@ mullah
your absolutely right, and thats what ive been doing for the time being. Just being able to send them to the ground for a further extension on the combo would have been nice. Although, I imagine that its possible to get around 4-5 cubes off midscreen, which im happy with.
@ nos
that combo is excellent lol, i’ll have to try that out.
Got my first bit of M.O.D.O.K. related hate-mail today. After beating someone with nothing but Psionic Blaster and Shield (those are literally the only two moves I did), I got a message of “you are a f*****”.
I’m gonna create a thread just for MODOK hatred, seems appropriate.
deadpool and MODOK must be a pretty annoying team to play against. With deadpools low hitting assist that quick overhead the MODOK has manages to find some use, and Deadpools keepaway is pretty badass with MODOK as well
Played 20 matches or so vs Gootecks last night, gotta say She-Hulk (bless her heart) is a fucking NIGHTMARE for MODOK. AA hyper into fat combo UGH. You literally can NOT be in the air anywhere near her. Maybe his reactions were just really good, but FUCK he kept catching me even if i just baaarely left the ground for flying H.
From what ive seen its up to the player. He has both good rushdown and zoning. I guess the real determination of what play you want comes from what assists you chose.
Would anyone be willing to create a combo thread? It’s really difficult to find combos for this guy, and going through 19 pages of this thread isn’t that helpful.
I would create one, but I have no idea what I’m doing in this game and would probably not be the right person for the job.
It would be great if we could get some videos of Modok’s rushdown. I play him pure zoning, but I’d really like to see what the other, more aggressive players do.
if they teleport above and in front, I find that psionic blast spam will usually hit them. if they teleport above and behind, you could try dropping an L Cube and then block to push them into it. I find L Cube really messes with rush down, since it recovers so quickly you can block almost rightaway and lasts long enough that afterwards, you can push block them into it and begin L Cube spam to screw w/ their offense.
Not sure if this has been posted already, but I found that in the corner after a throw, you can OTG at least twice.
Throw into corner > c.M > S > sj.M > sj. M > sj.S > c.M > S > sj.M > sj.M > sj.S > c.M
At this point, hit stun decay kicks in enough that you can’t relaunch them after the 3rd c.M (they block in the air) – or maybe you can and my timing is really bad.
Hopefully you guys can get more out of it than I can; I’d experiment more, but I have unnaturally dumb fingers, lol.