. The second is SSF2 Dhalsim’s LP Yoga Fire trading with Blanka’s Electricity, during which he’s considered crouching apparently.
The first is SSF2T Fei Long’s Rekka Shin Ken against Balrog’s Crazy Buffalo. The second is SSF2T Cammy’s Spin Drive Smasher having passed under the Tiger Knee component of Sagat’s Tiger Genocide.
CvS2 is more tricky to capture, though i suppose it’s nice being able to pause the game and then turn off the menu window. I’m sure i’ll get to CvS2 eventually but fair warning: it’s gonna be a while. Talkin’ months.
However, i do have all of my old Sonic Hurricane notebook screenshots organized in one handy ZIP file if you’re interested. Click on the “blue links” link hidden in the help text here.
The first is SSF2T Bison’s HP Psycho Crusher with trailing super shadows and the second is SSF2T Fei Long’s HK DP with shadows, both performed under the influence of Zangief’s backwards/missed FAB glitch.
The first is the Tiger Uppercut component of SSF2T Sagat’s Tiger Genocide hitting Dhalsim out of a jump and the second is SSF2T Bison’s Knee Press Nightmare killing Cammy after time runs out. Both screenshots are taken on the frame after the super explosion ends and the stage background (partially) reappears.
The first is SF2WW Honda jumping over Zangief and whiffing j.MK, while Gief whiffs j.D+HP after jumping under Honda. The second is COTA Sentinel’s sj.D+HP alongside Colossus’ j.HP recovery, while some rampaging robot punches through a building in the background.
The first is COTA Colossus’ Super Dive heading straight for Sentinel’s MK Drones. The second is MSH Hulk’s Gamma Crush squishing Blackheart’s j.HP demons (except Gamma Crush only has one hit so the others are safe) while Blackheart starts up his Inferno special. The second one looks better because of the demon squish animation, whereas hitting Sentinel’s drones doesn’t even create a hit spark.