Ok guys, so got back from ECT.
Unfortunately, given the setup I was not able to test things in a systematic way as I wanted, due tot he fact that the defacto rule was first to three wins has to give it up for the next contestant, and there was always a line at every console.
However, I tried to keep everyone in mind and focus on the changes. Here is what I noticed and anyone can ask questions.
Overall, I have to say that Bison is, in my opinion, ALOT better off. This is the best version of Bison in my book. So let me go down the list.
AA; the C.fierce is DAMN good. It may trade in some instances, but the thing is so fast I was whiffing on Cammy Cannot spikes. Trust me when I say, gone are the days of people abusing us from the air, neutral jumping, and jumping in for free. It really comes out fast. I knocked Cammy right out of the air, which btw is a totally fair matchup now!!
S.MP; again VERY good. c.mp to s.mp is so easy, and there are really allot of possibilities for this move. It is great after an SK to snuff or which punish stuff for big damage. And it DOES work in certain instances as an AA. It really works!
I think I could tell the SK nerf was there, but honestly it isn’t that game breaking. I was still able to do c.lk follow up and with the s.mp there are many other opinions. The SK does seem to have double the chip!! This is a big deal because you don’t want to see there and take the pressure, and you KNOW you can’t jump for free anymore.
The hell attack into crusher is nice too. I didn’t see it hitting twice though in the juggle, so idk what’s going on there.
Crossup PC seems more safe, but I did get punished a few times, I think even with a demon. But it is hard to say if I just miss timed the PC or not. I do know against this Cammy player he was mashing the cannon spike and I kept beating him out on wakeup after a lk sk knockdown.
the head stomp being faster even if it only two frames does help though. It is less likely to be back dashed now! This is good. It beats out more in the air from what I could see due to the speed increase.
Double ultra was w/e, I didn’t even bother to use it. I used U1 the whole time.
Red focus was good. I didn’t really mess with it, but SAW the potential. Trust, this is Bison’s way to Ultra not counting random hell attack opportunities.
EX devil reverse is a REALLY good move for punishing certain things. That thing falls FAST. He drops like a stone and can really punish whiffed moves with high recovery. Any of those past instances where you fake a stomp but just don’t have the speed to punish, or the damage for that matter, now you do. Its decent, seriously.
I really felt that there was better damage output and didn’t feel like I was struggling like I am in AE for scraps.
I talked to Combofiend about Bison. I told him overall I was happy with the changes, but mentioned the skull diver. he said “its a great move.” He mentioned the bit about wiggling and all that, which I told him at high level it could be punished and was basically worthless. His response was simply not to use it that often and use it as a sneak attack. I told him that if your conditioned to beat it you could never use it unless that person simply slipped up, but that doesn’t make it a good move.
His attitude was that he wasn’t going to address it. He also said that at this point they are taking more feedback from the Japanese players. I was kind of disappointed about that because skull diver is the one move I really wanted fixed.
We should petition Combofiend here on SRK to sneak in that change before it becomes final.
In any event,
the game felt really slow, like you were moving through cement. I wasn’t the only one who felt this. EVERYONE else said the same thing. We told Comofiend and he said that one of the prior builds it felt to fast, but not the worry because the final build will be good.
That’s all I can remember now. Any questions?