Mago's tier list thoughts - Translation by Azrael

Have you ever taken a logic course? All you need is one counter example to prove a statement false. The argument was that Honda’s EX Headbutt doesn’t auto correct. In fact, it does. If you can do it once, you can repeat it again and again, given your timing is not off. The player in that video wasn’t good with Honda imo. He was mashing jabs, and whiffing tons of specials. My point was that it CAN and DOES auto correct given correct timing. And yeah, the guy probably did it by accident.

Strange, that’s exactly what I said yet you didn’t comprehend it until it was explained to you further. now you’re changing your stance cause you looked like a fool. Typical.

Btw I just tested Akimo’s c.lk <link> c.lp HHS - the results are pretty funny.

Without standing roundhouse link at the end, the c.lk adds 2 damage. Already not worth using here because the prospect of fucking up the link and them blocking the c.lp into HHS is not worth the extra 2 damage, but it gets better.

with the standing roundhouse link at the end, the c.lk version actually does LESS damage and slightly more stun - 352 damage with, 360 damage without, 317 stun with, 310 stun without.

When did anyone ever say Honda’s EX headbutt doesn’t auto correct? It can, it just doesn’t happen reliably in real matches. Certainly not reliably enough to actually bring up autocorrecting ex headbutt as some kind of strength to Honda - he has major issues with AA and crossups in general and any honda player will tell you this :slight_smile:

And no, you can’t ‘repeat it again and again’ - the timing is too strict Your best bet is to actually ‘auto correct’ it yourself by using the trick I described a few posts above.

It’s not about the damage or the stun…

It’s about making the guy block low.

Bullshit - people block low vs Honda already because Honda doesn’t have any usable overhead :stuck_out_tongue:

He also links into this combo from jumping attacks all the time making the blocking irrelevant - my guess is that he simply doesn’t know it actually ends up being less damage due to the damage scaling raping his s.roundhouse at the end.

In SF4, there’s absolute guard. This means you can do a ghetto option select where you block backward then hold up-backward. This way if Honda tries to tick into command grab, you will jump, but if he cancels his jab into hundred hands, you’ll block it.

That’s why you need a low hit. Also, adding the cr. LK before the cr. LP is hit confirmation. You could try something besides hundred hand slap/oicho throw if they’re blocked.

That’s also why Honda’s command grab is a great thing even though it’s slow and vulnerable. He gets mixups off of NOTHING because people are forced to jump away or uppercut in unsafe ways.

You can say all you want about “work” but Honda’s really bad matchups are against Chun and Sagat. Against the other chars he goes even or has the advantage. “work” is irrelevant if he comes out on top in the end.

It’s not bs. Any OG player starts combos with low shorts. It make him crouch, which makes his hit box wider, which makes him easier to throw, but it also allows you to crouch tech, and it also allows you to get more hits in when you connect sometimes. Also, SF has crouch to stand frames, and stand to jump frames. When they’re crouching, they can’t jump away as fast.

Oh, thx for the neg rep, you’re a champ.

“you’re an idiot and you don’t know what the fuck you’re talking about - ex oichio is 10 more damage than jab with the range of jab, no other properties, fucking moron”

You said it’s worthless, but having the most damage and max range of all the Ochios doesn’t make it worthless. Is it worth using everytime? Probably not, but when pride and glory is on the line, that extra damage can help win you the match. NOT worthless.

I actually disagree with this. There is no reason the block low against most Hondas. If he is crouching all his pokes can be blocked mid because most Honda’s can’t do c.lk/c.mk xx HHS so there is no need to block low. Plus ochio > block so if Honda is close to you you, you either jump out or cross him up.

I use j.mk, c.lk xx hp HHS, s.rh in crossups despite losing 10 damage points because it gives you a second chance to break their defense. It’s no different than always using lp ochio because of it range even when mp/hp might reach also.

Dude it does 10 less damage than the fierce punch version of Oichio and doesn’t execute any faster or have any special properties - it’s trash and that’s why no pro hondas ever use EX oichio.

Again this is why I call you out on talking about crap that you don’t know anything about.

Except this doesn’t explain why he combos into this from a jump-in as well when there’s zero reason to attempt a c.short link into c.jab HHS.

If this were true he’d be a much better character. Unfortunately it’s not true - Honda has issues against Seth, Dhalsim, Ryu, and Guile just to name a few - those are NOT even matchups whatsoever.

There’s a reason Mike Ross and a few others are giving up Honda , and it’s not because they’re ‘chumps who can’t hang’.

Btw, on the topic of Akimo, here’s a vid of him getting raped like a bitch by crossup spam from Blanka:
[media=youtube]RNq0Oi2ary8&NR=1[/media]

I get owned by the same stuff - I’m not sure how to deal with it but I was surprised to see him get owned by it.

I’ll give you Seth and Ryu (Seth is not even in arcade, where Mago’s tier list counts). Dhalsim is not as bad as Mike Ross vs Art made it look. Ross doesn’t know that match at all. Guile is not a good character and goes even with Honda.

Also that Akimo match is from 2008 dude. Come on.

cammy can fight gief just stay grounded.

spiral arrow on his wakeup mixups to get out.

if he makes any mistake, spiral arrow into FADC instant overhead mixups.

if he tries to grab you thats when you go for the air game, if he lariats block and punish. he wont lariat ever if you have ultra and its not part of his combo, or some kindof anti air attempt.

cammy beat gief in cvs2. why would gief rape him in sf4?

its 5-5

this game is a bit like cvs2 and a bit like ST. gief was better in one game and worse in the other against her.

if you saw poongko beat itabishi zangief with ryu he didnt use many fireballs, just normals and walking back slowly. and anti airing jumpins.

you dont play against zangief with any character really like you would somebody else.

c.LK is + on block, while c.LP isn’t.

Dhalsim vs Honda is bad for Honda and I’m not sure why you’d even try to debate this.

Honda does NOT go even with Guile - a good Guile will fucking rape Honda because Honda can’t get in - Guile’s fierce can keep him out all day long. I know Guile’s a shitty character but this is a 6-4 match in Guile’s favor at minimum.

Can you elaborate? I can link a jumpin + c.jab --> HHS easily and do more damage than a jumpin + link attempt which could fail followed by c.lp HHS

…and? That’s not a video saying ‘honda sucks’ - that’s a video saying ‘getting crossed up is gay and even akimo got raped by it’. That was a tourney too, btw, not just some casual match.

They should have made Honda’s EX Headbutt have projectile invincibility against Sagat’s Low Tiger Shot, and only that. Since that’s lower than all other projectiles, they would only have to give a certain part of Honda’s EX HB hit box projectile invincibility, so that all other fireballs hit him. Or switch it around for the High Tiger Shot - whichever is deemed to give Honda a better chance.

I’d wager that he’d still be on the losing end of that matchup, but since it’s his worst by far as long as it helps some then we’d see Honda being used more.

I know it’s easy to say “they should have done this retroactively”, because then we’re gonna start spouting crap about buffing Vega/Guile and nerfing Sagat/Ryu in general, but it was painfully obvious that Sagat would rape Honda so I’m surprised they did not try for some specific Sagat-only buff to Honda like I suggested. Aiming for all even as possible matchups should be the goal.

There’s nothing to elaborate. On block c.LK puts Honda at advantage (Enough that he can frame trap with c.LP, or go for a legit tick throw). c.LP leaves him at neutral. Thus you can either hitcheck into a combo/reset, or force them into a block string (Which Honda doesn’t have a lot of). More stun damage is a plus as well, even if it comes at a slight cost of damage for some people.

Guile beats Honda cause of Sonic Booms, not cause of fierces…

[media=youtube]PryKl6yYPZ8[/media]

And crossup Blanka does not win at high level…I’m sorry. That’s like a scrub tactic that leads to nothing. I’m sure if he had another go at that Blanka, he would probably wisen up and rape him…at least I’d like to think so (he’s supposed to be a top Honda player).

7 more stun damage is meaningless - it evaporates quickly and stun damage is never a significant factor in SF4 because stuns only happen when you are straight up owning someone. You’re trying to argue theory just for the sake of arguing.

Works pretty well on Honda because his AA options are terrible - try headbutting that Blanka crossup spam and see what happens homey.

just jump back and hit something…and I don’t do headbutt vs Blanka crossup…I do short Buttstomp once he’s on the other side (so I don’t whiff it and get tripped/slide)

if he goes for garbage patterns like c. short, crossup forward, just jump back strong, cause then it may be hard or impossible to charge down in time. The problem with shit tactics like this are that they are patterns that have no thought process behind them. It’s a lot scarier to deal with Blanka’s BS off blocked electricity, ala CVS2.

Oh just came to mind. Walk up jabs or walk up c. jabs like with Rog for example is another example of a shit tactic. I know Eduardo did well with this at EVO this year, but I honestly don’t think it’s a good tactic. I think low jabs, followed by walk up low jabs into headbutt into ULTRA is good though (if it’s even possible, I don’t have access to my PS3 now but that would be a pretty sick mind game…could add to his walk back counter hit game)

I only mentioned the stun damage because it’s a minor bonus to the main reason to do the link, which is that it’s a relatively solid block string that doesn’t require any variations.

Or you can do the c.lp version for more damage, without the risk of screwing up the link, and it’s every bit as good of a block/hit string…right?