Well hopefully they got them all. I wonder if there will be an Ultra 2.0 update to hopefully address any issues that we overloooked, missed or otherwise experimental.
Overall I am looking forward to Ultra Bison. Mainly on the basis that he will not be open to endless air abuse anymore, so it would seem. The combination of faster c.hp and s.mp and s.hk and s.hp, and hell attack, looks as though Bison has enough hit boxes where he does not have aerial blind spots in close to close mid. This means he will be able to safely pressure without himself being pressured to do something. I like that! Not to mention, any jump ins that do get through will no longer be able to use DP’s as mixup-get-out-of-jail-free-cards that become pressure strings. They gotta play fair!!
And now Bison has the damage (ON THE GROUND) and the options to win. That’s all I ever wanted was to feel as though if I made better decisions than my opponents an equal number of times, I would be the victor, not fighting an uphill battle where I have to score more points than my opponent does. I don’t care what anybody with so-called high level knowledge says about tiers, Bison has to guess right more than just about every other character in his matchups, so there is no way he has a majority 5/5. Now its looking more even.
I really see Bison as being imbalanced in SF4 as being caused by
- blind-spots in his hit box game (when you take into account defense and offense) leading to air abuse
- poor practical damage output (which equates mainly to ground-based damage done from fast BnB normal starters)
- useless or ineffective specials
- poor ultra setup
- Tactically limited and inconsistent Ultras
These have lead to the predicament he is in where people just run and lame him out for free, and when he get’s in his can be abused from the air for free, which pressures him to keeping throwing out normals because he lacks an AA, which leaves him open to getting randomed out. Add to that the fact that he spends more time walking forward and you understand why he can’t charge. Poor damage and no comeback is the iceing on the cake.
NOW…he can turtle more, gain charge and STAND HIS GROUND without fear because you dare not jump for free! Hell attack can punish you even without EX, and he has safer AA options.
Add to that the fact that he can ultra you on the ground AND do more damage without meter, and we see why they nerfed the SK and teleport.
The real question is, how will this fall in line with the other buffs characters got, cause we know the changes mechanic-wise, all help Bison, not hurt him?
Edit: now the above is more speculative and and still want to here more from people on this, but with what we already know for sure. Let’s get some difiniative answers.
For those of you who have recording and the Ultra mod on PC, please try the following and bring video back so we can study.
Here is what I want to know;
with the -1 change to lk sk, how will follow-up normals (especially S.HK) work immediately after, in terms of their current function, such as snuffing normals after the SK or stoping jumps? Also how else does the -1 effect things during pressure? What CAN’T Bison do anymore and in what situations? I want to know more specifics.
with respect to the teleport change, when CAN he use the teleport now aside from full screen escapes? Is the pop teleport completely worthless now, or does it still have its uses?