M.Bison General Thread: Come here prepared to fight a madman, and instead you will find a GOD!

[quote=“Super_Sonic, post:60, topic:173968”]

Bring back Shin Psycho Crusher from Alpha 3!

[/quote]

LOL!

It would be awesome if we get an Oni treatment for Bison. Caped, levitates all the time, can cancel any move into a teleport, more telekinetic, relies heavily on Psycho Power to dish out extreme damage (huge flames from hands for example) and is generally far more arrogant and condescending. Compared to his vanilla uncaped form which would be more fight ready, faster, more rush down oriented and far more agile, relying more on his fighting skills than his power.

Basically the difference between Bison before and after he takes off his cape in the SF2 Awesominated Movie.

I’d like to see that, too. We’ve never seen him go balls to the wall Psycho Power mode.

I think the next video is going to a Bison Trailer. It looks like Capcom are teasing characters at the end and as a hint at the next SFV trailer.

Can Capcom do the headstomp/skull diver correct for SFV? I wouldn’t mind seeing the headstomp/skull diver from SFII World Warrior with the optional reverse kick at the end instead of the skull diver…

I think the Death Flutter introduced in Omega mode could free up the (d,u+K) command of Head stomp for a new move altogether. It’s actually a great concept and adds tremendous versatility to Bison.

Death Flutter (d,u+P), Ex, version is faster and has invincibility frames on start up for escape. You can full control Bison in mid air during the Death Flutter Jump.

Headstomp (K, after Death Flutter), homes in on target’s head automatically. Ex Version teleports Bison immediately over head, knocks down. This would be functionally similar to the traditional Headstomp (d,+u+K) and would replace it.

Skulldiver (P, after Headstomp), Ex version, hits slightly harder, you can combo after it. You can control this, move over the opponent, and cross up with it

Devil’s Reverse (P, After Death Flutter), Ex version faster, hits harder, and you can combo after it. You can’t control this, the Devil’s Reverse strikes at a predetermined angle based on which punch you used.

Death Throw (P+K, after Death Flutter), Air throw, Bison grabs your face and smashes it into the ground from mid air.

This beckons the question, what kinda of move could take the place of Headstomp’s command (d,u+K)? Levitating lol?

Change Death Flutter to d, u, k, then we can free up d, u, p. Make it so d, u, p does a vertical Psycho Crusher, with low going 30 degree, medium 60, and high 90. Would even be cool to anti-air combo into it.

Anti-air has always been one of Bison’s weakness, I’m not sure a vertical or diagonal Psycho Crusher would be appropriate (although it would look cool to have an Air Psycho Crusher).

An alternative idea is to keep them as separate moves, Headstomp and Death Flutter, and instead add a new K attack after headstomp as an alternative to Skulldiver. Then add a new completely different K attack after Death Flutter (in Omega mode it is a variation of the Stomp attack). A divekick move is done to death so I would rather Bison not go there.

But I like your idea of changing Death Flutter to d, u+K, it makes more sense for a superjump to be associated with kicks rather than punches.

Maybe d,u+P can be either Psycho Banish or Psycho Sever. It could have some AA properties as well as being an overhead/anti-projectile, a cross between Psycho Banish and Dee Jay or Boxer’s d,u+P specials.

AA always being one of his weaknesses is why I think a vertical PC would be a good idea. Of course, it would mean he’d get a HUGE buff since he’d have a way to get people off him, but that could be countered by making the damage output on AAPC very light and no knock down. It would be a tool not for damage, but to create space. Otherwise, say you gave it good damage and/or knock down, then Bison shoots way up to top tier.

I think the only true AA Psycho Crusher I would open minded about is if Bison could perform his *Final Psycho Crusher * level 3 super move in mid-air. It’s the only variation of the move that I think could work, especially if we go with the version where he teleports off-screen first then psycho crushes (seen in SFA3 and SvC Chaos).

I would also prefer that the Psycho Crusher remain as a super/ultra move only like in SFA3, freeing up the (b,f+p) command for new moves like in CvS1 and SFA3. Ever since I played SFxT, I really wanted Jin Kazama’s interpretation of a fireball (Penetrating Fist, which is both a punch and a ranged but static fireball) to transfer to Bison. I think it really fits his playstyle and he already has a precedence for fireballs in Alpha. Throw them (the psycho spheres let’s call them) out behind an opponent then scissor kick them into them. Using them to control the horizontal axis and performing headstomps/devil’s reverses would be a dream come true.

https://www.youtube.com/watch?v=obuu_AaAWqQ

Why can’t Bison just have ST style psycho crusher for a reliable anti air? Not like a reversal with invincibility or anything, but so long as he’s doing it while you’re jumping, there is no jump attack you could do to hit him out. Then make it even more like ST where HP PC is about as fast and goes as far as EX PC in SF4. LP PC could/should have better application as anti air, even if it were slow. Keep it slow and give it the same amount of active frames as HP PC, so you can commit to using it as an anti-air and only have to worry about if you didn’t gauge the distance right and the other player lands in time to block and punish.

I guess I’m giving my input about this just because I’ve been bored of depending on using HK as an anti air any time I use Bison. I like HK for its’ versatility, but in a sense it’s too good and therefore leads to stale gameplay.

Besides Bison’s moves, I don’t think the topic of Bison’s body has come up yet. Do you guys prefer disproportionately Fat/Buff Bison like in Alpha or the CvS2 lean muscle Bison? SF4’s Bison was more of a middle ground but that’s cuz the models of the early characters were really chunky and thick. If the teaser is anything to go by, we’re probably gonna get a thicker Bison this time around too.

Something closer to the CvS model would be my ideal. I hate when Capcom goes steroid crazy on everyone.

Spoiler

http://vignette1.wikia.nocookie.net/streetfighter/images/e/ea/Bison-SVC.jpg/revision/latest?cb=20090429053004

I love Bison’s Alpha 3 iteration more than any other version mainly due to his Final Psycho Crusher, but I prefer slimmer models for his body as well. If they give a slim Bison the huge ass Final Psycho Crusher, then I’m settled.

Wrong, there are tons of jumping attacks that destroy it. Like most every forward moving horizontal special attack, it gets eaten alive by jump back attacks. Blanka, Honda, and Bison all suffer from this. PC is useful in ST through combos, spacing, or chip as long as you don’t use HP version.

As for fat or skinny? Skinny dic all day, every day.

Am I the only one who wants to see Ryu and Sagat finally have their rematch? I agree on Alpha 2 style solo plots coming back would be great.

And can we finally have Mike Haggar instead of OR alongside Zangief?

Gill and or Urien need to comeback unless theres a new Villan entering the fray? F it, put em all in and make this the ultimate street fighter story. Dictator, Akuma, Sagat, Urien, Gill and . . . .

So Bison reach true Potential in SF V ?

Yes,yes,yes Bring Super Bison (Shin Bison) in SF V :smiley:

Only if it’s after 3S, otherwise he doesn’t deserve it.

Care to explain your logic? I’m curious.

By SF4, he was hanging out in a new host body allegedly better than the previous one but incomplete (because he was in a hurry to kick ass), yet he was able to tear open wormholes into the fabric of space and time, a feat that requires theoretically near impossible magnitudes of energy. I’d say he was in relatively good shape for someone in recovery. If SFV takes place after SF4 (something tells me it does unfortunately), he’d definitely be stronger but probably not at his full potential or very high potential as seen in SFA3.

Psycho Power is potentially limitless (he even says so in SF4) but it is also limited by the host body. In SFA3, he augmented his power with the Psycho Drive, sort of an external reserve that shares the burden being placed on his body. That didn’t turn out so well so I doubt he will go down that path again, plus the new cyborg implants seen in Seth and Juri are more compact than the massive Psycho Drive but probably not as potent, not as far as we’ve seen so far at least - the technology could’ve improved. So short of possessing Ryu, or maybe a Ryu clone that is genetically identical to Ryu (or modified to be superior?), he’ll never really reach his full potential. A Bison in possession of Ryu’s body would hypothetically be the strongest street fighter in existence, short of possibly Ingrid IMO.

I love the SF storyline and how people like you and vasili put a lot of effort into developing/pondering it. I doubt Capcom cares as much as some of us fans do, though. :frowning:

Why not this body:

http://img.youtube.com/vi/tX7Ytr4yTVI/0.jpg

You mean this body?

The size of Bison’s body is more an art style choice than anything IMO (even though he does change bodies). I think the CvS2 and SF2 HD sprites capture him best. The SF Alpha sprite tried to emulate the SF2 Animated Movie (he looked amazing in that) but made him appear fat and disproportionate more than anything. I hated his face in SF4 (although most faces sucked in SF4), his body was ok but looking at what they did to Chun Li and Ryu, he will probably look much better than SF4 at least.