M.O.D.O.K. Thread 2: Orgasm Harder

A few other quick things to point out: There are many characters that require specific bullshit inputs after an AEX to make work because they fall funny or fast or whatever. There are basically 4 ways I have found to correct for dumb hitboxes so far that cover most cases:

-On the first sequence (j.h, L Cube), use j.M, j.H L Cube instead
-On the second sequence (j.h, L Cube) use j.M, L Cube instead
-Use H cubes as mentioned earlier in the thread (this is rarely actually necessary unless you want a bit of extra meter since you can get up to 7-8 charges with the 4th method and then finish them off with a headbutt super if needed)
-After the fly sequence, instead of going into L Cube x2, do L Cube x1, then repeat j.M j.H L Cube if needed midsequence, adding a second L Cube if they are set to bounce on it just right (this version works mostly against light characters whom only require about 6-7 charges to kill from full anyway, so it’s easy and will get the job done because right after the 6th or 7th total cube, you stick on a second cube and then spike them with S)

These notes are kind of loose because I’ve mostly been practicing playing it by eye and mixing up sequences as needed. However, I will start to make a list of what works on whom because it’s nice to have:

**REGULAR SEQUENCE **(combo vid version) confirmed works easily on:

Dormammu
Captain A
Skrull
Doom
Thor
Akuma
Ryu
Chris
probably most “Normal” characters

**REGULAR SEQUENCE WORKS BUT CAN BE TRICKY ON **(these characters fall out of the j.m => L Cube while flying easily, and replacing with j.m j.h => cube can make your life easier):
Magneto
Wolverine

CHARACTERS GENERALLY REQUIRING AT LEAST SOME WEIRD SHIT:
Zero
Storm
Sent
Tron

There are a few bullshit characters (Captain America is actually one of them, Magneto I think too) that won’t get hit by the first or second L Cube in the combo a small percentage of the time. This appears to be extremely difficult to correct for other than starting with j.m j.H instead of j.h if the spacing seems right for this to occur. I eventually was able to keep it from happening 95% of the time but I could not avoid that last 5%. It’s going to be important to determine who this can happen with and figure out how to eliminate that margin of error.

I don’t have time right now to confirm which versions to use on which characters but eventually I’ll try to get around to it. Or someone else could, that would be awesome.

Finally: Don’t forget that against Pixies, after a combo into AEX into 9 cubes, you can easily kill any 800k or so character by tacking on a Headbutt super instead of using up your cubes. Why would you do this?

Well, keeping your cubes is awesome. You have about 1 zillion bars of meter at this point. You can X-factor and do 400k or so in chip damage with LEVEL 1 X-FACTOR! You can save it for a super easy DHC kill off any combo. Hell, you can Team Hyper Combo for approximately 800k with most teams if you have the Cubes stored… AND YOU JUST BUILD ENOUGH METER TO DO SO.

I don’t think MODOK play has elevated to the degree that you want him on point yet for any large amount of time, so having these hilarious cheesy options open from the point their next character tags in is amazing.

One fun option is to kill their first character, pop x-factor, fly up to the height they will enter at, throw a psychic beam and follow with a super for a huge amount of chip damage before they even have a chance to hit the ground and X-factor themselves. A great way to finish off a character that is wounded or generally blow your X-factor if you’re into that sort of thing. Also fun for chipping Phoenix to death instantly off a Snapback.

I’ve actually found that once you have 3 bars from doing the combo once and all the Cube charges, you can often just wait for an assist and THC for an immediate win since THCs are basically instant.

You know what’s irritating about practicing these types of combos? After dropping it, you have to switch characters and restart the process all over. I wish there was a way to restart the training mode at a particular moment in a combo/situation.

what’s so annoying about just swapping Modok back with your 2nd?

It just gets old after the first 10 or so attempts. I think it would be a great idea to be able to continue from a set point in a combo.

Yeah, I find testing in this game can be a bit of a chore, because you always have to do the entire combo to check if the end works…

But at least you can hold one your assist buttons down + left or right, then hit select~start to immediately get back in the corner with modok out to try again.

I was wrong! 9 cubes after a side-exchange is possible!

Seems like it might be reeeeally character specific, and I’m not even sure if it works on everyone yet… But it does work!

Here is the most all-purpose version I could come up with for 8 cubes:

Side Exchange
air M [f close to corner use air L for spacing instead]
air M
H-Cube
air M
H-Cube
air dash forward
air M
Fly~H-Cube
air M
H-Cube
air M
H-Cube *****
M-Cube *****
M-Cube
L-Cube
air dash forward
air L
air S (spike)
wavedash
OTG c.M into whatever…

***** Doing either of these cubes twice is how I’m hitting 9, but I find it incredibly hard/impossible depending on the character… :confused:

Overall it’s hard, and I don’t know if that last bit will fully work against the tiny guys/fast fallers, but I dunno, this is new so who knows yet. There’s definitely some wiggle room there to keep tweaking it… 8 is pretty good for now though!

EDIT: I’m getting this to work with all the midscreen exchanges, any direction… Nice!

Awesome! I hadn’t messed with the side AEX combos much yet but this will help a ton. I see several places in the combo you posted where I know you could use variants to make things easier, so I’ll test it out later with some of the variants I’ve found and figure out how to cut out some of the hard/tight parts. I’m sure it’s extremely character specific in places but I think that’s the price we’re going to pay ultimately.

Now, let’s find better ways to get 9 cubes from a MODOK-initiated combo!

Do you need to use an assist to combo the balloon bomb in the last combo? I’m asking because I’m dying for a way to combo into jamming bomb but none of the characters I use have an assist like that.

Few questions:

  1. How do you get out of the corner with Modok against characters like Felicia?
  2. What is the basic BNB combo for building cubes when Modok is in play? Nothing fancy just a simple one that might build 3-5 cubes against anyone would be really helpful if it exists. So far I’ve been just relying on landing a j.c j.s c.c f.c light cube launch sj.c medium cube which only works in corner and only builds two cubes.

I just started uploading some basic modok stuff to my YT account: Cavemaniac

I am focusing on stable combos without assists for the time being. These work on the majority of the cast, however, the small/large characters may require an adjustment or two.

Nice Reset 2 and Feint are both the type of thing I’m looking for. Could you write the combos down for me with no on screen notation or even sound its a bit hard to follow.

Subscribed to your feed, look forward to seein more.

I’ve been playing around with MODOK, and I’ve developed a tactic that I find pretty effective. It’s quite simple and might already be common knowledge, but using it has improved my game considerably.

Basically, it’s just tossing out the shield and then staying close to it, dashing back and forth THROUGH it as you fight your opponent. That way, if they jump in or block something or you want to bait them, you can dash through the shield, their attack whiffs, and you counter.

Pardon me if this is already known, but I wanted to try to contribute to the knowledge base if at all possible. I’ve never actually seen anyone else use it in play or on streams or anything (not that I run into that many MODOK’s, but still).

I’m looking into playing MODOK and I was wondering where’s a good place to start regarding combos, I checked out Trag’s apprentice combos, but I’m more curious about beginner and intermediate analyze cube combos. What BnBs do you use to build LOUs? What other general tips should a MODOK player understand, I’m thinking of playing him with Skrull and Tron, in the following order Skrull/MODOK/.Tron

hey could you guys see MODOK working alongside arthur and doom?
whenever i use him

i just go for the balloon bomb assist

MODOK can benefit from Athur’s projectiles or Doom’s rocks. Doom’s rocks is a good way for MODOK to approach people.

I say take a look at theses corner loops because this is the fastest why for MODOK to build LOU by himself.
YouTube - Cavemaniac’s Channel

Take a look this combo in mid-screen.
[media=youtube]R1DbSGwxO9k[/media]

This trag combo because you want to punish people with this move
[media=youtube]M5limpA_VdE[/media]

And this midscreen combos.
[media=youtube]R1DbSGwxO9k[/media]

And finally, modify of the aerial exchange comboes.
[media=youtube]iLM5moOLPnU[/media]
It doesn’t have to be the same amount of cubes, but generally just see how many cubes you can get with MODOK abusing an aerial exchange. If you can get that cube loop down, you got the fastest method of getting 7-9 LOU .

-Try to be aggressive with MODOK, you generally want to get your opponent in a corner. Everything MODOK does work best in a corner.

  • It’s worth your while to know how to IAD L because this is MODOK best approaching method. Not to mention know to do some wave dashing as MODOK.

  • Using cubes, and a standing jab is a good way of prevent jump-ins with MODOK. Stuff like Wolverine’s dive kick for instance. In general learn how to cube zone. Cubes can also be tiger knee’d.

  • MODOK wall bouncing his opponent in a combo is a great way to get you foe in a corner. Especially after you spike them back into the ground.

  • Shield, slime, and cubes work in tandems. You can use slime and a barrier after you kill character to setup corner pressure. Cube and slime create can a trap in a corner. Shield and cubes also create corner trap.

  • The slime puddle is also a OTG that give MODOK a chance to combo all of his throws. MODOK can create a unblockable setup with a puddle.

  • Use a ballon bomb after in the air when you have free time. That way you got something for the enemy in the air. As well as something for pressuring as MODOK.

  • Jamming bomb(you need one LOU) can reverse QCF/DP motion. It’s worthy learning if it’s possible to combo into that.

  • MODOK can call assist when he does his regular flight mode.

  • command grab super has invincibility, a useful defensive super when MODOK need starts some of his own offensive. It you also can use the DHC glitch with MODOK.

That’s a pretty good team that could definately work together. Especially considering that MODOK’s ballon bomb could help Tron’s BnB .
[media=youtube]aZv2H9aAyRg[/media]

about OTG cr.M xx flight, j.L reset.

forward airthrowing them makes it hella inconsistent for me to combo after. back airthrow always works, but gets them out of the corner. but that isn’t always an issue if it kills the opponent off (by now you should have two bars for DHC). at least thats how I plan on using it.

otherwise, good combos cavemaniac, vey similar to my BnBs. But midscreen combos can get a couple cubes as well.

Midscreen my BnB is starter of combo such as IAD M > st.M (1hit) > cr.H > f+H > H cube > dash > jump > dash > j.S > L cube > S > sj.MHS > cr.M > cube > super of choice.

TBH I’m inconsistent as well when it comes to combos so I tend to use retalively simple ones, then DHC to gamma crush for dmg haha.

The timing is tight for the forward airthrow combo, but definately reasonable. Just have to remember not to move up and chase them after initiating flight mode. If you want to do that, back throw is the only option w/o assists.

I try to do that but it’s still a bit too tight imo.

I still really like that reset, at last something where MODOKs big hitbox aids him.

Don’t understand why the dev team thought it was necessary to make his forward throws so weird to combo after. Really dumb.

MODOK seems to be the definition of hard. I’d really like to play another MODOK player. Anyone in the NE coast US that wants to throw down?

Question: Anyone tried using f+H for anti air? I wanted to test the hit box on it but I’m always afraid to try.