[LEFT]This second post is about the infinite itself. Inputs and video only. Theory will be discussed in section f) Misc.[/LEFT]
Standard Infinite
[details=Spoiler][SIZE=4]c) Setups[/SIZE]
The setups for the TAC infinite vary, depending on your screen position, character you’re facing and the direction you TAC you opponent in. This thread is an effort to find Universal/Consistent confirms for all characters. Slight timing changes are necessary for each body type, but those can’t be explained by notation. You need to acquire the feel for it through trial and error.
[details=Spoiler]Corner Setups
Corner Setups
Spoiler
Down TAC [All Characters]
Video Examples: [Small] ; [Medium] ; [Large]
[TAC HIT] xx ad :uf: xx :l: HyperGrav > Fly > j.:l::h: xx ad :f: j.:h: xx ad :f: j.:h: xx Unfly [delay] j. [land] > Loop.
▬ ▬▬ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ▬▬ ▬
Up TAC [All Characters]
Video Examples: [Small] ; [Medium] ; [Large]
[TAC HIT] xx :h: HyperGrav xx ad :df: [delay] j.:h: xx Fly > j.:l::h: xx ad :f: j.:h: xx ad :f: j.:h: xx Unfly [delay] j. [land] > Loop.
▬ ▬▬ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ▬▬ ▬
Side TAC [This version does not work on Nemesis]
Video Examples: [Small] ; [Medium] ; [Large]
[TAC HIT] xx ad :d: HyperGrav > Fly > j.:l::h: xx ad :f: j.:h: xx ad :f: [delay] j.:h: xx Reverse Unfly [delay] j. [land] > Loop.
▬ ▬▬ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ▬▬ ▬
Side TAC: Nemesis Version
Video: [Nemesis]
[TAC HIT] xx ad :d: :l: HyperGrav > Fly > j.:h: xx ad :f: j.:h: ** xx ad :f: [delay] j.:h: xx Reverse Unfly [delay] j. [land] > Loop.[/details]
▬ ▬▬ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ▬▬ ▬
Midscreen Setups
Midscreen Setups
Spoiler
Down TAC [All Characters]
Video Examples: [Small] ; [Medium] ; [Large]
[TAC HIT] xx ad :uf: xx :l: HyperGrav > Fly > j.:l::h: xx ad :f: j.:h: xx ad :f: j.:h: xx Unfly [delay] j. [land] > Loop.
▬ ▬▬ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ▬▬ ▬
Up TAC [Most Characters, No Shuma Gorath]
Video Examples: [Small] ; [Medium] ; [Large]
[TAC HIT] xx ad :df: xx :h: HyperGrav > Fly > j.:l::h: xx ad :f: j.:h: xx ad :f: j.:h: xx Unfly [delay] j. [land] > Loop.
Character Specific Variations:
[details=Spoiler] Sentinel:
Video: [Sentinel]
[TAC HIT] xx ad :df: xx :h: HyperGrav > Fly > j.:l::h: xx ad :f: j.:h: xx ad :f: j.:h: xx ad :f: j.:h: xx Unfly [delay] j. [land] > Loop.
▬ ▬▬ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ▬▬ ▬
Rocket Raccoon:
Video: [Rocket Raccoon]
[TAC HIT] xx ad :df: xx :h: HyperGrav > Fly > j.:l::h: xx ad :f: j.:h: xx ad :f: j.:h: xx ad :f: j.:h: xx Unfly [delay] j. [land] > Loop.
▬ ▬▬ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ▬▬ ▬
Nemesis:
Video: [Nemesis]
[TAC HIT] xx ad :df: j.:h: (whiff) xx :h: HyperGrav > Fly > j.:l::h: xx ad :f: j.:h: xx ad :f: j.:h: xx Unfly [delay] j. [land] > Loop.[/details]
▬ ▬▬ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ▬▬ ▬
Side TAC [All Characters]
Video Examples: [Small] ; [Medium] ; [Large]
[TAC HIT] xx ad :df: xx :h: HyperGrav > Fly > j.:l::h: xx ad :f: j.:h: xx ad :f: j.:h: xx Unfly [delay] j. [land] > Loop.
**Note: On Shuma-Gorath and Sentinel, you must do j.:h: instead of j.:h: to get the desired dash underneath them.
[SIZE=4]d) Variations[/SIZE]
The actual meat of the infinite, the reps, the stuff. You can just do the regular one, or mix it up for style. Except for the BnB, most of these are corner specific.
[details=Spoiler]▬ ▬▬ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ▬▬ ▬
The BnB [Confirmed on: Rocket Raccoon (s), Nova (m), Haggar (l), Hulk (xl)]
VIDEO EXAMPLE
[Setup] j.:h::s: xx ad :df: j. [land] x Infinity
>>>AND<<<
[Setup] j.:s: xx ad :df: j. [land]
Second version props them up slightly higher.
▬ ▬▬ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ▬▬ ▬
Slap Loop [Confirmed on: Rocket Raccoon (s), Nova (m), Haggar (l), Hulk (xl)]
VIDEO EXAMPLE
[Setup] j.:h: xx Fly > j.:l::h: xx ad :f: j.:h: xx ad :f: j.:h: xx Unfly > j. [land]
▬ ▬▬ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ▬▬ ▬
Magnetic Blast [Confirmed on: Nova (m), Haggar (l), Hulk (xl)]
VIDEO EXAMPLE
[Rep] j.:h: xx Fly > j.:l::h: xx :h: MagBlast > j.:l::h: xx Unfly > j. [land]
(Opponent must be juggled high before starting this)
▬ ▬▬ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ▬▬ ▬
The HH [Confirmed on: Nova (m), Haggar (l), Hulk (xl)]
VIDEO EXAMPLE
[Rep] j.:h: xx ad:df: j.:h: [land]
(Opponent must be juggled high before starting this. This brings them way down, close to the ground, so you need to speed up the follow up reps of “The BnB”)
▬ ▬▬ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ▬▬ ▬
Up and Down [Confirmed on: Nova (m), Haggar (l), Hulk (xl)]
VIDEO EXAMPLE
[Rep] j.:h: xx Fly > j.:l::h: xx ad :uf: j.:h: xx ad :df: j.:h: xx ad :u: j.:h: xx Unfly > j. [land]
[/details]
[SIZE=4]e) Enders[/SIZE]
Ways to end the infinite if you don’t want to infinite them all the way through to death. Just good to know.
[details=Spoiler]The Basic Stuff
The Basic Stuff
Spoiler
MagneticTempest [Confirmed on: Nova (m), Haggar (l), Hulk (xl)]
VIDEO EXAMPLE
[Rep] j.:h: xx :l: EMDisruptor xx Air. Magnetic Tempest
(Cancel the Disruptor as soon as it hits. It should be hitting the feet of the opponent’s character)
▬ ▬▬ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ▬▬ ▬
Gravity Squeeze [Confirmed on: Rocket Raccoon (s), Nova (m), Haggar (l), Hulk (xl)]
VIDEO EXAMPLE
[Rep] j.:h: xx MagBlast [land] Gravity Squeeze
▬ ▬▬ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ▬▬ ▬
Exchange [All Characters]
VIDEO EXAMPLE
Press Direction + :s: at any point of the infinite.
▬ ▬▬ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ▬▬ ▬
The Flashy Stuff
The Flashy Stuff
Spoiler
RayRay MagneticTempest #1
VIDEO EXAMPLE
[Rep] j.:h: xx ad :u: j.:l::h: xx Fly > j.:l::h: xx ad :f: j.:h: xx ad :f: j.:h: xx ad :f: j.:h: xx Unfly > j.:h::l: EMDisruptor xx Air. Magnetic Tempest
(Cancel the Disruptor as soon as it hits. It should be hitting the feet of the opponent’s character)
[/details][/details]
◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙◙
Unfly Infinite
[details=Spoiler][SIZE=4]c) Setups[/SIZE]
THIS WHOLE SECTION IS INCOMPLETE, SO TAKE THIS ALIOUNE VIDEO IN THE MEANTIME
The setups for the TAC infinite vary, depending on your screen position, character you’re facing and the direction you TAC you opponent in. This thread is an effort to find Universal/Consistent confirms for all characters. Slight timing changes are necessary for each body type, but those can’t be explained by notation. You need to acquire the feel for it through trial and error.
[details=Spoiler]Corner Setups
Corner Setups
Spoiler
Down TAC [All Characters]
Video Examples: n/a
[TAC HIT] > j.:h: xx ad :f: j. xx Fly > j.:l::h: xx ad :f: j.:h: xx ad :f: j.:h: xx ad :df: j.:h: Unfly > [land] > j.:l::h: xx ad :f: j:m: xx Fly > j.:l::h: xx ad :f: j.:h: xx ad :f: j.:h: xx Unfly > [land] >Loop.
▬ ▬▬ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ▬▬ ▬
Up TAC [All Characters]
Video Examples: [Small] ; [Medium] ; [Large]
[TAC HIT] xx :h: HyperGrav xx ad:df: [delay] j.:h: xx Fly > j.:l::h: xx ad:f: j.:h: xx ad:f: j.:h: xx Unfly [delay] j. [land] > Loop.
▬ ▬▬ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ▬▬ ▬
Side TAC [This version does not work on Nemesis]
[TAC HIT] xx ad :d: :l: HyperGrav > Fly > j.:l::h: xx ad :f: j.:h: ** xx ad :f: [delay] j.:h: xx Reverse Unfly [delay] j. [land] > Loop.
**Note: On Shuma-Gorath and Sentinel, you must do j.:h: instead of j.:h: to get the desired dash underneath them.
▬ ▬▬ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ▬▬ ▬
Side TAC: Nemesis Version
[TAC HIT] xx ad :d: :l: HyperGrav > Fly > j.:h: xx ad :f: j.:h: ** xx ad :f: [delay] j.:h: xx Reverse Unfly [delay] j. [land] > Loop.[/details]
▬ ▬▬ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ▬▬ ▬
Midscreen Setups
Midscreen Setups
Spoiler
Down TAC [All Characters]
Video Examples: n/a
[TAC HIT] > j.:h: xx ad :f: j. xx Fly > j.:l::h: xx ad :f: j.:h: xx ad :f: j.:h: xx ad :df: j.:h: Unfly > [land] > j.:l::h: xx ad :f: j:m: xx Fly > j.:l::h: xx ad :f: j.:h: xx ad :f: j.:h: xx Unfly > [land] >Loop.
▬ ▬▬ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ▬▬ ▬
Up TAC [Most Characters, No Shuma Gorath]
Video Examples: n/a
[TAC HIT] xx ad :df: xx :h: HyperGrav > Fly > j.:l::h: xx ad:f: j.:h: xx ad:f: j.:h: xx Unfly [delay] j. [land] > Loop.
Character Specific Variations:
[details=Spoiler] Sentinel:
[TAC HIT] xx ad :df: xx :h: HyperGrav > Fly > j.:l::h: xx ad:f: j.:h: xx ad:f: j.:h: xx ad:f: j.:h: xx Unfly [delay] j. [land] > Loop.
▬ ▬▬ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ▬▬ ▬
Rocket Raccoon:
[TAC HIT] xx ad :df: xx :h: HyperGrav > Fly > j.:l::h: xx ad:f: j.:h: xx ad:f: j.:h: xx ad:f: j.:h: xx Unfly [delay] j. [land] > Loop.
▬ ▬▬ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ▬▬ ▬
Nemesis:
[TAC HIT] xx ad :df: j.:h: (whiff) xx :h: HyperGrav > Fly > j.:l::h: xx ad:f: j.:h: xx ad:f: j.:h: xx Unfly [delay] j. [land] > Loop.[/details]
▬ ▬▬ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ▬▬ ▬
Side TAC [All Characters]
Video Examples: n/a
[TAC HIT] xx ad :df: xx :h: HyperGrav > Fly > j.:l::h: xx ad:f: j.:h: xx ad:f: j.:h: xx Unfly [delay] j. [land] > Loop.
**Note: On Shuma-Gorath and Sentinel, you must do j.:h: instead of j.:h: to get the desired dash underneath them.
[SIZE=4]d) Variations[/SIZE]
The actual meat of the infinite, the reps, the stuff. You can just do the regular one, or mix it up for style. Except for the BnB, most of these are corner specific.
[details=Spoiler]▬ ▬▬ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ▬▬ ▬
The BnB [Confirmed on: Rocket Raccoon (s), Nova (m), Haggar (l), Hulk (xl)]
VIDEO EXAMPLE
[Setup] j.:h::s: xx ad:df: j. [land] x Infinity
▬ ▬▬ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ▬▬ ▬
Slap Loop [Confirmed on: Rocket Raccoon (s), Nova (m), Haggar (l), Hulk (xl)]
VIDEO EXAMPLE
[Setup] j.:h: xx Fly > j.:l::h: xx ad:f: j.:h: xx ad:f: j.:h: xx Unfly > j. [land]
▬ ▬▬ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ▬▬ ▬
Magnetic Blast [Confirmed on: Nova (m), Haggar (l), Hulk (xl)]
VIDEO EXAMPLE
[Rep] j.:h: xx Fly > j.:l::h: xx :h: MagBlast > j.:l::h: xx Unfly > j. [land]
(Opponent must be juggled high before starting this)
▬ ▬▬ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ▬▬ ▬
The HH [Confirmed on: Nova (m), Haggar (l), Hulk (xl)]
VIDEO EXAMPLE
[Rep] j.:h: xx ad:df: j.:h: [land]
(Opponent must be juggled high before starting this. This brings them way down, close to the ground, so you need to speed up the follow up reps of “The BnB”)
▬ ▬▬ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ▬▬ ▬
Up and Down [Confirmed on: Nova (m), Haggar (l), Hulk (xl)]
VIDEO EXAMPLE
[Rep] j.:h: xx Fly > j.:l::h: xx ad:uf: j.:h: xx ad:df: j.:h: xx ad:u: j.:h: xx Unfly > j. [land]
[/details]
[SIZE=4]e) Enders[/SIZE]
Ways to end the infinite if you don’t want to infinite them all the way through to death. Just good to know.
[details=Spoiler]The Basic Stuff
The Basic Stuff
Spoiler
MagneticTempest [Confirmed on: Nova (m), Haggar (l), Hulk (xl)]
VIDEO EXAMPLE
[Rep] j.:h: xx :l: EMDisruptor xx Air. Magnetic Tempest
(Cancel the Disruptor as soon as it hits. It should be hitting the feet of the opponent’s character)
▬ ▬▬ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ▬▬ ▬
Gravity Squeeze [Confirmed on: Rocket Raccoon (s), Nova (m), Haggar (l), Hulk (xl)]
VIDEO EXAMPLE
[Rep] j.:h: xx MagBlast [land] Gravity Squeeze
▬ ▬▬ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ▬▬ ▬
Exchange [All Characters]
VIDEO EXAMPLE
Press Direction + :s: at any point of the infinite.
▬ ▬▬ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ▬▬ ▬
The Flashy Stuff
The Flashy Stuff
Spoiler
RayRay MagneticTempest #1
[Rep] j.:h: xx ad :u: j.:l::h: xx Fly > j.:l::h: xx ad:f: j.:h: xx ad:f: j.:h: xx ad:f: j.:h: xx Unfly > j.:h::l: EMDisruptor xx Air. Magnetic Tempest
(Cancel the Disruptor as soon as it hits. It should be hitting the feet of the opponent’s character)
[/details][/details]
…