Okay been playing around with the Ultra Bison mod for the PC version of AE.
C.MP, S.MP link works on everyone unlike C.MP, C.MK link.
S.MP and Scissor Kick damage buff give you a noticeable damage improvement.
3xC.LK xx MK.SK does 140 damage now up from 133.
Doing C.LK x 2, S.LK , S.MP xx LK.SK might be worth while attempting as its safe and does good damage around 182.
Its not in the mod but I assume LK Scissors will do 25 chip (1510) as opposed the current 22 (157).
His basic j.mk cross up will net 271 damage and with j.hk you earn 301. Straight forward 2 frame link.
His best charge punish will be C.MP, S.MP xx HK.SK for 282 damage, while the combo is a 1 frame link it is plinkable and works more consistently than the previous C.MP, C.MK link. Considerable more damaging as well.
Like wise Skull Diver combo’s are easier to space more consistently with C.MP, S.MP link which is again plinkable. 370 damage off normal skull diver and 410 off the EX.Version. Sure skull Diver is still an ass move, but at least it now fits with Bison’s character type of yonder years of being a high risk, high reward character.
Frame traps like counterhit Cl.HP, S.MP xx HK.SK will do 327, 2 frame link.
He has some fun, but difficult high damage character specific frame traps .
CH Cl.HP, C.MP, S.MP xx HK Scissors does 375 damage.
CH C.MP, C.MP, S.MP XX HK Scissors does 350 damage.
CH S.HK, S.MP xx HK.Scissors does 350 damage.
CH S.HK, S.MP xx LK.Scissors does 260 damage but it is of course safe.
Some other funky combo’s that work on some characters. (like Zangief and Sagat)
J.HP CL.HP, S.LK, S.MP xx HK.SK does 382 damage.
Cross up J.HK, C.MP, S.MP xx HK Scissors 350 damage.
SK FADC combos with C.MP to S.MP links are difficult and seemingly character specific. consisting of 2, 1 frame links, and yields a damage increase in around 20-30 damage more than previous FADC combo’s. Probably not worth the effort in my opinion but Just using S.MP does make standard fadc combo’s easier and slightly more damaging.
Bison does carry more of a threat with EX.Red Focus. Its expensive and in certain situations super cancel combo’s would be better but I still think its worth while when rocking ultra one thats close to fully charge, You don’t need charge either, so characters that whiff reversals that cross you up can’t still be punished really hard. Its pretty borderline when using ultra 2 and I can’t imagine it being worth while with double ultra. Comboing into fully charge ultra 1 I have got to around 540 damage, which is higher than anything Bison had previously. Really it comes down to how much your ultra is charged.
The Teleport nerf is noticeable but I’m sure its to do with Bison having yet another wake up option with delayed focus.
Headpress buff it virtually imperceptible. Might make the move better air to air, but its going be a very minor thing.
EX.DR buff, well I’m not sure if its been implemented right in the mod, but I can’t see it being anything other than a random gimmick to throw out every now and then.
C.HP feels better but I didn’t get to test it in a real match.
Overall I think he’s alright but wish I had my hands on the real macoy.
Does cr.mp, st.mp also work on all characters when they’re crouching? I’m afraid that some character’s reeling animations might make the combo not work, like cr.mp, cr.mk currently does
Yeah, I agree.
It is just all the comments that Bison is fine comes from non-Bison players. They say he got buffed to compensate the nerf to his best move Forgetting that there are characters with a ton more tools than him and they are getting buffed to the moon without any nerfs to their core gameplan even though some of these characters hardly need some of the buffs they have got(Ken , among others…).
If the current USF4 Bison is the same as KingBlacktoof PC Bison mod (Which is very similar from USF4 footage), than given all the other characters changes and system changes I cant see him as competitive character(He will not be crap, but guaranteed he will be in a worse state than he is now). Red Focus, double Ultra and delayed wakeup will not benefit him as much as other characters.
"They suggested nerfs for my main, they must be new players"
I find this approach funny. My post is also in that screenshot and you can check me out, I’m not a new player. The reason I suggested those nerfs was I thought Capcom would give you more weapons to play with, which proved right; they gave you st.mp, increasing your stun and damage potential and combo variety. They also added damage to your SKs. All for the sake of one frame. But you still complain about that one frame. Its not like it was -2 but is now -3 so jabs can punish it. It is -1 for heavens sake.
Seriously, open your eyes. The only thing Bison needs now is fastening his turtle-speed ultras, and he is good to go. And I hope they do fasten them.
What I’m saying, and I probably haven’t outlined it very clearly, isn’t that the -1 is the end for Bison. I’m honestly not too concerned with that anymore. My problem is that they thought that it was necessary to nerf one of his only tools while they gave other characters huge buffs. As it stands, Bison is a good character after these changes. Probably a better one that before.
The problem is, a lot of the other characters are getting that much better. Rose, Ken, Oni, Balrog, Vega, etc. are all looking amazing. Bison is getting left behind in the changes. He isn’t evolving to fight these new versions of characters. That’s the biggest problem I’m having with him.
Being not new goes well with being a scrub. Just saying.
Nice. Why didn’t you suggest buffs then? You felt it was your duty to contribute to nerfs? A cool dude from Capcom will handle the rest, yep. A zillion of ‘pros’ thought the same.
So Bison was so fucking amazing and raped everyone that it was absolutely necessary no nerf something. Even if he got buffs only looking at what other characters have/will have he will still be everyone’s bitch.
Since others have basically said what I would have myself to you I will say this. Speeding up his ultra’s would help a little but he still has no decent way to land them since hell attack sucks. At this point even buffing hell attack to work reliably might not be enough considering what everyone else got.
People hate the -1 on lk sk not because they think that will ruin us on its own its because it smacks of listening to scrubs, he got pretty much nothing in return to justify it. When you look at what everyone else got in comparison that becomes far more clear.
Now that’s interesting. They’re finally adressing the Guile matchup, it’s about time.
But unless they give hell attack a better startup or hitbox (or both) it won’t be that useful. So if we manage to get hellattackx2-> hp.PC how much damage would it do? About 230-250? That’s a lot in comparison to hellattackx1 -> HK (160).
Also it surely wouldn’t be that much of a good option if we hit the opponent in the corner, since we would end up in the corner.
I’d say this would only be significant if both hell attack gets buffed and PC gives a hard knockdown.
And I really think that PC should get that buff, I mean, it’s our only tool against red focus, it’s slow as shit AND highly punishable. PC crossup shenanigans never were that effective anyways.
For those who didn’t hear about it, the source is this video, on 5:25
Full invul on ex SK is very very good in a few matchups basically anyone with a slowball, of those only one matters and that is Guile. Hell attack buff is ok, not great unless they buffed hell attack to be reliable
Complete invincibility on EX Scissor? I forgive you for my spite, CF. That is a gift from heaven.
The hell attack thing is cute, too. Every now and then I accidentally hit 2x on that just out of habit without ultra (and I’m probably not wasting meter on that.) So that’s helpful as well.
Full invincibility on EX scissor kicks seems like overkill. Realistically I would only expect projectile invincibility over the remaining active frames of EX scissor kicks, but I’m not complaining. This obviously helps the Guile matchup, but then it will also shift the Sim, Chun and Dee Jay matchups. Full invincibility also turns EX scissor kicks into a viable AA, and it might even stop divekicks.
J. mp x2 -> HP PC would do 192 damage, which is nice, but ultimately not really that useful of a buff imo. A much more interesting buff would be to increase j.mp’s priority, basically by either extending its hitbox upwards, or reducing its startup, or increasing its active frames.
Excited to see the next build though
edit: Happy Medicine says additional projectile invincibility on EX Scissors in the video, which seems more reasonable